rs-api: add accessors related to tile colors
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@@ -1404,4 +1404,7 @@ public interface RSClient extends RSGameEngine, Client
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@Construct
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RSBuffer createBuffer(byte[] bytes);
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@Construct
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RSSceneTilePaint createSceneTilePaint(int swColor, int seColor, int neColor, int nwColor, int texture, int rgb, boolean isFlat);
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}
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@@ -25,7 +25,31 @@ public interface RSSceneTilePaint extends SceneTilePaint
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@Override
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int getNeColor();
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@Import("isFlat")
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boolean getIsFlat();
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@Import("texture")
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@Override
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int getTexture();
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@Import("rgb")
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void setRBG(int val);
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@Import("swColor")
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void setSwColor(int val);
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@Import("seColor")
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void setSeColor(int val);
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@Import("nwColor")
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void setNwColor(int val);
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@Import("neColor")
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void setNeColor(int val);
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@Import("isFlat")
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void setIsFlat(boolean val);
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@Import("texture")
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void setTexture(int val);
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}
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@@ -44,6 +44,9 @@ public interface RSTile extends Tile
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@Override
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SceneTilePaint getSceneTilePaint();
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@Import("paint")
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void setSceneTilePaint(SceneTilePaint paint);
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@Import("model")
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@Override
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SceneTileModel getSceneTileModel();
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