rs-api: add accessors related to tile colors

This commit is contained in:
ThatGamerBlue
2021-03-09 03:44:22 +00:00
parent e6c4282a8d
commit a02ace2619
3 changed files with 30 additions and 0 deletions

View File

@@ -1404,4 +1404,7 @@ public interface RSClient extends RSGameEngine, Client
@Construct
RSBuffer createBuffer(byte[] bytes);
@Construct
RSSceneTilePaint createSceneTilePaint(int swColor, int seColor, int neColor, int nwColor, int texture, int rgb, boolean isFlat);
}

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@@ -25,7 +25,31 @@ public interface RSSceneTilePaint extends SceneTilePaint
@Override
int getNeColor();
@Import("isFlat")
boolean getIsFlat();
@Import("texture")
@Override
int getTexture();
@Import("rgb")
void setRBG(int val);
@Import("swColor")
void setSwColor(int val);
@Import("seColor")
void setSeColor(int val);
@Import("nwColor")
void setNwColor(int val);
@Import("neColor")
void setNeColor(int val);
@Import("isFlat")
void setIsFlat(boolean val);
@Import("texture")
void setTexture(int val);
}

View File

@@ -44,6 +44,9 @@ public interface RSTile extends Tile
@Override
SceneTilePaint getSceneTilePaint();
@Import("paint")
void setSceneTilePaint(SceneTilePaint paint);
@Import("model")
@Override
SceneTileModel getSceneTileModel();