item stats: Remove combo primaries
This field never had any real use from the beginning, and has only caused confusion for contributors adding item stat change definitions.
This commit is contained in:
@@ -40,11 +40,6 @@ public class Builders
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return new Food(p);
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return new Food(p);
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}
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}
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public static Effect combo(int primaries, SingleEffect... effect)
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{
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return new Combo(primaries, effect);
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}
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public static Effect combo(SingleEffect... effect)
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public static Effect combo(SingleEffect... effect)
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{
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{
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return new Combo(effect);
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return new Combo(effect);
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@@ -24,36 +24,23 @@
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*/
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*/
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package net.runelite.client.plugins.itemstats;
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package net.runelite.client.plugins.itemstats;
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import lombok.AllArgsConstructor;
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import net.runelite.api.Client;
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import net.runelite.api.Client;
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@AllArgsConstructor
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public class Combo implements Effect
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public class Combo implements Effect
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{
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{
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private final SingleEffect[] calcs;
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private final SingleEffect[] calcs;
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private final int numPrimaries;
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public Combo(SingleEffect[] calcs)
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{
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this(1, calcs);
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}
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public Combo(int numPrimaries, SingleEffect[] calcs)
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{
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this.numPrimaries = numPrimaries;
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this.calcs = calcs;
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}
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@Override
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@Override
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public StatsChanges calculate(Client client)
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public StatsChanges calculate(Client client)
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{
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{
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StatsChanges out = new StatsChanges(calcs.length);
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StatsChanges out = new StatsChanges(calcs.length);
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StatChange[] statChanges = out.getStatChanges();
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StatChange[] statChanges = out.getStatChanges();
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Positivity positivity = Positivity.NO_CHANGE;
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for (int i = 0; i < calcs.length; i++)
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for (int i = 0; i < calcs.length; i++)
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{
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{
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statChanges[i] = calcs[i].effect(client);
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statChanges[i] = calcs[i].effect(client);
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}
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Positivity positivity = Positivity.NO_CHANGE;
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for (int i = 0; i < numPrimaries; i++)
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{
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if (positivity.ordinal() < statChanges[i].getPositivity().ordinal())
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if (positivity.ordinal() < statChanges[i].getPositivity().ordinal())
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{
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{
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positivity = statChanges[i].getPositivity();
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positivity = statChanges[i].getPositivity();
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@@ -106,9 +106,9 @@ public class ItemStatChanges
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add(food(maxHP -> (int) Math.ceil(maxHP * .05)), WATERMELON_SLICE);
