runelite-api: Remove Triangle and Vertex classes
This commit is contained in:
@@ -24,29 +24,11 @@
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*/
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package net.runelite.api;
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import java.util.List;
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import net.runelite.api.model.Triangle;
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import net.runelite.api.model.Vertex;
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/**
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* Represents the model of an object.
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*/
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public interface Model extends Renderable
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{
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/**
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* Gets a list of all vertices of the model.
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*
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* @return the vertices
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*/
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List<Vertex> getVertices();
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/**
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* Gets a list of all triangles of the model.
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*
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* @return the triangle
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*/
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List<Triangle> getTriangles();
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int getVerticesCount();
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int[] getVerticesX();
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@@ -1,54 +0,0 @@
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/*
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* Copyright (c) 2017, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.api.model;
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import lombok.Value;
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/**
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* Represents 3 vertices as a three-dimensional Triangle.
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*/
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@Value
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public class Triangle
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{
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private final Vertex a;
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private final Vertex b;
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private final Vertex c;
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/**
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* Rotates the triangle by the given orientation.
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*
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* @param orientation passed orientation
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* @return new instance
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*/
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public Triangle rotate(int orientation)
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{
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return new Triangle(
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a.rotate(orientation),
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b.rotate(orientation),
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c.rotate(orientation)
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);
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}
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}
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@@ -1,65 +0,0 @@
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/*
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* Copyright (c) 2017, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.api.model;
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import lombok.Value;
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import net.runelite.api.Perspective;
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/**
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* Represents a point in a three-dimensional space.
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*/
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@Value
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public class Vertex
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{
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private final int x;
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private final int y;
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private final int z;
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/**
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* Rotates the triangle by the given orientation.
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*
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* @param orientation passed orientation
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* @return new instance
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*/
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public Vertex rotate(int orientation)
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{
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// models are orientated north (1024) and there are 2048 angles total
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orientation = (orientation + 1024) % 2048;
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if (orientation == 0)
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{
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return this;
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}
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int sin = Perspective.SINE[orientation];
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int cos = Perspective.COSINE[orientation];
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return new Vertex(
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x * cos + z * sin >> 16,
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y,
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z * cos - x * sin >> 16
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);
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}
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}
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