Add ability to automatically screenshot friend and cc deaths (#408)
* Shift always anti-drag when toggled off * Use better vanguards plugin * Add ability to automatically screenshot friend and cc deaths * Fixed Checkstyle * Revert "Shift always anti-drag when toggled off" This reverts commit ba40d3a0583a43369eb03925739431dd3ced5dd2. * Added back shitty vangs cause wrong branch * fixed checkstyle for a vanguards plugin as you would when editing the screenshot plugin
This commit is contained in:
@@ -144,21 +144,31 @@ public interface ScreenshotConfig extends Config
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}
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@ConfigItem(
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keyName = "playerDeath",
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name = "Screenshot Deaths",
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description = "Configures whether or not screenshots are automatically taken when you die.",
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keyName = "friendDeath",
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name = "Friend Deaths",
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description = "Configures whether or not screenshots are automatically taken when a clanmate or a friend near you dies.",
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position = 10
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)
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default boolean screenshotPlayerDeath()
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default boolean screenshotFriendDeath()
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{
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return false;
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}
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@ConfigItem(
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keyName = "playerDeath",
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name = "Screenshot Deaths",
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description = "Configures whether or not screenshots are automatically taken when you die.",
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position = 11
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)
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default boolean screenshotPlayerDeath()
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{
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return false;
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}
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@ConfigItem(
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keyName = "duels",
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name = "Screenshot Duels",
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description = "Configures whether or not screenshots are automatically taken of the duel end screen.",
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position = 11
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position = 12
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)
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default boolean screenshotDuels()
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{
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@@ -169,7 +179,7 @@ public interface ScreenshotConfig extends Config
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keyName = "valuableDrop",
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name = "Screenshot Valuable drops",
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description = "Configures whether or not screenshots are automatically taken when you receive a valuable drop.",
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position = 12
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position = 13
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)
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default boolean screenshotValuableDrop()
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{
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@@ -180,7 +190,7 @@ public interface ScreenshotConfig extends Config
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keyName = "untradeableDrop",
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name = "Screenshot Untradeable drops",
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description = "Configures whether or not screenshots are automatically taken when you receive an untradeable drop.",
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position = 13
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position = 14
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)
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default boolean screenshotUntradeableDrop()
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{
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@@ -191,7 +201,7 @@ public interface ScreenshotConfig extends Config
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keyName = "hotkey",
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name = "Screenshot hotkey",
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description = "When you press this key a screenshot will be taken",
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position = 14
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position = 15
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)
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default Keybind hotkey()
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{
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@@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2018, Lotto <https://github.com/devLotto>
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* Modified by Jason <https://github.com/JasonT20015>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -46,6 +47,9 @@ import java.text.SimpleDateFormat;
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import java.time.LocalDate;
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import java.util.Date;
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import java.util.EnumSet;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.Map;
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import java.util.concurrent.ScheduledExecutorService;
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import java.util.function.Consumer;
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import java.util.regex.Matcher;
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@@ -53,6 +57,7 @@ import java.util.regex.Pattern;
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import javax.imageio.ImageIO;
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import javax.inject.Inject;
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import javax.swing.SwingUtilities;
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import lombok.AccessLevel;
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import lombok.Getter;
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import lombok.extern.slf4j.Slf4j;
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@@ -62,11 +67,12 @@ import net.runelite.api.GameState;
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import net.runelite.api.Player;
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import net.runelite.api.Point;
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import net.runelite.api.SpriteID;
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import net.runelite.api.Varbits;
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import net.runelite.api.WorldType;
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import net.runelite.api.events.AnimationChanged;
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import net.runelite.api.events.ChatMessage;
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import net.runelite.api.events.GameStateChanged;
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import net.runelite.api.events.GameTick;
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import net.runelite.api.events.LocalPlayerDeath;
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import net.runelite.api.events.WidgetLoaded;
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import net.runelite.api.widgets.Widget;
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import static net.runelite.api.widgets.WidgetID.BARROWS_REWARD_GROUP_ID;
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@@ -105,6 +111,7 @@ import okhttp3.MediaType;
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import okhttp3.Request;
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import okhttp3.RequestBody;
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import okhttp3.Response;
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import org.jetbrains.annotations.Nullable;
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@PluginDescriptor(
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name = "Screenshot",
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@@ -187,6 +194,8 @@ public class ScreenshotPlugin extends Plugin
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@Getter(AccessLevel.PACKAGE)
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private BufferedImage reportButton;
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private Map<Player, Integer> dying = new HashMap<Player, Integer>();
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private NavigationButton titleBarButton;
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private final HotkeyListener hotkeyListener = new HotkeyListener(() -> config.hotkey())
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@@ -258,6 +267,23 @@ public class ScreenshotPlugin extends Plugin