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add(food(maxHP -> (int) Math.ceil(maxHP * .05)), WATERMELON_SLICE);
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add(food(perc(.1, 1)), COOKED_SWEETCORN, SWEETCORN_7088 /* Bowl of cooked sweetcorn */);
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add(food(perc(.1, 1)), COOKED_SWEETCORN, SWEETCORN_7088 /* Bowl of cooked sweetcorn */);
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add(combo(food(1), boost(DEFENCE, perc(.02, 1))), CABBAGE_1967 /* Draynor Manor */);
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add(combo(food(1), boost(DEFENCE, perc(.02, 1))), CABBAGE_1967 /* Draynor Manor */);
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add(combo(2, food(8), heal(RUN_ENERGY, 5)), PAPAYA_FRUIT);
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add(combo(food(8), heal(RUN_ENERGY, 5)), PAPAYA_FRUIT);
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add(combo(2, food(3), boost(ATTACK, perc(.02, 2))), CUP_OF_TEA_1978 /* Standard tea */);
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add(combo(food(3), boost(ATTACK, perc(.02, 2))), CUP_OF_TEA_1978 /* Standard tea */);
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add(combo(2, food(3), new NettleTeaRunEnergy()), NETTLE_TEA, NETTLE_TEA_4240 /* Milky */, CUP_OF_TEA_4242 /* Nettle */, CUP_OF_TEA_4243 /* Milky nettle */);
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add(combo(food(3), new NettleTeaRunEnergy()), NETTLE_TEA, NETTLE_TEA_4240 /* Milky */, CUP_OF_TEA_4242 /* Nettle */, CUP_OF_TEA_4243 /* Milky nettle */);
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add(range(food(5), food(7)), THIN_SNAIL_MEAT);
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add(range(food(5), food(7)), THIN_SNAIL_MEAT);
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add(range(food(5), food(8)), LEAN_SNAIL_MEAT);
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add(range(food(5), food(8)), LEAN_SNAIL_MEAT);
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add(range(food(7), food(9)), FAT_SNAIL_MEAT);
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add(range(food(7), food(9)), FAT_SNAIL_MEAT);
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@@ -128,39 +128,39 @@ public class ItemStatChanges
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add(combo(food(11), dec(ATTACK, 2)), JUG_OF_WINE);
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add(combo(food(11), dec(ATTACK, 2)), JUG_OF_WINE);
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add(combo(food(14), dec(ATTACK, 3)), BOTTLE_OF_WINE);
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add(combo(food(14), dec(ATTACK, 3)), BOTTLE_OF_WINE);
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add(combo(food(7), dec(ATTACK, 2)), HALF_FULL_WINE_JUG);
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add(combo(food(7), dec(ATTACK, 2)), HALF_FULL_WINE_JUG);
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add(combo(dec(ATTACK, 3)), JUG_OF_BAD_WINE);
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add(dec(ATTACK, 3), JUG_OF_BAD_WINE);
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add(combo(3, food(5), new SimpleStatBoost(STRENGTH, true, perc(.05, 1)), new BoostedStatBoost(ATTACK, false, perc(.02, -3))), PREMADE_SGG, SHORT_GREEN_GUY, BRANDY, GIN, VODKA, WHISKY);
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add(combo(food(5), new SimpleStatBoost(STRENGTH, true, perc(.05, 1)), new BoostedStatBoost(ATTACK, false, perc(.02, -3))), PREMADE_SGG, SHORT_GREEN_GUY, BRANDY, GIN, VODKA, WHISKY);
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add(combo(3, food(7), new SimpleStatBoost(STRENGTH, true, perc(.05, 2)), new BoostedStatBoost(ATTACK, false, perc(.02, -3))), PREMADE_BLURB_SP, BLURBERRY_SPECIAL);
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add(combo(food(7), new SimpleStatBoost(STRENGTH, true, perc(.05, 2)), new BoostedStatBoost(ATTACK, false, perc(.02, -3))), PREMADE_BLURB_SP, BLURBERRY_SPECIAL);
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add(combo(3, food(5), new SimpleStatBoost(STRENGTH, true, perc(.05, 2)), new BoostedStatBoost(ATTACK, false, perc(.02, -3))), PREMADE_DR_DRAGON, DRUNK_DRAGON, PREMADE_CHOC_SDY, CHOC_SATURDAY);
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add(combo(food(5), new SimpleStatBoost(STRENGTH, true, perc(.05, 2)), new BoostedStatBoost(ATTACK, false, perc(.02, -3))), PREMADE_DR_DRAGON, DRUNK_DRAGON, PREMADE_CHOC_SDY, CHOC_SATURDAY);
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add(combo(3, food(5), new SimpleStatBoost(STRENGTH, true, perc(.06, 1)), new BoostedStatBoost(ATTACK, false, perc(.02, -3))), PREMADE_WIZ_BLZD, WIZARD_BLIZZARD);
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add(combo(food(5), new SimpleStatBoost(STRENGTH, true, perc(.06, 1)), new BoostedStatBoost(ATTACK, false, perc(.02, -3))), PREMADE_WIZ_BLZD, WIZARD_BLIZZARD);
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add(combo(3, food(3), new SimpleStatBoost(STRENGTH, true, perc(.04, 1)), new BoostedStatBoost(ATTACK, false, perc(.05, -3))), GROG);
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add(combo(food(3), new SimpleStatBoost(STRENGTH, true, perc(.04, 1)), new BoostedStatBoost(ATTACK, false, perc(.05, -3))), GROG);
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add(combo(3, food(1), boost(STRENGTH, perc(.02, 1)), new BoostedStatBoost(ATTACK, false, perc(.06, -1))), BEER, BEER_7740);
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add(combo(food(1), boost(STRENGTH, perc(.02, 1)), new BoostedStatBoost(ATTACK, false, perc(.06, -1))), BEER, BEER_7740);
