GPU: move filtered sampler to fragui.glsl, delete fragui_bicubic.glsl, add documentation
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@@ -146,10 +146,6 @@ public class GpuPlugin extends Plugin implements DrawCallbacks
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private int glUiVertexShader;
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private int glUiFragmentShader;
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private int glUiBicubicProgram;
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private int glUiBicubicVertexShader;
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private int glUiBicubicFragmentShader;
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private int vaoUiHandle;
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private int vboUiHandle;
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@@ -223,7 +219,7 @@ public class GpuPlugin extends Plugin implements DrawCallbacks
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private int uniProjectionMatrix;
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private int uniBrightness;
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private int uniTex;
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private int uniTexBicubic;
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private int uniTexSamplingMode;
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private int uniTextures;
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private int uniTextureOffsets;
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private int uniBlockSmall;
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@@ -510,15 +506,6 @@ public class GpuPlugin extends Plugin implements DrawCallbacks
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null,
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inputStreamToString(getClass().getResourceAsStream("fragui.glsl")));
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glUiBicubicProgram = gl.glCreateProgram();
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glUiBicubicVertexShader = gl.glCreateShader(gl.GL_VERTEX_SHADER);
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glUiBicubicFragmentShader = gl.glCreateShader(gl.GL_FRAGMENT_SHADER);
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GLUtil.loadShaders(gl, glUiBicubicProgram, glUiBicubicVertexShader, -1, glUiBicubicFragmentShader,
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inputStreamToString(getClass().getResourceAsStream("vertui.glsl")),
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null,
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inputStreamToString(getClass().getResourceAsStream("fragui_bicubic.glsl")));
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initUniforms();
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}
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@@ -533,7 +520,7 @@ public class GpuPlugin extends Plugin implements DrawCallbacks
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uniDrawDistance = gl.glGetUniformLocation(glProgram, "drawDistance");
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uniTex = gl.glGetUniformLocation(glUiProgram, "tex");
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uniTexBicubic = gl.glGetUniformLocation(glUiBicubicProgram, "tex");
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uniTexSamplingMode = gl.glGetUniformLocation(glUiProgram, "samplingMode");
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uniTextures = gl.glGetUniformLocation(glProgram, "textures");
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uniTextureOffsets = gl.glGetUniformLocation(glProgram, "textureOffsets");
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@@ -586,9 +573,6 @@ public class GpuPlugin extends Plugin implements DrawCallbacks
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gl.glDeleteProgram(glUiProgram);
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glUiProgram = -1;
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gl.glDeleteProgram(glUiBicubicProgram);
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glUiBicubicProgram = -1;
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}
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private void initVao()
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@@ -1182,18 +1166,10 @@ public class GpuPlugin extends Plugin implements DrawCallbacks
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glDpiAwareViewport(0, 0, canvasWidth, canvasHeight);
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}
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if (client.isStretchedEnabled() && config.uiScalingMode() == UIScalingMode.CATMULL_ROM)
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{
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// Use the texture bound in the first pass
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gl.glUseProgram(glUiBicubicProgram);
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gl.glUniform1i(uniTexBicubic, 0);
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}
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else
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{
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// Use the texture bound in the first pass
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gl.glUseProgram(glUiProgram);
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gl.glUniform1i(uniTex, 0);
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}
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// Use the texture bound in the first pass
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gl.glUseProgram(glUiProgram);
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gl.glUniform1i(uniTex, 0);
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gl.glUniform1i(uniTexSamplingMode, config.uiScalingMode().getMode());
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// Set the sampling function used when stretching the UI.
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// This is probably better done with sampler objects instead of texture parameters, but this is easier and likely more portable.
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@@ -31,11 +31,12 @@ import lombok.RequiredArgsConstructor;
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@RequiredArgsConstructor
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public enum UIScalingMode
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{
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NEAREST("Nearest Neighbor"),
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LINEAR("Bilinear"),
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CATMULL_ROM("Bicubic (Catmull-Rom)");
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NEAREST("Nearest Neighbor", 0),
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LINEAR("Bilinear", 0),
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CATMULL_ROM("Bicubic (Catmull-Rom)", 1);
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private final String name;
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private final int mode;
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@Override
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public String toString()
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