api: add setCameraYawTarget
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@@ -619,12 +619,19 @@ public interface Client extends GameEngine
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boolean isMenuOpen();
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/**
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* Gets the angle of the map, or camera yaw.
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* Gets the angle of the map, or target camera yaw.
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*
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* @return the map angle
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*/
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int getMapAngle();
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/**
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* Set the target camera yaw
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*
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* @param cameraYawTarget
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*/
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void setCameraYawTarget(int cameraYawTarget);
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/**
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* Checks whether the client window is currently resized.
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*
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