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add(combo(3, food(4), boost(STRENGTH, perc(.04, 2)), new BoostedStatBoost(ATTACK, false, perc(.1, -2))), BEER_TANKARD);
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add(combo(food(4), boost(STRENGTH, perc(.04, 2)), new BoostedStatBoost(ATTACK, false, perc(.1, -2))), BEER_TANKARD);
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add(combo(3, food(15), boost(STRENGTH, perc(.1, 2)), new BoostedStatBoost(ATTACK, false, perc(.5, -4))), KEG_OF_BEER_3801 /* Non-quest version */);
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add(combo(food(15), boost(STRENGTH, perc(.1, 2)), new BoostedStatBoost(ATTACK, false, perc(.5, -4))), KEG_OF_BEER_3801 /* Non-quest version */);
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add(combo(4, boost(ATTACK, 5), boost(STRENGTH, 5), heal(MAGIC, -5), heal(PRAYER, -5)), BLOOD_PINT);
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add(combo(boost(ATTACK, 5), boost(STRENGTH, 5), heal(MAGIC, -5), heal(PRAYER, -5)), BLOOD_PINT);
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add(combo(3, food(1), boost(STRENGTH, 2), new BoostedStatBoost(ATTACK, false, perc(.05, -2))), ASGARNIAN_ALE, ASGARNIAN_ALE1, ASGARNIAN_ALE2, ASGARNIAN_ALE3, ASGARNIAN_ALE4, ASGARNIAN_ALE_7744);
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add(combo(food(1), boost(STRENGTH, 2), new BoostedStatBoost(ATTACK, false, perc(.05, -2))), ASGARNIAN_ALE, ASGARNIAN_ALE1, ASGARNIAN_ALE2, ASGARNIAN_ALE3, ASGARNIAN_ALE4, ASGARNIAN_ALE_7744);
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add(combo(3, food(1), boost(STRENGTH, 3), new BoostedStatBoost(ATTACK, false, perc(.05, -3))), ASGARNIAN_ALEM, ASGARNIAN_ALEM1, ASGARNIAN_ALEM2, ASGARNIAN_ALEM3, ASGARNIAN_ALEM4);
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add(combo(food(1), boost(STRENGTH, 3), new BoostedStatBoost(ATTACK, false, perc(.05, -3))), ASGARNIAN_ALEM, ASGARNIAN_ALEM1, ASGARNIAN_ALEM2, ASGARNIAN_ALEM3, ASGARNIAN_ALEM4);
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add(combo(4, food(1), boost(WOODCUTTING, 1), new BoostedStatBoost(ATTACK, false, perc(.02, -2)), new BoostedStatBoost(STRENGTH, false, perc(.02, -2))), AXEMANS_FOLLY, AXEMANS_FOLLY1, AXEMANS_FOLLY2, AXEMANS_FOLLY3, AXEMANS_FOLLY4);
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add(combo(food(1), boost(WOODCUTTING, 1), new BoostedStatBoost(ATTACK, false, perc(.02, -2)), new BoostedStatBoost(STRENGTH, false, perc(.02, -2))), AXEMANS_FOLLY, AXEMANS_FOLLY1, AXEMANS_FOLLY2, AXEMANS_FOLLY3, AXEMANS_FOLLY4);
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add(combo(4, food(2), boost(WOODCUTTING, 2), new BoostedStatBoost(ATTACK, false, perc(.02, -3)), new BoostedStatBoost(STRENGTH, false, perc(.02, -3))), AXEMANS_FOLLYM, AXEMANS_FOLLYM1, AXEMANS_FOLLYM2, AXEMANS_FOLLYM3, AXEMANS_FOLLYM4);
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add(combo(food(2), boost(WOODCUTTING, 2), new BoostedStatBoost(ATTACK, false, perc(.02, -3)), new BoostedStatBoost(STRENGTH, false, perc(.02, -3))), AXEMANS_FOLLYM, AXEMANS_FOLLYM1, AXEMANS_FOLLYM2, AXEMANS_FOLLYM3, AXEMANS_FOLLYM4);
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add(combo(5, food(1), boost(THIEVING, 1), boost(ATTACK, 1), new BoostedStatBoost(DEFENCE, false, perc(.06, -3)), new BoostedStatBoost(STRENGTH, false, perc(.06, -3))), BANDITS_BREW);
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add(combo(food(1), boost(THIEVING, 1), boost(ATTACK, 1), new BoostedStatBoost(DEFENCE, false, perc(.06, -3)), new BoostedStatBoost(STRENGTH, false, perc(.06, -3))), BANDITS_BREW);
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add(combo(4, food(1), new SimpleStatBoost(COOKING, true, perc(.05, 1)), new BoostedStatBoost(ATTACK, false, perc(.05, -2)), new BoostedStatBoost(STRENGTH, false, perc(.05, -2))), CHEFS_DELIGHT, CHEFS_DELIGHT1, CHEFS_DELIGHT2, CHEFS_DELIGHT3, CHEFS_DELIGHT4, CHEFS_DELIGHT_7754);
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add(combo(food(1), new SimpleStatBoost(COOKING, true, perc(.05, 1)), new BoostedStatBoost(ATTACK, false, perc(.05, -2)), new BoostedStatBoost(STRENGTH, false, perc(.05, -2))), CHEFS_DELIGHT, CHEFS_DELIGHT1, CHEFS_DELIGHT2, CHEFS_DELIGHT3, CHEFS_DELIGHT4, CHEFS_DELIGHT_7754);
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add(combo(4, food(2), new SimpleStatBoost(COOKING, true, perc(.05, 2)), new BoostedStatBoost(ATTACK, false, perc(.05, -3)), new BoostedStatBoost(STRENGTH, false, perc(.05, -3))), CHEFS_DELIGHTM, CHEFS_DELIGHTM1, CHEFS_DELIGHTM2, CHEFS_DELIGHTM3, CHEFS_DELIGHTM4);
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add(combo(food(2), new SimpleStatBoost(COOKING, true, perc(.05, 2)), new BoostedStatBoost(ATTACK, false, perc(.05, -3)), new BoostedStatBoost(STRENGTH, false, perc(.05, -3))), CHEFS_DELIGHTM, CHEFS_DELIGHTM1, CHEFS_DELIGHTM2, CHEFS_DELIGHTM3, CHEFS_DELIGHTM4);
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add(combo(4, food(1), boost(FARMING, 1), new BoostedStatBoost(ATTACK, false, perc(.02, -2)), new BoostedStatBoost(STRENGTH, false, perc(.02, -2))), CIDER, CIDER1, CIDER2, CIDER3, CIDER4, CIDER_7752);
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add(combo(food(1), boost(FARMING, 1), new BoostedStatBoost(ATTACK, false, perc(.02, -2)), new BoostedStatBoost(STRENGTH, false, perc(.02, -2))), CIDER, CIDER1, CIDER2, CIDER3, CIDER4, CIDER_7752);
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add(combo(4, food(2), boost(FARMING, 2), new BoostedStatBoost(ATTACK, false, perc(.02, -3)), new BoostedStatBoost(STRENGTH, false, perc(.02, -3))), MATURE_CIDER, CIDERM1, CIDERM2, CIDERM3, CIDERM4);
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add(combo(food(2), boost(FARMING, 2), new BoostedStatBoost(ATTACK, false, perc(.02, -3)), new BoostedStatBoost(STRENGTH, false, perc(.02, -3))), MATURE_CIDER, CIDERM1, CIDERM2, CIDERM3, CIDERM4);
