plugins: Use isDying for loot and boss timer checks
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@@ -71,6 +71,7 @@ public class LootManager
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private final EventBus eventBus;
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private final Client client;
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private final NpcUtil npcUtil;
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private final ListMultimap<Integer, ItemStack> itemSpawns = ArrayListMultimap.create();
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private final Set<LocalPoint> killPoints = new HashSet<>();
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private WorldPoint playerLocationLastTick;
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@@ -80,10 +81,11 @@ public class LootManager
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private int delayedLootTickLimit;
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@Inject
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private LootManager(EventBus eventBus, Client client)
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private LootManager(EventBus eventBus, Client client, NpcUtil npcUtil)
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{
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this.eventBus = eventBus;
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this.client = client;
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this.npcUtil = npcUtil;
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eventBus.register(this);
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}
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@@ -98,7 +100,7 @@ public class LootManager
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delayedLootTickLimit = 0;
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}
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if (!npc.isDead())
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if (!npcUtil.isDying(npc))
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{
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int id = npc.getId();
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switch (id)
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@@ -31,6 +31,7 @@ import net.runelite.api.NPC;
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import net.runelite.api.events.NpcDespawned;
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import net.runelite.client.eventbus.Subscribe;
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import net.runelite.client.game.ItemManager;
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import net.runelite.client.game.NpcUtil;
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import net.runelite.client.plugins.Plugin;
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import net.runelite.client.plugins.PluginDescriptor;
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import net.runelite.client.ui.overlay.infobox.InfoBoxManager;
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@@ -49,6 +50,9 @@ public class BossTimersPlugin extends Plugin
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@Inject
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private ItemManager itemManager;
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@Inject
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private NpcUtil npcUtil;
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@Override
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protected void shutDown() throws Exception
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{
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@@ -60,7 +64,7 @@ public class BossTimersPlugin extends Plugin
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{
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NPC npc = npcDespawned.getNpc();
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if (!npc.isDead())
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if (!npcUtil.isDying(npc))
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{
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return;
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}
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