Ensure createItemSprite is called on the game thread
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@@ -480,6 +480,7 @@ public abstract class RSClientMixin implements RSClient
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@Override
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public SpritePixels createItemSprite(int itemId, int quantity, int border, int shadowColor, int stackable, boolean noted, int scale)
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{
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assert isClientThread();
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int zoom = get3dZoom();
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set3dZoom(scale);
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try
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