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add(combo(3, food(1), boost(STRENGTH, 2), new BoostedStatBoost(ATTACK, false, perc(.05, -2))), DRAGON_BITTER, DRAGON_BITTER1, DRAGON_BITTER2, DRAGON_BITTER3, DRAGON_BITTER4, DRAGON_BITTER_7748);
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add(combo(food(1), boost(STRENGTH, 2), new BoostedStatBoost(ATTACK, false, perc(.05, -2))), DRAGON_BITTER, DRAGON_BITTER1, DRAGON_BITTER2, DRAGON_BITTER3, DRAGON_BITTER4, DRAGON_BITTER_7748);
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add(combo(3, food(2), boost(STRENGTH, 3), new BoostedStatBoost(ATTACK, false, perc(.05, -2))), DRAGON_BITTERM, DRAGON_BITTERM1, DRAGON_BITTERM2, DRAGON_BITTERM3, DRAGON_BITTERM4);
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add(combo(food(2), boost(STRENGTH, 3), new BoostedStatBoost(ATTACK, false, perc(.05, -2))), DRAGON_BITTERM, DRAGON_BITTERM1, DRAGON_BITTERM2, DRAGON_BITTERM3, DRAGON_BITTERM4);
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add(combo(6, food(1), boost(MINING, 1), boost(SMITHING, 1), new BoostedStatBoost(ATTACK, false, perc(.04, -2)), new BoostedStatBoost(DEFENCE, false, perc(.04, -2)), new BoostedStatBoost(STRENGTH, false, perc(.04, -2))), DWARVEN_STOUT, DWARVEN_STOUT1, DWARVEN_STOUT2, DWARVEN_STOUT3, DWARVEN_STOUT4);
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add(combo(food(1), boost(MINING, 1), boost(SMITHING, 1), new BoostedStatBoost(ATTACK, false, perc(.04, -2)), new BoostedStatBoost(DEFENCE, false, perc(.04, -2)), new BoostedStatBoost(STRENGTH, false, perc(.04, -2))), DWARVEN_STOUT, DWARVEN_STOUT1, DWARVEN_STOUT2, DWARVEN_STOUT3, DWARVEN_STOUT4);
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add(combo(6, food(2), boost(MINING, 2), boost(SMITHING, 2), new BoostedStatBoost(ATTACK, false, perc(.04, -3)), new BoostedStatBoost(DEFENCE, false, perc(.04, -3)), new BoostedStatBoost(STRENGTH, false, perc(.04, -3))), DWARVEN_STOUTM, DWARVEN_STOUTM1, DWARVEN_STOUTM2, DWARVEN_STOUTM3, DWARVEN_STOUTM4);
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add(combo(food(2), boost(MINING, 2), boost(SMITHING, 2), new BoostedStatBoost(ATTACK, false, perc(.04, -3)), new BoostedStatBoost(DEFENCE, false, perc(.04, -3)), new BoostedStatBoost(STRENGTH, false, perc(.04, -3))), DWARVEN_STOUTM, DWARVEN_STOUTM1, DWARVEN_STOUTM2, DWARVEN_STOUTM3, DWARVEN_STOUTM4);
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add(combo(5, food(1), boost(HERBLORE, 1), new BoostedStatBoost(ATTACK, false, perc(.04, -2)), new BoostedStatBoost(DEFENCE, false, perc(.04, -2)), new BoostedStatBoost(STRENGTH, false, perc(.04, -2))), GREENMANS_ALE, GREENMANS_ALE1, GREENMANS_ALE2, GREENMANS_ALE3, GREENMANS_ALE4, GREENMANS_ALE_7746);
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add(combo(food(1), boost(HERBLORE, 1), new BoostedStatBoost(ATTACK, false, perc(.04, -2)), new BoostedStatBoost(DEFENCE, false, perc(.04, -2)), new BoostedStatBoost(STRENGTH, false, perc(.04, -2))), GREENMANS_ALE, GREENMANS_ALE1, GREENMANS_ALE2, GREENMANS_ALE3, GREENMANS_ALE4, GREENMANS_ALE_7746);
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add(combo(5, food(2), boost(HERBLORE, 2), new BoostedStatBoost(ATTACK, false, perc(.04, -3)), new BoostedStatBoost(DEFENCE, false, perc(.04, -3)), new BoostedStatBoost(STRENGTH, false, perc(.04, -3))), GREENMANS_ALEM, GREENMANS_ALEM1, GREENMANS_ALEM2, GREENMANS_ALEM3, GREENMANS_ALEM4);
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add(combo(food(2), boost(HERBLORE, 2), new BoostedStatBoost(ATTACK, false, perc(.04, -3)), new BoostedStatBoost(DEFENCE, false, perc(.04, -3)), new BoostedStatBoost(STRENGTH, false, perc(.04, -3))), GREENMANS_ALEM, GREENMANS_ALEM1, GREENMANS_ALEM2, GREENMANS_ALEM3, GREENMANS_ALEM4);
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add(combo(5, food(1), boost(SLAYER, 2), new BoostedStatBoost(ATTACK, false, perc(.02, -2)), new BoostedStatBoost(DEFENCE, false, perc(.02, -2)), new BoostedStatBoost(STRENGTH, false, perc(.02, -2))), SLAYERS_RESPITE, SLAYERS_RESPITE1, SLAYERS_RESPITE2, SLAYERS_RESPITE3, SLAYERS_RESPITE4);
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add(combo(food(1), boost(SLAYER, 2), new BoostedStatBoost(ATTACK, false, perc(.02, -2)), new BoostedStatBoost(DEFENCE, false, perc(.02, -2)), new BoostedStatBoost(STRENGTH, false, perc(.02, -2))), SLAYERS_RESPITE, SLAYERS_RESPITE1, SLAYERS_RESPITE2, SLAYERS_RESPITE3, SLAYERS_RESPITE4);
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add(combo(5, food(2), boost(SLAYER, 4), new BoostedStatBoost(ATTACK, false, perc(.02, -3)), new BoostedStatBoost(DEFENCE, false, perc(.02, -3)), new BoostedStatBoost(STRENGTH, false, perc(.02, -3))), SLAYERS_RESPITEM, SLAYERS_RESPITEM1, SLAYERS_RESPITEM2, SLAYERS_RESPITEM3, SLAYERS_RESPITEM4);
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add(combo(food(2), boost(SLAYER, 4), new BoostedStatBoost(ATTACK, false, perc(.02, -3)), new BoostedStatBoost(DEFENCE, false, perc(.02, -3)), new BoostedStatBoost(STRENGTH, false, perc(.02, -3))), SLAYERS_RESPITEM, SLAYERS_RESPITEM1, SLAYERS_RESPITEM2, SLAYERS_RESPITEM3, SLAYERS_RESPITEM4);
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add(combo(5, food(1), new SimpleStatBoost(MAGIC, true, perc(.02, 2)), new BoostedStatBoost(ATTACK, false, perc(.05, -1)), new BoostedStatBoost(DEFENCE, false, perc(.05, -1)), new BoostedStatBoost(STRENGTH, false, perc(.05, -1))), WIZARDS_MIND_BOMB, MIND_BOMB1, MIND_BOMB2, MIND_BOMB3, MIND_BOMB4);
