api: add clan ids and accessors
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@@ -1916,4 +1916,22 @@ public interface Client extends GameEngine
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*/
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@Nullable
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ClanSettings getGuestClanSettings();
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/**
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* Get clan channel by id.
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* @param clanId the clan id
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* @return
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* @see net.runelite.api.clan.ClanID
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*/
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@Nullable
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ClanChannel getClanChannel(int clanId);
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/**
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* Get clan settings by id
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* @param clanId the clan id
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* @return
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* @see net.runelite.api.clan.ClanID
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*/
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@Nullable
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ClanSettings getClanSettings(int clanId);
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}
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37
runelite-api/src/main/java/net/runelite/api/clan/ClanID.java
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37
runelite-api/src/main/java/net/runelite/api/clan/ClanID.java
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@@ -0,0 +1,37 @@
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/*
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* Copyright (c) 2021, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.api.clan;
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public final class ClanID
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{
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/**
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* The primary clan.
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*/
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public static final int CLAN = 0;
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/**
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* The group ironman clan.
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*/
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public static final int GROUP_IRONMAN = 1;
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}
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