itemstats: Add bounty hunter blighted food/pots (#11550)
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@@ -79,13 +79,13 @@ public class ItemStatChanges
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add(food(15), PREMADE_TTL, TANGLED_TOADS_LEGS, PREMADE_CHOC_BOMB, CHOCOLATE_BOMB, COOKED_JUBBLY);
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add(food(15), PREMADE_TTL, TANGLED_TOADS_LEGS, PREMADE_CHOC_BOMB, CHOCOLATE_BOMB, COOKED_JUBBLY);
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add(food(16), MONKFISH, POTATO_WITH_CHEESE, EGG_POTATO);
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add(food(16), MONKFISH, POTATO_WITH_CHEESE, EGG_POTATO);
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add(food(17), MYCIL_FISH_4, KRYKET_BAT_4);
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add(food(17), MYCIL_FISH_4, KRYKET_BAT_4);
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add(food(18), COOKED_KARAMBWAN);
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add(food(18), COOKED_KARAMBWAN, BLIGHTED_KARAMBWAN);
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add(food(19), CURRY, UGTHANKI_KEBAB, UGTHANKI_KEBAB_1885);
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add(food(19), CURRY, UGTHANKI_KEBAB, UGTHANKI_KEBAB_1885);
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add(food(20), MUSHROOM_POTATO, SHARK, ROQED_FISH_5, MURNG_BAT_5, STUFFED_SNAKE);
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add(food(20), MUSHROOM_POTATO, SHARK, ROQED_FISH_5, MURNG_BAT_5, STUFFED_SNAKE);
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add(food(21), SEA_TURTLE);
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add(food(21), SEA_TURTLE);
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add(food(22), MANTA_RAY, DARK_CRAB, TUNA_POTATO);
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add(food(22), MANTA_RAY, BLIGHTED_MANTA_RAY, DARK_CRAB, TUNA_POTATO);
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add(food(23), KYREN_FISH_6, PSYKK_BAT_6);
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add(food(23), KYREN_FISH_6, PSYKK_BAT_6);
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add(new Anglerfish(), ANGLERFISH);
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add(new Anglerfish(), ANGLERFISH, BLIGHTED_ANGLERFISH);
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add(food(maxHP -> (int) Math.ceil(maxHP * .06)), STRAWBERRY);
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add(food(maxHP -> (int) Math.ceil(maxHP * .06)), STRAWBERRY);
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add(food(maxHP -> (int) Math.ceil(maxHP * .05)), WATERMELON_SLICE);
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add(food(maxHP -> (int) Math.ceil(maxHP * .05)), WATERMELON_SLICE);
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add(food(perc(.1, 1)), COOKED_SWEETCORN, SWEETCORN_7088 /* Bowl of cooked sweetcorn */);
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add(food(perc(.1, 1)), COOKED_SWEETCORN, SWEETCORN_7088 /* Bowl of cooked sweetcorn */);
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@@ -156,7 +156,8 @@ public class ItemStatChanges
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add(heal(RUN_ENERGY, 10), ENERGY_POTION1, ENERGY_POTION2, ENERGY_POTION3, ENERGY_POTION4);
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add(heal(RUN_ENERGY, 10), ENERGY_POTION1, ENERGY_POTION2, ENERGY_POTION3, ENERGY_POTION4);
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add(new PrayerPotion(7), PRAYER_POTION1, PRAYER_POTION2, PRAYER_POTION3, PRAYER_POTION4);
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add(new PrayerPotion(7), PRAYER_POTION1, PRAYER_POTION2, PRAYER_POTION3, PRAYER_POTION4);
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add(heal(RUN_ENERGY, 20), SUPER_ENERGY1, SUPER_ENERGY2, SUPER_ENERGY3, SUPER_ENERGY4);
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add(heal(RUN_ENERGY, 20), SUPER_ENERGY1, SUPER_ENERGY2, SUPER_ENERGY3, SUPER_ENERGY4);
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add(new SuperRestore(.25, 8), SUPER_RESTORE1, SUPER_RESTORE2, SUPER_RESTORE3, SUPER_RESTORE4);
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add(new SuperRestore(.25, 8), SUPER_RESTORE1, SUPER_RESTORE2, SUPER_RESTORE3, SUPER_RESTORE4,
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BLIGHTED_SUPER_RESTORE1, BLIGHTED_SUPER_RESTORE2, BLIGHTED_SUPER_RESTORE3, BLIGHTED_SUPER_RESTORE4);
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add(new SuperRestore(.25, 9), SANFEW_SERUM1, SANFEW_SERUM2, SANFEW_SERUM3, SANFEW_SERUM4);
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add(new SuperRestore(.25, 9), SANFEW_SERUM1, SANFEW_SERUM2, SANFEW_SERUM3, SANFEW_SERUM4);
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add(heal(RUN_ENERGY, 20), STAMINA_POTION1, STAMINA_POTION2, STAMINA_POTION3, STAMINA_POTION4);
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add(heal(RUN_ENERGY, 20), STAMINA_POTION1, STAMINA_POTION2, STAMINA_POTION3, STAMINA_POTION4);
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