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add(combo(food(1), new SimpleStatBoost(MAGIC, true, perc(.02, 2)), new BoostedStatBoost(ATTACK, false, perc(.05, -1)), new BoostedStatBoost(DEFENCE, false, perc(.05, -1)), new BoostedStatBoost(STRENGTH, false, perc(.05, -1))), WIZARDS_MIND_BOMB, MIND_BOMB1, MIND_BOMB2, MIND_BOMB3, MIND_BOMB4);
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add(combo(5, food(2), new SimpleStatBoost(MAGIC, true, perc(.02, 3)), new BoostedStatBoost(ATTACK, false, perc(.05, -2)), new BoostedStatBoost(DEFENCE, false, perc(.05, -2)), new BoostedStatBoost(STRENGTH, false, perc(.05, -2))), MATURE_WMB, MIND_BOMBM1, MIND_BOMBM2, MIND_BOMBM3, MIND_BOMBM4);
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add(combo(food(2), new SimpleStatBoost(MAGIC, true, perc(.02, 3)), new BoostedStatBoost(ATTACK, false, perc(.05, -2)), new BoostedStatBoost(DEFENCE, false, perc(.05, -2)), new BoostedStatBoost(STRENGTH, false, perc(.05, -2))), MATURE_WMB, MIND_BOMBM1, MIND_BOMBM2, MIND_BOMBM3, MIND_BOMBM4);
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add(combo(10, food(14), boost(STRENGTH, 3), boost(MINING, 1), heal(PRAYER, perc(.06, -1)), new BoostedStatBoost(AGILITY, false, perc(.09, -3)), new BoostedStatBoost(ATTACK, false, perc(.06, -1)), new BoostedStatBoost(DEFENCE, false, perc(.08, -2)), new BoostedStatBoost(HERBLORE, false, perc(.06, -1)), new BoostedStatBoost(MAGIC, false, perc(.05, -1)), new BoostedStatBoost(RANGED, false, perc(.06, -1))), BRAINDEATH_RUM);
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add(combo(food(14), boost(STRENGTH, 3), boost(MINING, 1), heal(PRAYER, perc(.06, -1)), new BoostedStatBoost(AGILITY, false, perc(.09, -3)), new BoostedStatBoost(ATTACK, false, perc(.06, -1)), new BoostedStatBoost(DEFENCE, false, perc(.08, -2)), new BoostedStatBoost(HERBLORE, false, perc(.06, -1)), new BoostedStatBoost(MAGIC, false, perc(.05, -1)), new BoostedStatBoost(RANGED, false, perc(.06, -1))), BRAINDEATH_RUM);
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||||||
add(combo(2, food(2), heal(PRAYER, perc(.04, -2))), BLOODY_BRACER);
|
add(combo(food(2), heal(PRAYER, perc(.04, -2))), BLOODY_BRACER);
|
||||||
add(combo(3, food(1), boost(AGILITY, 1), heal(STRENGTH, -1)), ELVEN_DAWN);
|
add(combo(food(1), boost(AGILITY, 1), heal(STRENGTH, -1)), ELVEN_DAWN);
|
||||||
add(combo(3, boost(RANGED, 4), new BoostedStatBoost(STRENGTH, false, perc(.04, -2)), new BoostedStatBoost(MAGIC, false, perc(.04, -2))), LIZARDKICKER);
|
add(combo(boost(RANGED, 4), new BoostedStatBoost(STRENGTH, false, perc(.04, -2)), new BoostedStatBoost(MAGIC, false, perc(.04, -2))), LIZARDKICKER);
|
||||||
|
|
||||||
// Sq'irk Juice
|
// Sq'irk Juice
|
||||||
add(heal(RUN_ENERGY, 5), WINTER_SQIRKJUICE);
|
add(heal(RUN_ENERGY, 5), WINTER_SQIRKJUICE);
|
||||||
@@ -172,7 +172,7 @@ public class ItemStatChanges
|
|||||||
final SingleEffect attackPot = boost(ATTACK, perc(.10, 3));
|
final SingleEffect attackPot = boost(ATTACK, perc(.10, 3));
|
||||||
final SingleEffect strengthPot = boost(STRENGTH, perc(.10, 3));
|
final SingleEffect strengthPot = boost(STRENGTH, perc(.10, 3));
|
||||||
final SingleEffect defencePot = boost(DEFENCE, perc(.10, 3));
|
final SingleEffect defencePot = boost(DEFENCE, perc(.10, 3));
|
||||||
final Effect combatPot = combo(2, attackPot, strengthPot);
|
final Effect combatPot = combo(attackPot, strengthPot);
|
||||||
final Effect magicEssence = boost(MAGIC, 3);
|
final Effect magicEssence = boost(MAGIC, 3);
|
||||||
final SingleEffect magicPot = boost(MAGIC, 4);
|
final SingleEffect magicPot = boost(MAGIC, 4);
|
||||||
final SingleEffect imbuedHeart = boost(MAGIC, perc(.10, 1));
|
final SingleEffect imbuedHeart = boost(MAGIC, perc(.10, 1));
|
||||||
@@ -183,7 +183,7 @@ public class ItemStatChanges
|
|||||||
final SingleEffect superMagicPot = boost(MAGIC, perc(.15, 5));
|
final SingleEffect superMagicPot = boost(MAGIC, perc(.15, 5));
|
||||||
final SingleEffect superRangingPot = boost(RANGED, perc(.15, 5));
|
final SingleEffect superRangingPot = boost(RANGED, perc(.15, 5));
|
||||||
final SingleEffect divinePot = heal(HITPOINTS, -10);
|
final SingleEffect divinePot = heal(HITPOINTS, -10);
|
||||||
final Effect zamorakBrew = combo(3, boost(ATTACK, perc(.20, 2)), boost(STRENGTH, perc(.12, 2)), heal(PRAYER, perc(.10, 0)), new BoostedStatBoost(DEFENCE, false, perc(.10, -2)), new BoostedStatBoost(HITPOINTS, false, perc(-.12, 0)));
|
final Effect zamorakBrew = combo(boost(ATTACK, perc(.20, 2)), boost(STRENGTH, perc(.12, 2)), heal(PRAYER, perc(.10, 0)), new BoostedStatBoost(DEFENCE, false, perc(.10, -2)), new BoostedStatBoost(HITPOINTS, false, perc(-.12, 0)));
|
||||||
final Effect ancientBrew = new AncientBrew();
|
final Effect ancientBrew = new AncientBrew();
|
||||||
add(attackPot, ATTACK_POTION1, ATTACK_POTION2, ATTACK_POTION3, ATTACK_POTION4);
|
add(attackPot, ATTACK_POTION1, ATTACK_POTION2, ATTACK_POTION3, ATTACK_POTION4);
|
||||||
add(strengthPot, STRENGTH_POTION1, STRENGTH_POTION2, STRENGTH_POTION3, STRENGTH_POTION4);
|
add(strengthPot, STRENGTH_POTION1, STRENGTH_POTION2, STRENGTH_POTION3, STRENGTH_POTION4);
|
||||||
@@ -197,25 +197,25 @@ public class ItemStatChanges
|
|||||||
add(superStrengthPot, SUPER_STRENGTH1, SUPER_STRENGTH2, SUPER_STRENGTH3, SUPER_STRENGTH4);
|
add(superStrengthPot, SUPER_STRENGTH1, SUPER_STRENGTH2, SUPER_STRENGTH3, SUPER_STRENGTH4);
|
||||||
add(superDefencePot, SUPER_DEFENCE1, SUPER_DEFENCE2, SUPER_DEFENCE3, SUPER_DEFENCE4);
|
add(superDefencePot, SUPER_DEFENCE1, SUPER_DEFENCE2, SUPER_DEFENCE3, SUPER_DEFENCE4);
|
||||||
add(magicEssence, MAGIC_ESSENCE1, MAGIC_ESSENCE2, MAGIC_ESSENCE3, MAGIC_ESSENCE4);
|
add(magicEssence, MAGIC_ESSENCE1, MAGIC_ESSENCE2, MAGIC_ESSENCE3, MAGIC_ESSENCE4);
|
||||||
add(combo(3, superAttackPot, superStrengthPot, superDefencePot), SUPER_COMBAT_POTION1, SUPER_COMBAT_POTION2, SUPER_COMBAT_POTION3, SUPER_COMBAT_POTION4);
