project: rev 192

This commit is contained in:
ThatGamerBlue
2020-10-21 14:30:57 +02:00
parent 47583ab7c6
commit 88599e5dd3
355 changed files with 53400 additions and 49134 deletions

View File

@@ -1,60 +1,78 @@
import net.runelite.mapping.Export;
import net.runelite.mapping.Implements;
import net.runelite.mapping.ObfuscatedName;
@ObfuscatedName("en")
@ObfuscatedName("eq")
@Implements("TileModel")
public final class TileModel {
@ObfuscatedName("c")
static int[] field1626;
@ObfuscatedName("f")
static int[] field1627;
@ObfuscatedName("y")
static int[] field1628;
@ObfuscatedName("v")
static int[] field1624;
@ObfuscatedName("j")
static int[] field1630;
@ObfuscatedName("r")
static final int[][] field1632;
@ObfuscatedName("u")
static final int[][] field1616;
@ObfuscatedName("z")
int[] vertexX;
@ObfuscatedName("k")
int[] vertexY;
static int[] field1628;
@ObfuscatedName("y")
static int[] field1634;
@ObfuscatedName("s")
int[] vertexZ;
@ObfuscatedName("t")
int[] triangleColorA;
@ObfuscatedName("i")
int[] triangleColorB;
@ObfuscatedName("o")
int[] triangleColorC;
@ObfuscatedName("x")
int[] faceX;
static int[] field1630;
@ObfuscatedName("j")
static int[] field1627;
@ObfuscatedName("w")
int[] faceY;
@ObfuscatedName("g")
int[] faceZ;
@ObfuscatedName("m")
int[] triangleTextureId;
@ObfuscatedName("n")
boolean isFlat;
static int[] field1632;
@ObfuscatedName("v")
static final int[][] field1633;
@ObfuscatedName("d")
int shape;
@ObfuscatedName("h")
int rotation;
@ObfuscatedName("a")
int underlayRgb;
static final int[][] field1620;
@ObfuscatedName("f")
@Export("vertexX")
int[] vertexX;
@ObfuscatedName("b")
@Export("vertexY")
int[] vertexY;
@ObfuscatedName("l")
@Export("vertexZ")
int[] vertexZ;
@ObfuscatedName("m")
@Export("triangleColorA")
int[] triangleColorA;
@ObfuscatedName("z")
@Export("triangleColorB")
int[] triangleColorB;
@ObfuscatedName("q")
@Export("triangleColorC")
int[] triangleColorC;
@ObfuscatedName("k")
@Export("faceX")
int[] faceX;
@ObfuscatedName("c")
@Export("faceY")
int[] faceY;
@ObfuscatedName("u")
@Export("faceZ")
int[] faceZ;
@ObfuscatedName("t")
@Export("triangleTextureId")
int[] triangleTextureId;
@ObfuscatedName("e")
@Export("isFlat")
boolean isFlat;
@ObfuscatedName("o")
@Export("shape")
int shape;
@ObfuscatedName("n")
@Export("rotation")
int rotation;
@ObfuscatedName("x")
@Export("underlayRgb")
int underlayRgb;
@ObfuscatedName("p")
@Export("overlayRgb")
int overlayRgb;
static {
field1626 = new int[6]; // L: 21
field1627 = new int[6]; // L: 22
field1628 = new int[6]; // L: 23
field1624 = new int[6]; // L: 24
field1630 = new int[6]; // L: 25
