runelite-api: Remove Triangle and Vertex classes

This commit is contained in:
Max Weber
2019-09-09 19:31:57 -06:00
parent f16cd53d09
commit 9e696ac3f2
3 changed files with 0 additions and 137 deletions

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@@ -24,29 +24,11 @@
*/
package net.runelite.api;
import java.util.List;
import net.runelite.api.model.Triangle;
import net.runelite.api.model.Vertex;
/**
* Represents the model of an object.
*/
public interface Model extends Renderable
{
/**
* Gets a list of all vertices of the model.
*
* @return the vertices
*/
List<Vertex> getVertices();
/**
* Gets a list of all triangles of the model.
*
* @return the triangle
*/
List<Triangle> getTriangles();
int getVerticesCount();
int[] getVerticesX();

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@@ -1,54 +0,0 @@
/*
* Copyright (c) 2017, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.api.model;
import lombok.Value;
/**
* Represents 3 vertices as a three-dimensional Triangle.
*/
@Value
public class Triangle
{
private final Vertex a;
private final Vertex b;
private final Vertex c;
/**
* Rotates the triangle by the given orientation.
*
* @param orientation passed orientation
* @return new instance
*/
public Triangle rotate(int orientation)
{
return new Triangle(
a.rotate(orientation),
b.rotate(orientation),
c.rotate(orientation)
);
}
}

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@@ -1,65 +0,0 @@
/*
* Copyright (c) 2017, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.api.model;
import lombok.Value;
import net.runelite.api.Perspective;
/**
* Represents a point in a three-dimensional space.
*/
@Value
public class Vertex
{
private final int x;
private final int y;
private final int z;
/**
* Rotates the triangle by the given orientation.
*
* @param orientation passed orientation
* @return new instance
*/
public Vertex rotate(int orientation)
{
// models are orientated north (1024) and there are 2048 angles total
orientation = (orientation + 1024) % 2048;
if (orientation == 0)
{
return this;
}
int sin = Perspective.SINE[orientation];
int cos = Perspective.COSINE[orientation];
return new Vertex(
x * cos + z * sin >> 16,
y,
z * cos - x * sin >> 16
);
}
}