|
add(combo(superAttackPot, superStrengthPot, superDefencePot), SUPER_COMBAT_POTION1, SUPER_COMBAT_POTION2, SUPER_COMBAT_POTION3, SUPER_COMBAT_POTION4);
|
||||||
add(zamorakBrew, ZAMORAK_BREW1, ZAMORAK_BREW2, ZAMORAK_BREW3, ZAMORAK_BREW4);
|
add(zamorakBrew, ZAMORAK_BREW1, ZAMORAK_BREW2, ZAMORAK_BREW3, ZAMORAK_BREW4);
|
||||||
add(new SaradominBrew(0.15, 0.2, 0.1, 2, 2), SARADOMIN_BREW1, SARADOMIN_BREW2, SARADOMIN_BREW3,
|
add(new SaradominBrew(0.15, 0.2, 0.1, 2, 2), SARADOMIN_BREW1, SARADOMIN_BREW2, SARADOMIN_BREW3,
|
||||||
SARADOMIN_BREW4, SARADOMIN_BREW4_23575, SARADOMIN_BREW3_23577, SARADOMIN_BREW2_23579, SARADOMIN_BREW1_23581 /* LMS */);
|
SARADOMIN_BREW4, SARADOMIN_BREW4_23575, SARADOMIN_BREW3_23577, SARADOMIN_BREW2_23579, SARADOMIN_BREW1_23581 /* LMS */);
|
||||||
add(superRangingPot, SUPER_RANGING_1, SUPER_RANGING_2, SUPER_RANGING_3, SUPER_RANGING_4);
|
add(superRangingPot, SUPER_RANGING_1, SUPER_RANGING_2, SUPER_RANGING_3, SUPER_RANGING_4);
|
||||||
add(superMagicPot, SUPER_MAGIC_POTION_1, SUPER_MAGIC_POTION_2, SUPER_MAGIC_POTION_3, SUPER_MAGIC_POTION_4);
|
add(superMagicPot, SUPER_MAGIC_POTION_1, SUPER_MAGIC_POTION_2, SUPER_MAGIC_POTION_3, SUPER_MAGIC_POTION_4);
|
||||||
add(combo(2, rangingPot, superDefencePot), BASTION_POTION1, BASTION_POTION2, BASTION_POTION3, BASTION_POTION4);
|
add(combo(rangingPot, superDefencePot), BASTION_POTION1, BASTION_POTION2, BASTION_POTION3, BASTION_POTION4);
|
||||||
add(combo(2, magicPot, superDefencePot), BATTLEMAGE_POTION1, BATTLEMAGE_POTION2, BATTLEMAGE_POTION3, BATTLEMAGE_POTION4);
|
add(combo(magicPot, superDefencePot), BATTLEMAGE_POTION1, BATTLEMAGE_POTION2, BATTLEMAGE_POTION3, BATTLEMAGE_POTION4);
|
||||||
add(combo(magicPot, divinePot), DIVINE_MAGIC_POTION1, DIVINE_MAGIC_POTION2, DIVINE_MAGIC_POTION3, DIVINE_MAGIC_POTION4);
|
add(combo(magicPot, divinePot), DIVINE_MAGIC_POTION1, DIVINE_MAGIC_POTION2, DIVINE_MAGIC_POTION3, DIVINE_MAGIC_POTION4);
|
||||||
add(combo(rangingPot, divinePot), DIVINE_RANGING_POTION1, DIVINE_RANGING_POTION2, DIVINE_RANGING_POTION3, DIVINE_RANGING_POTION4);
|
add(combo(rangingPot, divinePot), DIVINE_RANGING_POTION1, DIVINE_RANGING_POTION2, DIVINE_RANGING_POTION3, DIVINE_RANGING_POTION4);
|
||||||
add(combo(superAttackPot, divinePot), DIVINE_SUPER_ATTACK_POTION1, DIVINE_SUPER_ATTACK_POTION2, DIVINE_SUPER_ATTACK_POTION3, DIVINE_SUPER_ATTACK_POTION4);
|
add(combo(superAttackPot, divinePot), DIVINE_SUPER_ATTACK_POTION1, DIVINE_SUPER_ATTACK_POTION2, DIVINE_SUPER_ATTACK_POTION3, DIVINE_SUPER_ATTACK_POTION4);
|
||||||
add(combo(superStrengthPot, divinePot), DIVINE_SUPER_STRENGTH_POTION1, DIVINE_SUPER_STRENGTH_POTION2, DIVINE_SUPER_STRENGTH_POTION3, DIVINE_SUPER_STRENGTH_POTION4);
|
add(combo(superStrengthPot, divinePot), DIVINE_SUPER_STRENGTH_POTION1, DIVINE_SUPER_STRENGTH_POTION2, DIVINE_SUPER_STRENGTH_POTION3, DIVINE_SUPER_STRENGTH_POTION4);
|
||||||
add(combo(superDefencePot, divinePot), DIVINE_SUPER_DEFENCE_POTION1, DIVINE_SUPER_DEFENCE_POTION2, DIVINE_SUPER_DEFENCE_POTION3, DIVINE_SUPER_DEFENCE_POTION4);
|
add(combo(superDefencePot, divinePot), DIVINE_SUPER_DEFENCE_POTION1, DIVINE_SUPER_DEFENCE_POTION2, DIVINE_SUPER_DEFENCE_POTION3, DIVINE_SUPER_DEFENCE_POTION4);
|
||||||
add(combo(3, superAttackPot, superStrengthPot, superDefencePot, divinePot), DIVINE_SUPER_COMBAT_POTION1, DIVINE_SUPER_COMBAT_POTION2, DIVINE_SUPER_COMBAT_POTION3, DIVINE_SUPER_COMBAT_POTION4);
|
add(combo(superAttackPot, superStrengthPot, superDefencePot, divinePot), DIVINE_SUPER_COMBAT_POTION1, DIVINE_SUPER_COMBAT_POTION2, DIVINE_SUPER_COMBAT_POTION3, DIVINE_SUPER_COMBAT_POTION4);
|
||||||
add(combo(2, rangingPot, superDefencePot, divinePot), DIVINE_BASTION_POTION1, DIVINE_BASTION_POTION2, DIVINE_BASTION_POTION3, DIVINE_BASTION_POTION4);
|
add(combo(rangingPot, superDefencePot, divinePot), DIVINE_BASTION_POTION1, DIVINE_BASTION_POTION2, DIVINE_BASTION_POTION3, DIVINE_BASTION_POTION4);
|
||||||
add(combo(2, magicPot, superDefencePot, divinePot), DIVINE_BATTLEMAGE_POTION1, DIVINE_BATTLEMAGE_POTION2, DIVINE_BATTLEMAGE_POTION3, DIVINE_BATTLEMAGE_POTION4);
|
add(combo(magicPot, superDefencePot, divinePot), DIVINE_BATTLEMAGE_POTION1, DIVINE_BATTLEMAGE_POTION2, DIVINE_BATTLEMAGE_POTION3, DIVINE_BATTLEMAGE_POTION4);
|
||||||
add(combo(5, superAttackPot, superStrengthPot, superDefencePot, rangingPot, imbuedHeart),
|
add(combo(superAttackPot, superStrengthPot, superDefencePot, rangingPot, imbuedHeart),
|
||||||
CASTLEWARS_BREW4, CASTLEWARS_BREW3, CASTLEWARS_BREW2, CASTLEWARS_BREW1);
|
CASTLEWARS_BREW4, CASTLEWARS_BREW3, CASTLEWARS_BREW2, CASTLEWARS_BREW1);
|
||||||
add(combo(2, superAttackPot, superStrengthPot),
|
add(combo(superAttackPot, superStrengthPot),
|
||||||
SUPER_COMBAT_POTION4_23543, SUPER_COMBAT_POTION3_23545, SUPER_COMBAT_POTION2_23547, SUPER_COMBAT_POTION1_23549 /* LMS */);
|
SUPER_COMBAT_POTION4_23543, SUPER_COMBAT_POTION3_23545, SUPER_COMBAT_POTION2_23547, SUPER_COMBAT_POTION1_23549 /* LMS */);
|
||||||
add(ancientBrew, ANCIENT_BREW1, ANCIENT_BREW2, ANCIENT_BREW3, ANCIENT_BREW4);
|
add(ancientBrew, ANCIENT_BREW1, ANCIENT_BREW2, ANCIENT_BREW3, ANCIENT_BREW4);
|
||||||
|
|
||||||
@@ -234,16 +234,16 @@ public class ItemStatChanges
|
|||||||
add(new MixedPotion(6, ancientBrew), ANCIENT_MIX1, ANCIENT_MIX2);
|
add(new MixedPotion(6, ancientBrew), ANCIENT_MIX1, ANCIENT_MIX2);
|
||||||
|
|
||||||
// Regular overload (NMZ)
|
// Regular overload (NMZ)
|
||||||
add(combo(5, superAttackPot, superStrengthPot, superDefencePot, superRangingPot, superMagicPot, heal(HITPOINTS, -50)), OVERLOAD_1, OVERLOAD_2, OVERLOAD_3, OVERLOAD_4);
|
add(combo(superAttackPot, superStrengthPot, superDefencePot, superRangingPot, superMagicPot, heal(HITPOINTS, -50)), OVERLOAD_1, OVERLOAD_2, OVERLOAD_3, OVERLOAD_4);
