kittype: use ordinal as index

This commit is contained in:
ThatGamerBlue
2021-02-11 22:05:43 +00:00
parent c933f41416
commit 92f5150185

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@@ -39,25 +39,30 @@ import lombok.Getter;
@AllArgsConstructor @AllArgsConstructor
public enum KitType public enum KitType
{ {
HEAD("Head", 0), HEAD("Head"),
CAPE("Cape", 1), CAPE("Cape"),
AMULET("Amulet", 2), AMULET("Amulet"),
WEAPON("Weapon", 3), WEAPON("Weapon"),
TORSO("Torso", 4), TORSO("Torso"),
SHIELD("Shield", 5), SHIELD("Shield"),
ARMS("Arms", 6), ARMS("Arms"),
LEGS("Legs", 7), LEGS("Legs"),
HAIR("Hair", 8), HAIR("Hair"),
HANDS("Hands", 9), HANDS("Hands"),
BOOTS("Boots", 10), BOOTS("Boots"),
JAW("Jaw", 11), JAW("Jaw"),
RING("Ring", 12), RING("Ring"),
AMMUNITION("Ammo", 13); AMMUNITION("Ammo");
private final String name; private final String name;
/** /**
* Gets the raw equipment index for use in {PlayerAppearance#getEquipmentIds()}. * Gets the raw equipment index for use in {@link net.runelite.api.PlayerComposition#getEquipmentIds()}.
*
* @return raw equipment index
*/ */
private final int index; public int getIndex()
{
return ordinal();
}
} }