speccounter: fix some bugs and edge cases

1) fix plugin to correctly identify blocked hits as a spec being used

2) fix when hitsplats appear on the same tick as uninteracting with the
target npc

3) fix when hitsplats appear in between the spec and its hitsplat on
other targets

4) fix specs not registering when not having to path to monsters due to
the spec varbit changing prior to the interact event firing
This commit is contained in:
Adam
2020-03-26 22:06:42 -04:00
parent de0af2b6f3
commit 844a85392b
2 changed files with 294 additions and 25 deletions

View File

@@ -28,6 +28,7 @@ import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import javax.inject.Inject;
import lombok.extern.slf4j.Slf4j;
import net.runelite.api.Actor;
import net.runelite.api.Client;
import net.runelite.api.EquipmentInventorySlot;
@@ -40,6 +41,7 @@ import net.runelite.api.NPC;
import net.runelite.api.VarPlayer;
import net.runelite.api.events.GameStateChanged;
import net.runelite.api.events.HitsplatApplied;
import net.runelite.api.events.InteractingChanged;
import net.runelite.api.events.NpcDespawned;
import net.runelite.api.events.VarbitChanged;
import net.runelite.client.callback.ClientThread;
@@ -57,11 +59,13 @@ import net.runelite.client.ws.WSClient;
tags = {"combat", "npcs", "overlay"},
enabledByDefault = false
)
@Slf4j
public class SpecialCounterPlugin extends Plugin
{
private int currentWorld = -1;
private int specialPercentage = -1;
private NPC specedNPC;
private int currentWorld;
private int specialPercentage;
private Actor lastSpecTarget;
private int lastSpecTick;
private SpecialWeapon specialWeapon;
private final Set<Integer> interactedNpcIds = new HashSet<>();
@@ -89,6 +93,11 @@ public class SpecialCounterPlugin extends Plugin
protected void startUp()
{
wsClient.registerMessage(SpecialCounterUpdate.class);
currentWorld = -1;
specialPercentage = -1;
lastSpecTarget = null;
lastSpecTick = -1;
interactedNpcIds.clear();
}
@Override
@@ -115,6 +124,20 @@ public class SpecialCounterPlugin extends Plugin
}
}
@Subscribe
public void onInteractingChanged(InteractingChanged interactingChanged)
{
Actor source = interactingChanged.getSource();
Actor target = interactingChanged.getTarget();
if (lastSpecTick != client.getTickCount() || source != client.getLocalPlayer() || target == null)
{
return;
}
log.debug("Updating last spec target to {} (was {})", target.getName(), lastSpecTarget);
lastSpecTarget = target;
}
@Subscribe
public void onVarbitChanged(VarbitChanged event)
{
@@ -129,11 +152,13 @@ public class SpecialCounterPlugin extends Plugin
this.specialPercentage = specialPercentage;
this.specialWeapon = usedSpecialWeapon();
Actor interacting = client.getLocalPlayer().getInteracting();
if (interacting instanceof NPC)
{
specedNPC = (NPC) interacting;
}
log.debug("Special attack used - percent: {} weapon: {}", specialPercentage, specialWeapon);
// spec was used; since the varbit change event fires before the interact change event,
// this will be specing on the target of interact changed *if* it fires this tick,
// otherwise it is what we are currently interacting with
lastSpecTarget = client.getLocalPlayer().getInteracting();
lastSpecTick = client.getTickCount();
}
@Subscribe
@@ -141,7 +166,25 @@ public class SpecialCounterPlugin extends Plugin
{
Actor target = hitsplatApplied.getActor();
Hitsplat hitsplat = hitsplatApplied.getHitsplat();
if (hitsplat.getHitsplatType() != Hitsplat.HitsplatType.DAMAGE_ME || !(target instanceof NPC))
Hitsplat.HitsplatType hitsplatType = hitsplat.getHitsplatType();
// Ignore all hitsplats other than mine
if ((hitsplatType != Hitsplat.HitsplatType.DAMAGE_ME && hitsplatType != Hitsplat.HitsplatType.BLOCK_ME) || target == client.getLocalPlayer())
{
return;
}
log.debug("Hitsplat target: {} spec target: {}", target, lastSpecTarget);
// If waiting for a spec, ignore hitsplats not on the actor we specced
if (lastSpecTarget != null && lastSpecTarget != target)
{
return;
}
boolean wasSpec = lastSpecTarget != null;
lastSpecTarget = null;
if (!(target instanceof NPC))
{
return;
}
@@ -156,22 +199,17 @@ public class SpecialCounterPlugin extends Plugin
addInteracting(interactingId);
}
if (specedNPC == hitsplatApplied.getActor())
if (wasSpec && specialWeapon != null && hitsplat.getAmount() > 0)
{
specedNPC = null;
int hit = getHit(specialWeapon, hitsplat);
if (specialWeapon != null)
updateCounter(specialWeapon, null, hit);
if (!party.getMembers().isEmpty())
{
int hit = getHit(specialWeapon, hitsplat);
updateCounter(specialWeapon, null, hit);
if (!party.getMembers().isEmpty())
{
final SpecialCounterUpdate specialCounterUpdate = new SpecialCounterUpdate(interactingId, specialWeapon, hit);
specialCounterUpdate.setMemberId(party.getLocalMember().getMemberId());
wsClient.send(specialCounterUpdate);
}
final SpecialCounterUpdate specialCounterUpdate = new SpecialCounterUpdate(interactingId, specialWeapon, hit);
specialCounterUpdate.setMemberId(party.getLocalMember().getMemberId());
wsClient.send(specialCounterUpdate);
}
}
}
@@ -193,10 +231,9 @@ public class SpecialCounterPlugin extends Plugin
{
NPC actor = npcDespawned.getNpc();
// if the NPC despawns before the hitsplat is shown
if (specedNPC == actor)
if (lastSpecTarget == actor)
{
specedNPC = null;
lastSpecTarget = null;
}
if (actor.isDead() && interactedNpcIds.contains(actor.getId()))