|
||||||
|
|
||||||
// Bandages (Castle Wars)
|
// Bandages (Castle Wars)
|
||||||
add(new CastleWarsBandage(), BANDAGES);
|
add(new CastleWarsBandage(), BANDAGES);
|
||||||
|
|
||||||
// Bandages (Theatre of Blood entry mode)
|
// Bandages (Theatre of Blood entry mode)
|
||||||
add(combo(8, food(20), heal(PRAYER, perc(0.25, 5)), heal(RUN_ENERGY, 20), boost(ATTACK, perc(0.15, 4)), boost(STRENGTH, perc(0.15, 4)), boost(DEFENCE, perc(0.15, 4)), rangingPot, magicPot), BANDAGES_25730);
|
add(combo(food(20), heal(PRAYER, perc(0.25, 5)), heal(RUN_ENERGY, 20), boost(ATTACK, perc(0.15, 4)), boost(STRENGTH, perc(0.15, 4)), boost(DEFENCE, perc(0.15, 4)), rangingPot, magicPot), BANDAGES_25730);
|
||||||
|
|
||||||
// Recovery potions
|
// Recovery potions
|
||||||
final Effect restorePot = combo(5, heal(ATTACK, perc(.30, 10)), heal(STRENGTH, perc(.30, 10)), heal(DEFENCE, perc(.30, 10)), heal(RANGED, perc(.30, 10)), heal(MAGIC, perc(.30, 10)));
|
final Effect restorePot = combo(heal(ATTACK, perc(.30, 10)), heal(STRENGTH, perc(.30, 10)), heal(DEFENCE, perc(.30, 10)), heal(RANGED, perc(.30, 10)), heal(MAGIC, perc(.30, 10)));
|
||||||
final Effect energyPot = heal(RUN_ENERGY, 10);
|
final Effect energyPot = heal(RUN_ENERGY, 10);
|
||||||
final Effect prayerPot = new PrayerPotion(7);
|
final Effect prayerPot = new PrayerPotion(7);
|
||||||
final Effect superEnergyPot = heal(RUN_ENERGY, 20);
|
final Effect superEnergyPot = heal(RUN_ENERGY, 20);
|
||||||
@@ -270,26 +270,26 @@ public class ItemStatChanges
|
|||||||
|
|
||||||
// Raids potions (+)
|
// Raids potions (+)
|
||||||
final DeltaPercentage coxPlusPotionBoost = perc(.16, 6);
|
final DeltaPercentage coxPlusPotionBoost = perc(.16, 6);
|
||||||
add(combo(5, boost(ATTACK, coxPlusPotionBoost), boost(STRENGTH, coxPlusPotionBoost), boost(DEFENCE, coxPlusPotionBoost), boost(RANGED, coxPlusPotionBoost), boost(MAGIC, coxPlusPotionBoost), heal(HITPOINTS, -50)), OVERLOAD_1_20993, OVERLOAD_2_20994, OVERLOAD_3_20995, OVERLOAD_4_20996);
|
add(combo(boost(ATTACK, coxPlusPotionBoost), boost(STRENGTH, coxPlusPotionBoost), boost(DEFENCE, coxPlusPotionBoost), boost(RANGED, coxPlusPotionBoost), boost(MAGIC, coxPlusPotionBoost), heal(HITPOINTS, -50)), OVERLOAD_1_20993, OVERLOAD_2_20994, OVERLOAD_3_20995, OVERLOAD_4_20996);
|
||||||
add(combo(3, boost(ATTACK, coxPlusPotionBoost), boost(STRENGTH, coxPlusPotionBoost), boost(DEFENCE, coxPlusPotionBoost)), ELDER_1_20921, ELDER_2_20922, ELDER_3_20923, ELDER_4_20924);
|
add(combo(boost(ATTACK, coxPlusPotionBoost), boost(STRENGTH, coxPlusPotionBoost), boost(DEFENCE, coxPlusPotionBoost)), ELDER_1_20921, ELDER_2_20922, ELDER_3_20923, ELDER_4_20924);
|
||||||
add(combo(2, boost(RANGED, coxPlusPotionBoost), boost(DEFENCE, coxPlusPotionBoost)), TWISTED_1_20933, TWISTED_2_20934, TWISTED_3_20935, TWISTED_4_20936);
|
add(combo(boost(RANGED, coxPlusPotionBoost), boost(DEFENCE, coxPlusPotionBoost)), TWISTED_1_20933, TWISTED_2_20934, TWISTED_3_20935, TWISTED_4_20936);
|
||||||
add(combo(2, boost(MAGIC, coxPlusPotionBoost), boost(DEFENCE, coxPlusPotionBoost)), KODAI_1_20945, KODAI_2_20946, KODAI_3_20947, KODAI_4_20948);
|
add(combo(boost(MAGIC, coxPlusPotionBoost), boost(DEFENCE, coxPlusPotionBoost)), KODAI_1_20945, KODAI_2_20946, KODAI_3_20947, KODAI_4_20948);
|
||||||
add(new SuperRestore(.30, 11), REVITALISATION_1_20957, REVITALISATION_2_20958, REVITALISATION_3_20959, REVITALISATION_4_20960);
|
add(new SuperRestore(.30, 11), REVITALISATION_1_20957, REVITALISATION_2_20958, REVITALISATION_3_20959, REVITALISATION_4_20960);
|
||||||
add(new SaradominBrew(0.15, 0.2, 0.1, 5, 4), XERICS_AID_1_20981, XERICS_AID_2_20982, XERICS_AID_3_20983, XERICS_AID_4_20984);
|
add(new SaradominBrew(0.15, 0.2, 0.1, 5, 4), XERICS_AID_1_20981, XERICS_AID_2_20982, XERICS_AID_3_20983, XERICS_AID_4_20984);
|
||||||
|
|
||||||
// Raids potions
|
// Raids potions
|
||||||
final DeltaPercentage coxPotionBoost = perc(.13, 5);
|
final DeltaPercentage coxPotionBoost = perc(.13, 5);
|
||||||
add(combo(5, boost(ATTACK, coxPotionBoost), boost(STRENGTH, coxPotionBoost), boost(DEFENCE, coxPotionBoost), boost(RANGED, coxPotionBoost), boost(MAGIC, coxPotionBoost), heal(HITPOINTS, -50)), OVERLOAD_1_20989, OVERLOAD_2_20990, OVERLOAD_3_20991, OVERLOAD_4_20992);
|
add(combo(boost(ATTACK, coxPotionBoost), boost(STRENGTH, coxPotionBoost), boost(DEFENCE, coxPotionBoost), boost(RANGED, coxPotionBoost), boost(MAGIC, coxPotionBoost), heal(HITPOINTS, -50)), OVERLOAD_1_20989, OVERLOAD_2_20990, OVERLOAD_3_20991, OVERLOAD_4_20992);
|
||||||
add(combo(3, boost(ATTACK, coxPotionBoost), boost(STRENGTH, coxPotionBoost), boost(DEFENCE, coxPotionBoost)), ELDER_POTION_1, ELDER_POTION_2, ELDER_POTION_3, ELDER_POTION_4);
|
add(combo(boost(ATTACK, coxPotionBoost), boost(STRENGTH, coxPotionBoost), boost(DEFENCE, coxPotionBoost)), ELDER_POTION_1, ELDER_POTION_2, ELDER_POTION_3, ELDER_POTION_4);
|
||||||
add(combo(2, boost(RANGED, coxPotionBoost), boost(DEFENCE, coxPotionBoost)), TWISTED_POTION_1, TWISTED_POTION_2, TWISTED_POTION_3, TWISTED_POTION_4);
|
add(combo(boost(RANGED, coxPotionBoost), boost(DEFENCE, coxPotionBoost)), TWISTED_POTION_1, TWISTED_POTION_2, TWISTED_POTION_3, TWISTED_POTION_4);
|
||||||
add(combo(2, boost(MAGIC, coxPotionBoost), boost(DEFENCE, coxPotionBoost)), KODAI_POTION_1, KODAI_POTION_2, KODAI_POTION_3, KODAI_POTION_4);
|
add(combo(boost(MAGIC, coxPotionBoost), boost(DEFENCE, coxPotionBoost)), KODAI_POTION_1, KODAI_POTION_2, KODAI_POTION_3, KODAI_POTION_4);
|
||||||
|
|
||||||
// Raids potions (-)
|
// Raids potions (-)
|
||||||
final DeltaPercentage coxMinusPotionBoost = perc(.10, 4);
|
final DeltaPercentage coxMinusPotionBoost = perc(.10, 4);
|
||||||