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@Subscribe
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public void onGameTick(GameTick event)
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{
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if (config.screenshotFriendDeath())
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{
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for (Iterator<Player> it = dying.keySet().iterator(); it.hasNext();)
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{
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Player key = it.next();
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if (key.getAnimation() != 836)
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{
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it.remove();
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}
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dying.replace(key, dying.get(key) - 1);
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if (dying.get(key) == 0)
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{
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takeScreenshot(key.getName() + " ded " + format(new Date()), "Deaths");
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it.remove();
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}
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}
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}
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if (!shouldTakeScreenshot)
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{
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return;
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@@ -288,11 +314,43 @@ public class ScreenshotPlugin extends Plugin
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}
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@Subscribe
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public void onLocalPlayerDeath(LocalPlayerDeath death)
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public void onAnimationChanged(AnimationChanged e)
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{
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//this got refactored somewhere, but some things were missing
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if (!config.screenshotFriendDeath() || !config.screenshotPlayerDeath())
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return;
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if (!(e.getActor() instanceof Player))
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return;
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Player p = (Player) e.getActor();
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if (p.getAnimation() != 836)
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{
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return;
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}
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if (p.getName().equals(client.getLocalPlayer().getName()))
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{
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if (config.screenshotPlayerDeath())
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{
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takeScreenshot("Death " + format(new Date()));
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dying.put(p, 3);
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return;
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}
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else
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{
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return;
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}
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}
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if (config.screenshotFriendDeath())
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{
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int tob = client.getVar(Varbits.THEATRE_OF_BLOOD);
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if (client.getVar(Varbits.IN_RAID) == 1 || tob == 2 || tob == 3 || p.isFriend())
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{
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//this is the same as the tick counter had, just want to make ss at right timing
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dying.put(p, 3);
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}
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}
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}
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@@ -576,7 +634,7 @@ public class ScreenshotPlugin extends Plugin
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Consumer<Image> imageCallback = (img) ->
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{
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// This callback is on the game thread, move to executor thread
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executor.submit(() -> takeScreenshot(fileName, img));
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executor.submit(() -> takeScreenshot(fileName, img, null));
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};
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if (config.displayDate())
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@@ -589,7 +647,39 @@ public class ScreenshotPlugin extends Plugin
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}
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}
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private void takeScreenshot(String fileName, Image image)
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/**
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* Saves a screenshot of the client window to the screenshot folder as a PNG,
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* and optionally uploads it to an image-hosting service.
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*
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* @param fileName Filename to use, without file extension.
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* @param subdirectory The subdirectory to save it in
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*/
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private void takeScreenshot(String fileName, String subdirectory)
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{
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if (client.getGameState() == GameState.LOGIN_SCREEN)
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{
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// Prevent the screenshot from being captured
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log.info("Login screenshot prevented");
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return;
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}
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Consumer<Image> imageCallback = (img) ->
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{
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// This callback is on the game thread, move to executor thread
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executor.submit(() -> takeScreenshot(fileName, img, subdirectory));
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};
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if (config.displayDate())
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{
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screenshotOverlay.queueForTimestamp(imageCallback);
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}
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else
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{
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drawManager.requestNextFrameListener(imageCallback);
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}
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}
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private void takeScreenshot(String fileName, Image image, @Nullable String subdirectory)
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{
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BufferedImage screenshot = config.includeFrame()
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? new BufferedImage(clientUi.getWidth(), clientUi.getHeight(), BufferedImage.TYPE_INT_ARGB)
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@@ -644,6 +734,14 @@ public class ScreenshotPlugin extends Plugin
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playerFolder.mkdirs();
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if (subdirectory != null)
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{
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//uhh just tried to do this as workaround, not sure if it's the best idea tho
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File actualplayerFolder = new File(playerFolder, subdirectory);
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actualplayerFolder.mkdir();
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playerFolder = actualplayerFolder;
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}
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try
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{
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File screenshotFile = new File(playerFolder, fileName + ".png");
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@@ -67,4 +67,3 @@ public class VanguardPlugin extends Plugin
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}
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