client: add HD health bars to Interface Styles
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@@ -1480,6 +1480,14 @@ public interface Client extends GameEngine
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*/
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NodeCache getWidgetSpriteCache();
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/**
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* Overrides health bar sprites with the sprites from the specified override.
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* Pass in {@code null} to revert the health bars back to their default.
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*
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* @param override the health bar override
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*/
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void setHealthBarOverride(HealthBarOverride override);
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/**
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* Gets the current server tick count.
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*
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@@ -0,0 +1,37 @@
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/*
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* Copyright (c) 2019, Lotto <https://github.com/devLotto>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.api;
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import lombok.Data;
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@Data
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public class HealthBarOverride
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{
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public final SpritePixels frontSprite;
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public final SpritePixels backSprite;
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public final SpritePixels frontSpriteLarge;
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public final SpritePixels backSpriteLarge;
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}
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