clue plugin: add beginner emote clues
Co-authored-by: ConradMelcher <ConradMelcher@users.noreply.github.com>
This commit is contained in:
@@ -166,7 +166,13 @@ public class EmoteClue extends ClueScroll implements TextClueScroll, LocationClu
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new EmoteClue("Yawn in the rogues' general store. Beware of double agents! Equip an adamant square shield, blue dragon vambraces and a rune pickaxe.", NOTERAZZOS_SHOP_IN_THE_WILDERNESS, new WorldPoint(3026, 3701, 0), YAWN, item(ADAMANT_SQ_SHIELD), item(BLUE_DHIDE_VAMB), item(RUNE_PICKAXE)),
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new EmoteClue("Yawn in the rogues' general store. Beware of double agents! Equip an adamant square shield, blue dragon vambraces and a rune pickaxe.", NOTERAZZOS_SHOP_IN_THE_WILDERNESS, new WorldPoint(3026, 3701, 0), YAWN, item(ADAMANT_SQ_SHIELD), item(BLUE_DHIDE_VAMB), item(RUNE_PICKAXE)),
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new EmoteClue("Yawn at the top of Trollheim. Equip a lava battlestaff, black dragonhide vambraces and a mind shield.", ON_TOP_OF_TROLLHEIM_MOUNTAIN, new WorldPoint(2887, 3676, 0), YAWN, item(LAVA_BATTLESTAFF), item(BLACK_DHIDE_VAMB), item(MIND_SHIELD)),
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new EmoteClue("Yawn at the top of Trollheim. Equip a lava battlestaff, black dragonhide vambraces and a mind shield.", ON_TOP_OF_TROLLHEIM_MOUNTAIN, new WorldPoint(2887, 3676, 0), YAWN, item(LAVA_BATTLESTAFF), item(BLACK_DHIDE_VAMB), item(MIND_SHIELD)),
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new EmoteClue("Yawn in the centre of Arceuus library. Nod your head before you talk to me. Equip blue dragonhide vambraces, adamant boots and an adamant dagger.", ENTRANCE_OF_THE_ARCEUUS_LIBRARY, new WorldPoint(1632, 3807, 0), YAWN, YES, item(BLUE_DHIDE_VAMB), item(ADAMANT_BOOTS), item(ADAMANT_DAGGER)),
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new EmoteClue("Yawn in the centre of Arceuus library. Nod your head before you talk to me. Equip blue dragonhide vambraces, adamant boots and an adamant dagger.", ENTRANCE_OF_THE_ARCEUUS_LIBRARY, new WorldPoint(1632, 3807, 0), YAWN, YES, item(BLUE_DHIDE_VAMB), item(ADAMANT_BOOTS), item(ADAMANT_DAGGER)),
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new EmoteClue("Swing a bullroarer at the top of the watchtower. Beware of double agents! Equip a dragon plateskirt, climbing boots and a dragon chainbody.", TOP_FLOOR_OF_THE_YANILLE_WATCHTOWER, new WorldPoint(2932, 4712, 0), BULL_ROARER, item(DRAGON_PLATESKIRT), item(CLIMBING_BOOTS), item(DRAGON_CHAINBODY_3140), item(ItemID.BULL_ROARER)));
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new EmoteClue("Swing a bullroarer at the top of the watchtower. Beware of double agents! Equip a dragon plateskirt, climbing boots and a dragon chainbody.", TOP_FLOOR_OF_THE_YANILLE_WATCHTOWER, new WorldPoint(2932, 4712, 0), BULL_ROARER, item(DRAGON_PLATESKIRT), item(CLIMBING_BOOTS), item(DRAGON_CHAINBODY_3140), item(ItemID.BULL_ROARER)),
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new EmoteClue("Blow a raspberry at Gypsy Aris in her tent. Equip a gold ring and a gold necklace.", GYPSY_TENT_ENTRANCE, new WorldPoint(3203, 3424, 0), RASPBERRY, item(GOLD_RING), item(GOLD_NECKLACE)),
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new EmoteClue("Bow to Brugsen Bursen at the Grand Exchange.", null, new WorldPoint(3164, 3477, 0), BOW),
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new EmoteClue("Cheer at Iffie Nitter. Equip a chef's hat and a red cape.", FINE_CLOTHES_ENTRANCE, new WorldPoint(3205, 3416, 0), CHEER, item(CHEFS_HAT), item(RED_CAPE)),
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new EmoteClue("Clap at Bob's Brilliant Axes. Equip a bronze axe and leather boots.", BOB_AXES_ENTRANCE, new WorldPoint(3231, 3203, 0), CLAP, item(BRONZE_AXE), item(LEATHER_BOOTS)),
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new EmoteClue("Panic at Al Kharid mine.", null, new WorldPoint(3300, 3314, 0), PANIC),
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new EmoteClue("Spin at Flynn's Mace Shop.", null, new WorldPoint(2950, 3387, 0), SPIN));
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private static SingleItemRequirement item(int itemId)
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private static SingleItemRequirement item(int itemId)
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{
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{
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@@ -198,12 +204,12 @@ public class EmoteClue extends ClueScroll implements TextClueScroll, LocationClu
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return new SlotLimitationRequirement(description, slots);
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return new SlotLimitationRequirement(description, slots);
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}
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}
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private String text;
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private final String text;
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private Integer stashUnit;
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private final Integer stashUnit;
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private WorldPoint location;
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private final WorldPoint location;
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private Emote firstEmote;
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private final Emote firstEmote;
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private Emote secondEmote;
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private final Emote secondEmote;
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private ItemRequirement[] itemRequirements;
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private final ItemRequirement[] itemRequirements;
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private EmoteClue(String text, Integer stashUnit, WorldPoint location, Emote firstEmote, ItemRequirement... itemRequirements)
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private EmoteClue(String text, Integer stashUnit, WorldPoint location, Emote firstEmote, ItemRequirement... itemRequirements)
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{
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{
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@@ -132,4 +132,7 @@ public final class STASHUnit
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public static final int BEHIND_MISS_SCHISM_IN_DRAYNOR_VILLAGE = NullObjectID.NULL_29059;
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public static final int BEHIND_MISS_SCHISM_IN_DRAYNOR_VILLAGE = NullObjectID.NULL_29059;
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public static final int NORTHWESTERN_CORNER_OF_THE_ENCHANTED_VALLEY = NullObjectID.NULL_29060;
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public static final int NORTHWESTERN_CORNER_OF_THE_ENCHANTED_VALLEY = NullObjectID.NULL_29060;
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public static final int NORTH_OF_MOUNT_KARUULM = NullObjectID.NULL_34647;
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public static final int NORTH_OF_MOUNT_KARUULM = NullObjectID.NULL_34647;
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public static final int GYPSY_TENT_ENTRANCE = NullObjectID.NULL_34736;
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public static final int FINE_CLOTHES_ENTRANCE = NullObjectID.NULL_34737;
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public static final int BOB_AXES_ENTRANCE = NullObjectID.NULL_34738;
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}
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}
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