cannon plugin: update for event change
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@@ -41,7 +41,7 @@ import net.runelite.api.Projectile;
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import static net.runelite.api.ProjectileID.CANNONBALL;
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import static net.runelite.api.ProjectileID.CANNONBALL;
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import static net.runelite.api.ProjectileID.GRANITE_CANNONBALL;
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import static net.runelite.api.ProjectileID.GRANITE_CANNONBALL;
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import net.runelite.api.events.ChatMessage;
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import net.runelite.api.events.ChatMessage;
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import net.runelite.api.events.GameObjectsChanged;
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import net.runelite.api.events.GameObjectSpawned;
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import net.runelite.api.events.ProjectileMoved;
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import net.runelite.api.events.ProjectileMoved;
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import net.runelite.client.Notifier;
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import net.runelite.client.Notifier;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.client.config.ConfigManager;
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@@ -94,7 +94,7 @@ public class CannonPlugin extends Plugin
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}
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}
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@Subscribe
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@Subscribe
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public void onGameObjectsChanged(GameObjectsChanged event)
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public void onGameObjectSpawned(GameObjectSpawned event)
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{
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{
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GameObject gameObject = event.getGameObject();
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GameObject gameObject = event.getGameObject();
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