kittype: use ordinal as index
This commit is contained in:
@@ -39,25 +39,30 @@ import lombok.Getter;
|
||||
@AllArgsConstructor
|
||||
public enum KitType
|
||||
{
|
||||
HEAD("Head", 0),
|
||||
CAPE("Cape", 1),
|
||||
AMULET("Amulet", 2),
|
||||
WEAPON("Weapon", 3),
|
||||
TORSO("Torso", 4),
|
||||
SHIELD("Shield", 5),
|
||||
ARMS("Arms", 6),
|
||||
LEGS("Legs", 7),
|
||||
HAIR("Hair", 8),
|
||||
HANDS("Hands", 9),
|
||||
BOOTS("Boots", 10),
|
||||
JAW("Jaw", 11),
|
||||
RING("Ring", 12),
|
||||
AMMUNITION("Ammo", 13);
|
||||
HEAD("Head"),
|
||||
CAPE("Cape"),
|
||||
AMULET("Amulet"),
|
||||
WEAPON("Weapon"),
|
||||
TORSO("Torso"),
|
||||
SHIELD("Shield"),
|
||||
ARMS("Arms"),
|
||||
LEGS("Legs"),
|
||||
HAIR("Hair"),
|
||||
HANDS("Hands"),
|
||||
BOOTS("Boots"),
|
||||
JAW("Jaw"),
|
||||
RING("Ring"),
|
||||
AMMUNITION("Ammo");
|
||||
|
||||
private final String name;
|
||||
|
||||
/**
|
||||
* Gets the raw equipment index for use in {PlayerAppearance#getEquipmentIds()}.
|
||||
* Gets the raw equipment index for use in {@link net.runelite.api.PlayerComposition#getEquipmentIds()}.
|
||||
*
|
||||
* @return raw equipment index
|
||||
*/
|
||||
private final int index;
|
||||
public int getIndex()
|
||||
{
|
||||
return ordinal();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user