Merge remote-tracking branch 'runelite/master'
This commit is contained in:
@@ -26,12 +26,10 @@ package net.runelite.mixins;
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import java.util.ArrayList;
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import java.util.List;
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import net.runelite.api.Actor;
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import net.runelite.api.CollisionData;
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import net.runelite.api.CollisionDataFlag;
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import net.runelite.api.Constants;
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import net.runelite.api.DecorativeObject;
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import net.runelite.api.GameObject;
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import net.runelite.api.GroundObject;
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import net.runelite.api.Item;
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import net.runelite.api.ItemLayer;
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@@ -59,13 +57,18 @@ import net.runelite.api.mixins.FieldHook;
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import net.runelite.api.mixins.Inject;
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import net.runelite.api.mixins.Mixin;
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import net.runelite.api.mixins.Shadow;
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import net.runelite.rs.api.RSActor;
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import net.runelite.rs.api.RSClient;
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import net.runelite.rs.api.RSDeque;
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import net.runelite.rs.api.RSGameObject;
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import net.runelite.rs.api.RSGraphicsObject;
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import net.runelite.rs.api.RSItem;
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import net.runelite.rs.api.RSItemLayer;
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import net.runelite.rs.api.RSNode;
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import net.runelite.rs.api.RSProjectile;
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import net.runelite.rs.api.RSRenderable;
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import net.runelite.rs.api.RSTile;
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import org.slf4j.Logger;
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@Mixin(RSTile.class)
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public abstract class RSTileMixin implements RSTile
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@@ -73,9 +76,6 @@ public abstract class RSTileMixin implements RSTile
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@Shadow("clientInstance")
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private static RSClient client;
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@Inject
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private static GameObject lastGameObject;
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@Inject
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private static RSDeque[][][] lastGroundItems = new RSDeque[Constants.MAX_Z][Constants.SCENE_SIZE][Constants.SCENE_SIZE];
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@@ -89,7 +89,7 @@ public abstract class RSTileMixin implements RSTile
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private GroundObject previousGroundObject;
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@Inject
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private GameObject[] previousGameObjects;
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private RSGameObject[] previousGameObjects;
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@Inject
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@Override
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@@ -222,55 +222,82 @@ public abstract class RSTileMixin implements RSTile
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if (previousGameObjects == null)
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{
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previousGameObjects = new GameObject[5];
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previousGameObjects = new RSGameObject[5];
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}
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// Previous game object
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GameObject previous = previousGameObjects[idx];
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RSGameObject previous = previousGameObjects[idx];
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// GameObject that was changed.
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RSGameObject current = (RSGameObject) getGameObjects()[idx];
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// Last game object
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GameObject last = lastGameObject;
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// Update last game object
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lastGameObject = current;
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// Update previous object to current
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previousGameObjects[idx] = current;
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// Duplicate event, return
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if (current != null && current.equals(last))
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if (current == previous)
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{
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return;
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}
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// Characters seem to generate a constant stream of new GameObjects
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if (current == null || !(current.getRenderable() instanceof Actor))
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// actors, projectiles, and graphics objects are added and removed from the scene each frame as GameObjects,
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// so ignore them.
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boolean currentInvalid = false, prevInvalid = false;
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if (current != null)
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{
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if (current == null && previous != null)
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RSRenderable renderable = current.getRenderable();
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currentInvalid = renderable instanceof RSActor || renderable instanceof RSProjectile || renderable instanceof RSGraphicsObject;
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}
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if (previous != null)
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{
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RSRenderable renderable = previous.getRenderable();
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prevInvalid = renderable instanceof RSActor || renderable instanceof RSProjectile || renderable instanceof RSGraphicsObject;
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}
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Logger logger = client.getLogger();
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if (current == null)
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{
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if (prevInvalid)
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{
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GameObjectDespawned gameObjectDespawned = new GameObjectDespawned();
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gameObjectDespawned.setTile(this);
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gameObjectDespawned.setGameObject(previous);
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client.getCallbacks().post(gameObjectDespawned);
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return;
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}
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else if (current != null && previous == null)
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logger.trace("Game object despawn: {}", previous.getId());
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GameObjectDespawned gameObjectDespawned = new GameObjectDespawned();
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gameObjectDespawned.setTile(this);
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gameObjectDespawned.setGameObject(previous);
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client.getCallbacks().post(gameObjectDespawned);
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}
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else if (previous == null)
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{
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if (currentInvalid)
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{
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GameObjectSpawned gameObjectSpawned = new GameObjectSpawned();
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gameObjectSpawned.setTile(this);
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gameObjectSpawned.setGameObject(current);
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client.getCallbacks().post(gameObjectSpawned);
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return;
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}
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else if (current != null && previous != null)
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logger.trace("Game object spawn: {}", current.getId());
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GameObjectSpawned gameObjectSpawned = new GameObjectSpawned();
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gameObjectSpawned.setTile(this);
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gameObjectSpawned.setGameObject(current);
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client.getCallbacks().post(gameObjectSpawned);
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}
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else
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{
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if (currentInvalid && prevInvalid)
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{
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GameObjectChanged gameObjectsChanged = new GameObjectChanged();
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gameObjectsChanged.setTile(this);
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gameObjectsChanged.setPrevious(previous);
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gameObjectsChanged.setGameObject(current);
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client.getCallbacks().post(gameObjectsChanged);
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return;
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}
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logger.trace("Game object change: {} -> {}", previous.getId(), current.getId());
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GameObjectChanged gameObjectsChanged = new GameObjectChanged();
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gameObjectsChanged.setTile(this);
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gameObjectsChanged.setPrevious(previous);
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gameObjectsChanged.setGameObject(current);
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client.getCallbacks().post(gameObjectsChanged);
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}
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}
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@@ -258,6 +258,11 @@ public abstract class RSWidgetMixin implements RSWidget
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for (int i = 0; i < itemIds.length; ++i)
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{
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if (itemIds[i] <= 0)
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{
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continue;
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}
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WidgetItem item = getWidgetItem(i);
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if (item != null)
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@@ -287,19 +292,17 @@ public abstract class RSWidgetMixin implements RSWidget
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int itemId = itemIds[index];
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int itemQuantity = itemQuantities[index];
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Point widgetCanvasLocation = getCanvasLocation();
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if (itemId <= 0 || itemQuantity <= 0 || columns <= 0)
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if (columns <= 0)
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{
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return null;
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}
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int row = index / columns;
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int col = index % columns;
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int itemX = widgetCanvasLocation.getX() + ((ITEM_SLOT_SIZE + xPitch) * col);
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int itemY = widgetCanvasLocation.getY() + ((ITEM_SLOT_SIZE + yPitch) * row);
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int itemX = rl$x + ((ITEM_SLOT_SIZE + xPitch) * col);
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int itemY = rl$y + ((ITEM_SLOT_SIZE + yPitch) * row);
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Rectangle bounds = new Rectangle(itemX - 1, itemY - 1, ITEM_SLOT_SIZE, ITEM_SLOT_SIZE);
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Rectangle bounds = new Rectangle(itemX, itemY, ITEM_SLOT_SIZE, ITEM_SLOT_SIZE);
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return new WidgetItem(itemId - 1, itemQuantity, index, bounds, this);
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}
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