Revert "timers plugin: Improve imbued heart detection"
This reverts commit 45c5df3379.
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@@ -31,11 +31,8 @@ import com.google.inject.testing.fieldbinder.BoundFieldModule;
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import java.util.EnumSet;
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import net.runelite.api.ChatMessageType;
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import net.runelite.api.Client;
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import net.runelite.api.Experience;
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import net.runelite.api.Skill;
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import net.runelite.api.WorldType;
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import net.runelite.api.events.ChatMessage;
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import net.runelite.api.events.StatChanged;
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import net.runelite.client.game.ItemManager;
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import net.runelite.client.game.SpriteManager;
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import net.runelite.client.ui.overlay.infobox.InfoBox;
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@@ -45,10 +42,7 @@ import org.junit.Before;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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import org.mockito.ArgumentCaptor;
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import static org.mockito.ArgumentMatchers.any;
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import org.mockito.Mock;
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import static org.mockito.Mockito.never;
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import static org.mockito.Mockito.times;
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import static org.mockito.Mockito.verify;
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import static org.mockito.Mockito.when;
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import org.mockito.junit.MockitoJUnitRunner;
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@@ -142,44 +136,4 @@ public class TimersPluginTest
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TimerTimer infoBox = (TimerTimer) captor.getValue();
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assertEquals(GameTimer.DMM_FULLTB, infoBox.getTimer());
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}
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@Test
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public void testImbuedHeartBoost()
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{
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when(timersConfig.showImbuedHeart()).thenReturn(true);
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StatChanged event;
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// The following simulates imbued heart boosts at low magic levels, but should not create an imbued heart timer
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// because it is ambiguous what caused the boost. (Magic essences and potions can create similar boost amounts)
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for (int level = 1; level < TimersPlugin.IMBUED_HEART_MIN_CERTAIN_BOOST_LEVEL; level++)
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{
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event = new StatChanged(Skill.MAGIC, 0, level, level + 1 + (level / 10));
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timersPlugin.onStatChanged(event);
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verify(infoBoxManager, never()).addInfoBox(any());
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}
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// The following simulates magic essence and magic potion boosts and should not create an imbued heart timer
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for (int level = TimersPlugin.IMBUED_HEART_MIN_CERTAIN_BOOST_LEVEL; level <= Experience.MAX_REAL_LEVEL; level++)
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{
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event = new StatChanged(Skill.MAGIC, 0, level, level + 3); // Magic essence
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timersPlugin.onStatChanged(event);
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verify(infoBoxManager, never()).addInfoBox(any());
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event = new StatChanged(Skill.MAGIC, 0, level, level + 4);
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timersPlugin.onStatChanged(event);
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verify(infoBoxManager, never()).addInfoBox(any());
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}
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// The following simulates a real imbued heart magic boost and should create imbued heart timers
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for (int level = TimersPlugin.IMBUED_HEART_MIN_CERTAIN_BOOST_LEVEL, i = 0; level <= Experience.MAX_REAL_LEVEL; level++, i++)
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{
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event = new StatChanged(Skill.MAGIC, 0, level, level + 1 + (level / 10));
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timersPlugin.onStatChanged(event);
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ArgumentCaptor<InfoBox> captor = ArgumentCaptor.forClass(InfoBox.class);
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verify(infoBoxManager, times(i + 1)).addInfoBox(captor.capture());
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TimerTimer infoBox = (TimerTimer) captor.getValue();
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assertEquals(GameTimer.IMBUEDHEART, infoBox.getTimer());
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}
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}
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}
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}
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