Use LambdaMetaFactory to generate accessors for @Subscribe annotations
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/*
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* Copyright (c) 2018, Lotto <https://github.com/devLotto>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.api.config;
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import java.awt.Dimension;
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/**
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* A utility class containing constant values.
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*/
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public class Constants
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{
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/**
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* The original width of the game when running in fixed mode.
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*/
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public static final int GAME_FIXED_WIDTH = 765;
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/**
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* The original height of the game when running in fixed mode.
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*/
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public static final int GAME_FIXED_HEIGHT = 503;
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/**
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* Dimension representation of the width and height of the game in fixed mode.
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*/
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public static final Dimension GAME_FIXED_SIZE = new Dimension(GAME_FIXED_WIDTH, GAME_FIXED_HEIGHT);
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/**
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* The aspect ratio of the game when running in fixed mode.
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*/
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public static final double GAME_FIXED_ASPECT_RATIO = (double) GAME_FIXED_WIDTH / (double) GAME_FIXED_HEIGHT;
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/**
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* The default camera zoom value.
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*/
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public static final int CLIENT_DEFAULT_ZOOM = 512;
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/**
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* The width and length of a chunk (8x8 tiles).
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*/
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public static final int CHUNK_SIZE = 8;
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/**
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* The width and length of a map region (64x64 tiles).
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*/
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public static final int REGION_SIZE = 64;
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/**
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* The width and length of the scene (13 chunks x 8 tiles).
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*/
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public static final int SCENE_SIZE = 104;
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/**
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* The max allowed plane by the game.
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* <p>
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* This value is exclusive. The plane is set by 2 bits which restricts
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* the plane value to 0-3.
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*/
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public static final int MAX_Z = 4;
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public static final int TILE_FLAG_BRIDGE = 2;
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/**
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* The number of milliseconds in a client tick.
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* <p>
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* This is the length of a single frame when the client is running at
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* the maximum framerate of 50 fps.
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*/
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public static final int CLIENT_TICK_LENGTH = 20;
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/**
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* The number of milliseconds in a server game tick.
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* <p>
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* This is the length of a single game cycle under ideal conditions.
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* All game-play actions operate within multiples of this duration.
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*/
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public static final int GAME_TICK_LENGTH = 600;
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/**
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* Used when getting High Alchemy value - multiplied by general store price.
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*/
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public static final float HIGH_ALCHEMY_CONSTANT = 0.6f;
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}
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