inventory grid: add delay before activating overlay
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@@ -1360,6 +1360,13 @@ public interface Client extends GameEngine
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*/
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boolean isInInstancedRegion();
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/**
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* Get the number of client ticks an item has been pressed
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*
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* @return the number of client ticks an item has been pressed
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*/
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int getItemPressedDuration();
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/**
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* Sets whether the client is hiding entities.
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* <p>
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