field1632 = new int[][]{{1, 3, 5, 7}, {1, 3, 5, 7}, {1, 3, 5, 7}, {1, 3, 5, 7, 6}, {1, 3, 5, 7, 6}, {1, 3, 5, 7, 6}, {1, 3, 5, 7, 6}, {1, 3, 5, 7, 2, 6}, {1, 3, 5, 7, 2, 8}, {1, 3, 5, 7, 2, 8}, {1, 3, 5, 7, 11, 12}, {1, 3, 5, 7, 11, 12}, {1, 3, 5, 7, 13, 14}}; // L: 26
field1616 = new int[][]{{0, 1, 2, 3, 0, 0, 1, 3}, {1, 1, 2, 3, 1, 0, 1, 3}, {0, 1, 2, 3, 1, 0, 1, 3}, {0, 0, 1, 2, 0, 0, 2, 4, 1, 0, 4, 3}, {0, 0, 1, 4, 0, 0, 4, 3, 1, 1, 2, 4}, {0, 0, 4, 3, 1, 0, 1, 2, 1, 0, 2, 4}, {0, 1, 2, 4, 1, 0, 1, 4, 1, 0, 4, 3}, {0, 4, 1, 2, 0, 4, 2, 5, 1, 0, 4, 5, 1, 0, 5, 3}, {0, 4, 1, 2, 0, 4, 2, 3, 0, 4, 3, 5, 1, 0, 4, 5}, {0, 0, 4, 5, 1, 4, 1, 2, 1, 4, 2, 3, 1, 4, 3, 5}, {0, 0, 1, 5, 0, 1, 4, 5, 0, 1, 2, 4, 1, 0, 5, 3, 1, 5, 4, 3, 1, 4, 2, 3}, {1, 0, 1, 5, 1, 1, 4, 5, 1, 1, 2, 4, 0, 0, 5, 3, 0, 5, 4, 3, 0, 4, 2, 3}, {1, 0, 5, 4, 1, 0, 1, 5, 0, 0, 4, 3, 0, 4, 5, 3, 0, 5, 2, 3, 0, 1, 2, 5}}; // L: 41
field1628 = new int[6]; // L: 21
field1634 = new int[6]; // L: 22
field1630 = new int[6]; // L: 23
field1627 = new int[6]; // L: 24
field1632 = new int[6]; // L: 25
field1633 = new int[][]{{1, 3, 5, 7}, {1, 3, 5, 7}, {1, 3, 5, 7}, {1, 3, 5, 7, 6}, {1, 3, 5, 7, 6}, {1, 3, 5, 7, 6}, {1, 3, 5, 7, 6}, {1, 3, 5, 7, 2, 6}, {1, 3, 5, 7, 2, 8}, {1, 3, 5, 7, 2, 8}, {1, 3, 5, 7, 11, 12}, {1, 3, 5, 7, 11, 12}, {1, 3, 5, 7, 13, 14}}; // L: 26
field1620 = new int[][]{{0, 1, 2, 3, 0, 0, 1, 3}, {1, 1, 2, 3, 1, 0, 1, 3}, {0, 1, 2, 3, 1, 0, 1, 3}, {0, 0, 1, 2, 0, 0, 2, 4, 1, 0, 4, 3}, {0, 0, 1, 4, 0, 0, 4, 3, 1, 1, 2, 4}, {0, 0, 4, 3, 1, 0, 1, 2, 1, 0, 2, 4}, {0, 1, 2, 4, 1, 0, 1, 4, 1, 0, 4, 3}, {0, 4, 1, 2, 0, 4, 2, 5, 1, 0, 4, 5, 1, 0, 5, 3}, {0, 4, 1, 2, 0, 4, 2, 3, 0, 4, 3, 5, 1, 0, 4, 5}, {0, 0, 4, 5, 1, 4, 1, 2, 1, 4, 2, 3, 1, 4, 3, 5}, {0, 0, 1, 5, 0, 1, 4, 5, 0, 1, 2, 4, 1, 0, 5, 3, 1, 5, 4, 3, 1, 4, 2, 3}, {1, 0, 1, 5, 1, 1, 4, 5, 1, 1, 2, 4, 0, 0, 5, 3, 0, 5, 4, 3, 0, 4, 2, 3}, {1, 0, 5, 4, 1, 0, 1, 5, 0, 0, 4, 3, 0, 4, 5, 3, 0, 5, 2, 3, 0, 1, 2, 5}}; // L: 41
}
TileModel(int var1, int var2, int var3, int var4, int var5, int var6, int var7, int var8, int var9, int var10, int var11, int var12, int var13, int var14, int var15, int var16, int var17, int var18, int var19) {
@@ -71,7 +89,7 @@ public final class TileModel {
int var21 = var20 / 2; // L: 64
int var22 = var20 / 4; // L: 65
int var23 = var20 * 3 / 4; // L: 66
int[] var24 = field1632[var1]; // L: 67
int[] var24 = field1633[var1]; // L: 67
int var25 = var24.length; // L: 68
this.vertexX = new int[var25]; // L: 69
this.vertexY = new int[var25]; // L: 70
@@ -206,7 +224,7 @@ public final class TileModel {
var27[var30] = var36; // L: 202
}
int[] var38 = field1616[var1]; // L: 204
int[] var38 = field1620[var1]; // L: 204
var31 = var38.length / 4; // L: 205
this.faceX = new int[var31]; // L: 206
this.faceY = new int[var31]; // L: 207