mixins: Login stuff
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@@ -0,0 +1,102 @@
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/*
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* Copyright (c) 2020, Owain van Brakel <https://github.com/Owain94>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.mixins;
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import net.runelite.api.GameState;
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import net.runelite.api.Sprite;
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import net.runelite.api.mixins.FieldHook;
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import net.runelite.api.mixins.Inject;
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import net.runelite.api.mixins.Mixin;
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import net.runelite.api.mixins.Shadow;
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import net.runelite.rs.api.RSClient;
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@Mixin(RSClient.class)
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public abstract class LoginScreenMixin implements RSClient
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{
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@Shadow("client")
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private static RSClient client;
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@Inject
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private static boolean shouldRenderLoginScreenFire = true;
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@Inject
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private static Sprite loginScreenBackground;
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@Inject
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public void setShouldRenderLoginScreenFire(boolean shouldRender)
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{
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shouldRenderLoginScreenFire = shouldRender;
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}
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@Inject
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public boolean shouldRenderLoginScreenFire()
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{
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return shouldRenderLoginScreenFire;
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}
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@Inject
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public void setLoginScreen(Sprite background)
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{
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assert client.isClientThread() : "setLoginScreen must be called on client thread";
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loginScreenBackground = background;
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client.clearLoginScreen(false);
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if (client.getGameState() == GameState.LOGIN_SCREEN)
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{
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try
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{
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client.setGameState(GameState.UNKNOWN);
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}
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finally
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{
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client.setGameState(GameState.LOGIN_SCREEN);
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}
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}
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}
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@Inject
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@FieldHook("leftTitleSprite")
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static void setLeftTitleSprite(int idx)
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{
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Sprite loginscreen = loginScreenBackground;
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if (loginscreen != null)
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{
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client.setLeftTitleSprite(loginscreen);
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}
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}
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@Inject
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@FieldHook("rightTitleSprite")
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static void setRightTitleSprite(int idx)
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{
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Sprite loginscreen = loginScreenBackground;
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if (loginscreen != null && loginscreen.getWidth() > 383)
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{
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client.setRightTitleSprite(client.createSprite(new int[]{0}, 1, 1));
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}
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}
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}
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@@ -53,12 +53,14 @@ import net.runelite.api.InventoryID;
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import net.runelite.api.ItemDefinition;
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import net.runelite.api.MenuEntry;
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import net.runelite.api.MenuOpcode;
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import static net.runelite.api.MenuOpcode.*;
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import net.runelite.api.MessageNode;
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import net.runelite.api.NPC;
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import net.runelite.api.NPCDefinition;
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import net.runelite.api.NameableContainer;
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import net.runelite.api.Node;
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import net.runelite.api.ObjectDefinition;
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import static net.runelite.api.Perspective.LOCAL_TILE_SIZE;
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import net.runelite.api.Player;
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import net.runelite.api.Point;
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import net.runelite.api.Prayer;
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@@ -127,8 +129,6 @@ import net.runelite.rs.api.RSTileItem;
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import net.runelite.rs.api.RSUsername;
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import net.runelite.rs.api.RSWidget;
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import org.slf4j.Logger;
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import static net.runelite.api.MenuOpcode.*;
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import static net.runelite.api.Perspective.LOCAL_TILE_SIZE;
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@Mixin(RSClient.class)
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public abstract class RSClientMixin implements RSClient
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@@ -1865,14 +1865,14 @@ public abstract class RSClientMixin implements RSClient
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public boolean isMirrored()
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{
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return isMirrored;
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};
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}
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@Inject
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@Override
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public void setMirrored(boolean isMirrored)
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{
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this.isMirrored = isMirrored;
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};
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}
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@Inject
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@Override
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@@ -0,0 +1,54 @@
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/*
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* Copyright (c) 2020, Owain van Brakel <https://github.com/Owain94>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.mixins;
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import net.runelite.api.mixins.Copy;
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import net.runelite.api.mixins.Mixin;
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import net.runelite.api.mixins.Replace;
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import net.runelite.api.mixins.Shadow;
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import net.runelite.rs.api.RSClient;
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import net.runelite.rs.api.RSLoginScreenAnimation;
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@Mixin(RSLoginScreenAnimation.class)
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public abstract class RSLoginScreenAnimationMixin implements RSLoginScreenAnimation
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{
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@Shadow("client")
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private static RSClient client;
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@Copy("draw")
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void rs$draw(int var1, int var2)
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{
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throw new RuntimeException();
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}
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@Replace("draw")
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void rl$draw(int var1, int var2)
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{
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if (client.shouldRenderLoginScreenFire())
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{
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rs$draw(var1, var2);
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}
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}
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}
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