Remove invalid/add missing Export annotations

This commit is contained in:
Lucas
2019-06-27 00:20:27 +02:00
parent 0c89cab9cb
commit 971549db3a
227 changed files with 215 additions and 1557 deletions

View File

@@ -112,25 +112,18 @@ public class Scene {
@Export("Scene_tilesDeque")
static NodeDeque Scene_tilesDeque;
@ObfuscatedName("au")
@Export("__em_au")
static final int[] __em_au;
@ObfuscatedName("ao")
@Export("__em_ao")
static final int[] __em_ao;
@ObfuscatedName("aa")
@Export("__em_aa")
static final int[] __em_aa;
@ObfuscatedName("ax")
@Export("__em_ax")
static final int[] __em_ax;
@ObfuscatedName("af")
@Export("__em_af")
static final int[] __em_af;
@ObfuscatedName("ai")
@Export("__em_ai")
static final int[] __em_ai;
@ObfuscatedName("ba")
@Export("__em_ba")
static final int[] __em_ba;
@ObfuscatedName("bc")
@Export("visibilityMap")
@@ -187,13 +180,10 @@ public class Scene {
@Export("tempGameObjects")
GameObject[] tempGameObjects;
@ObfuscatedName("x")
@Export("__x")
int[][][] __x;
@ObfuscatedName("bk")
@Export("__bk")
int[][] __bk;
@ObfuscatedName("bd")
@Export("__bd")
int[][] __bd;
static {
@@ -484,7 +474,6 @@ public class Scene {
@ObfuscatedSignature(
signature = "(IIIIIILex;IJI)Z"
)
@Export("__d_238")
public boolean __d_238(int var1, int var2, int var3, int var4, int var5, int var6, Entity var7, int var8, long var9, int var11) {
if(var7 == null) {
return true;
@@ -499,7 +488,6 @@ public class Scene {
@ObfuscatedSignature(
signature = "(IIIIILex;IJZ)Z"
)
@Export("__a_239")
public boolean __a_239(int var1, int var2, int var3, int var4, int var5, Entity var6, int var7, long var8, boolean var10) {
if(var6 == null) {
return true;
@@ -538,7 +526,6 @@ public class Scene {
@ObfuscatedSignature(
signature = "(IIIIILex;IJIIII)Z"
)
@Export("__z_240")
public boolean __z_240(int var1, int var2, int var3, int var4, int var5, Entity var6, int var7, long var8, int var10, int var11, int var12, int var13) {
return var6 == null?true:this.newGameObject(var1, var10, var11, var12 - var10 + 1, var13 - var11 + 1, var2, var3, var4, var6, var7, true, var8, 0);
}
@@ -666,7 +653,6 @@ public class Scene {
}
@ObfuscatedName("y")
@Export("__y_241")
public void __y_241(int var1, int var2, int var3, int var4) {
Tile var5 = this.tiles[var1][var2][var3];
if(var5 != null) {
@@ -697,7 +683,6 @@ public class Scene {
}
@ObfuscatedName("c")
@Export("__c_242")
public void __c_242(int var1, int var2, int var3) {
Tile var4 = this.tiles[var1][var2][var3];
if(var4 != null) {
@@ -757,7 +742,6 @@ public class Scene {
@ObfuscatedSignature(
signature = "(III)Leh;"
)
@Export("__aj_243")
public GameObject __aj_243(int var1, int var2, int var3) {
Tile var4 = this.tiles[var1][var2][var3];
if(var4 == null) {
@@ -788,21 +772,18 @@ public class Scene {
}
@ObfuscatedName("ar")
@Export("__ar_244")
public long __ar_244(int var1, int var2, int var3) {
Tile var4 = this.tiles[var1][var2][var3];
return var4 != null && var4.boundaryObject != null?var4.boundaryObject.tag:0L;
}
@ObfuscatedName("ac")
@Export("__ac_245")
public long __ac_245(int var1, int var2, int var3) {
Tile var4 = this.tiles[var1][var2][var3];
return var4 != null && var4.wallDecoration != null?var4.wallDecoration.tag:0L;
}
@ObfuscatedName("ay")
@Export("__ay_246")
public long __ay_246(int var1, int var2, int var3) {
Tile var4 = this.tiles[var1][var2][var3];
if(var4 == null) {
@@ -853,7 +834,6 @@ public class Scene {
}
@ObfuscatedName("aw")
@Export("__aw_247")
public void __aw_247(int var1, int var2, int var3) {
for(int var4 = 0; var4 < this.planes; ++var4) {
for(int var5 = 0; var5 < this.xSize; ++var5) {
@@ -901,7 +881,6 @@ public class Scene {
@ObfuscatedSignature(
signature = "(Ldw;III)V"
)
@Export("__al_248")
void __al_248(ModelData var1, int var2, int var3, int var4) {
Tile var5;
ModelData var6;
@@ -943,7 +922,6 @@ public class Scene {
@ObfuscatedSignature(
signature = "(Ldw;IIIII)V"
)
@Export("__ab_249")
void __ab_249(ModelData var1, int var2, int var3, int var4, int var5, int var6) {
boolean var7 = true;
int var8 = var3;
@@ -1076,7 +1054,6 @@ public class Scene {
}
@ObfuscatedName("as")
@Export("__as_250")
public void __as_250() {
viewportWalking = true;
}
@@ -2148,7 +2125,6 @@ public class Scene {
}
@ObfuscatedName("ba")
@Export("__ba_253")
boolean __ba_253(int var1, int var2, int var3) {
int var4 = this.__x[var1][var2][var3];
if(var4 == -Scene_drawnCount) {
@@ -2169,7 +2145,6 @@ public class Scene {
}
@ObfuscatedName("bb")
@Export("__bb_254")
boolean __bb_254(int var1, int var2, int var3, int var4) {
if(!this.__ba_253(var1, var2, var3)) {
return false;
@@ -2315,7 +2290,6 @@ public class Scene {
}
@ObfuscatedName("bs")
@Export("__bs_255")
boolean __bs_255(int var1, int var2, int var3, int var4) {
if(!this.__ba_253(var1, var2, var3)) {
return false;
@@ -2327,7 +2301,6 @@ public class Scene {
}
@ObfuscatedName("bq")
@Export("__bq_256")
boolean __bq_256(int var1, int var2, int var3, int var4, int var5, int var6) {
int var7;
int var8;
@@ -2372,7 +2345,6 @@ public class Scene {
}
@ObfuscatedName("bn")
@Export("__bn_257")
boolean __bn_257(int var1, int var2, int var3) {
for(int var4 = 0; var4 < Scene_currentOccludersCount; ++var4) {
Occluder var5 = Scene_currentOccluders[var4];