add(combo(5, boost(ATTACK, coxMinusPotionBoost), boost(STRENGTH, coxMinusPotionBoost), boost(DEFENCE, coxMinusPotionBoost), boost(RANGED, coxMinusPotionBoost), boost(MAGIC, coxMinusPotionBoost), heal(HITPOINTS, -50)), OVERLOAD_1_20985, OVERLOAD_2_20986, OVERLOAD_3_20987, OVERLOAD_4_20988);
|
add(combo(boost(ATTACK, coxMinusPotionBoost), boost(STRENGTH, coxMinusPotionBoost), boost(DEFENCE, coxMinusPotionBoost), boost(RANGED, coxMinusPotionBoost), boost(MAGIC, coxMinusPotionBoost), heal(HITPOINTS, -50)), OVERLOAD_1_20985, OVERLOAD_2_20986, OVERLOAD_3_20987, OVERLOAD_4_20988);
|
||||||
add(combo(3, boost(ATTACK, coxMinusPotionBoost), boost(STRENGTH, coxMinusPotionBoost), boost(DEFENCE, coxMinusPotionBoost)), ELDER_1, ELDER_2, ELDER_3, ELDER_4);
|
add(combo(boost(ATTACK, coxMinusPotionBoost), boost(STRENGTH, coxMinusPotionBoost), boost(DEFENCE, coxMinusPotionBoost)), ELDER_1, ELDER_2, ELDER_3, ELDER_4);
|
||||||
add(combo(3, boost(RANGED, coxMinusPotionBoost), boost(DEFENCE, coxMinusPotionBoost)), TWISTED_1, TWISTED_2, TWISTED_3, TWISTED_4);
|
add(combo(boost(RANGED, coxMinusPotionBoost), boost(DEFENCE, coxMinusPotionBoost)), TWISTED_1, TWISTED_2, TWISTED_3, TWISTED_4);
|
||||||
add(combo(3, boost(MAGIC, coxMinusPotionBoost), boost(DEFENCE, coxMinusPotionBoost)), KODAI_1, KODAI_2, KODAI_3, KODAI_4);
|
add(combo(boost(MAGIC, coxMinusPotionBoost), boost(DEFENCE, coxMinusPotionBoost)), KODAI_1, KODAI_2, KODAI_3, KODAI_4);
|
||||||
|
|
||||||
// Skill potions
|
// Skill potions
|
||||||
final Effect agilityPot = boost(AGILITY, 3);
|
final Effect agilityPot = boost(AGILITY, 3);
|
||||||
@@ -298,7 +298,7 @@ public class ItemStatChanges
|
|||||||
add(agilityPot, AGILITY_POTION1, AGILITY_POTION2, AGILITY_POTION3, AGILITY_POTION4);
|
add(agilityPot, AGILITY_POTION1, AGILITY_POTION2, AGILITY_POTION3, AGILITY_POTION4);
|
||||||
add(fishingPot, FISHING_POTION1, FISHING_POTION2, FISHING_POTION3, FISHING_POTION4);
|
add(fishingPot, FISHING_POTION1, FISHING_POTION2, FISHING_POTION3, FISHING_POTION4);
|
||||||
add(hunterPot, HUNTER_POTION1, HUNTER_POTION2, HUNTER_POTION3, HUNTER_POTION4);
|
add(hunterPot, HUNTER_POTION1, HUNTER_POTION2, HUNTER_POTION3, HUNTER_POTION4);
|
||||||
add(combo(2, boost(HITPOINTS, 5), heal(RUN_ENERGY, 5)), GUTHIX_REST1, GUTHIX_REST2, GUTHIX_REST3, GUTHIX_REST4);
|
add(combo(boost(HITPOINTS, 5), heal(RUN_ENERGY, 5)), GUTHIX_REST1, GUTHIX_REST2, GUTHIX_REST3, GUTHIX_REST4);
|
||||||
|
|
||||||
// Mixed skill potions
|
// Mixed skill potions
|
||||||
add(new MixedPotion(6, agilityPot), AGILITY_MIX1, AGILITY_MIX2);
|
add(new MixedPotion(6, agilityPot), AGILITY_MIX1, AGILITY_MIX2);
|
||||||
@@ -312,20 +312,20 @@ public class ItemStatChanges
|
|||||||
add(combo(food(12), heal(RUN_ENERGY, 50)), GOUT_TUBER);
|
add(combo(food(12), heal(RUN_ENERGY, 50)), GOUT_TUBER);
|
||||||
|
|
||||||
// Pies
|
// Pies
|
||||||
add(combo(2, heal(HITPOINTS, 6), boost(FARMING, 3)), GARDEN_PIE, HALF_A_GARDEN_PIE);
|
add(combo(heal(HITPOINTS, 6), boost(FARMING, 3)), GARDEN_PIE, HALF_A_GARDEN_PIE);
|
||||||
add(combo(2, heal(HITPOINTS, 6), boost(FISHING, 3)), FISH_PIE, HALF_A_FISH_PIE);
|
add(combo(heal(HITPOINTS, 6), boost(FISHING, 3)), FISH_PIE, HALF_A_FISH_PIE);
|
||||||
add(combo(2, heal(HITPOINTS, 7), boost(HERBLORE, 4)), BOTANICAL_PIE, HALF_A_BOTANICAL_PIE);
|
add(combo(heal(HITPOINTS, 7), boost(HERBLORE, 4)), BOTANICAL_PIE, HALF_A_BOTANICAL_PIE);
|
||||||
add(combo(2, heal(HITPOINTS, 8), boost(CRAFTING, 4)), MUSHROOM_PIE, HALF_A_MUSHROOM_PIE);
|
add(combo(heal(HITPOINTS, 8), boost(CRAFTING, 4)), MUSHROOM_PIE, HALF_A_MUSHROOM_PIE);
|
||||||
add(combo(2, heal(HITPOINTS, 8), boost(FISHING, 5)), ADMIRAL_PIE, HALF_AN_ADMIRAL_PIE);
|
add(combo(heal(HITPOINTS, 8), boost(FISHING, 5)), ADMIRAL_PIE, HALF_AN_ADMIRAL_PIE);
|
||||||
add(combo(2, heal(HITPOINTS, 11), boost(SLAYER, 5), boost(RANGED, 4)), WILD_PIE, HALF_A_WILD_PIE);
|
add(combo(heal(HITPOINTS, 11), boost(SLAYER, 5), boost(RANGED, 4)), WILD_PIE, HALF_A_WILD_PIE);
|
||||||
add(combo(2, heal(HITPOINTS, 11), boost(AGILITY, 5), heal(RUN_ENERGY, 10)), SUMMER_PIE, HALF_A_SUMMER_PIE);
|
add(combo(heal(HITPOINTS, 11), boost(AGILITY, 5), heal(RUN_ENERGY, 10)), SUMMER_PIE, HALF_A_SUMMER_PIE);
|
||||||
add(combo(2, heal(HITPOINTS, 10), boost(FLETCHING, 4)), DRAGONFRUIT_PIE, HALF_A_DRAGONFRUIT_PIE);
|
add(combo(heal(HITPOINTS, 10), boost(FLETCHING, 4)), DRAGONFRUIT_PIE, HALF_A_DRAGONFRUIT_PIE);
|
||||||
|
|
||||||
// Other
|
// Other
|
||||||
add(combo(range(food(1), food(3)), heal(RUN_ENERGY, 10)), PURPLE_SWEETS_10476);
|
add(combo(range(food(1), food(3)), heal(RUN_ENERGY, 10)), PURPLE_SWEETS_10476);
|
||||||
add(new SpicyStew(), SPICY_STEW);
|
add(new SpicyStew(), SPICY_STEW);
|
||||||
add(imbuedHeart, IMBUED_HEART);
|
add(imbuedHeart, IMBUED_HEART);
|
||||||
add(combo(boost(ATTACK, 2), boost(STRENGTH, 1), heal(PRAYER, 1), heal(DEFENCE, -1)), JANGERBERRIES);
|
add(combo(boost(STRENGTH, 1), heal(PRAYER, 1), heal(DEFENCE, -1)), JANGERBERRIES);
|
||||||
add(new CaveNightshade(), CAVE_NIGHTSHADE);
|
add(new CaveNightshade(), CAVE_NIGHTSHADE);
|
||||||
|
|
||||||
// Gauntlet items
|
// Gauntlet items
|
||||||
@@ -334,8 +334,8 @@ public class ItemStatChanges
|
|||||||
add(new GauntletPotion(), EGNIOL_POTION_1, EGNIOL_POTION_2, EGNIOL_POTION_3, EGNIOL_POTION_4);
|
add(new GauntletPotion(), EGNIOL_POTION_1, EGNIOL_POTION_2, EGNIOL_POTION_3, EGNIOL_POTION_4);
|
||||||
|
|
||||||
// Soul Wars
|
// Soul Wars
|
||||||
add(combo(2, heal(HITPOINTS, perc(.15, 1)), heal(RUN_ENERGY, 100)), BANDAGES_25202);
|
add(combo(heal(HITPOINTS, perc(.15, 1)), heal(RUN_ENERGY, 100)), BANDAGES_25202);
|
||||||
add(combo(6, boost(ATTACK, perc(.15, 5)), boost(STRENGTH, perc(.15, 5)), boost(DEFENCE, perc(.15, 5)), boost(RANGED, perc(.15, 5)), boost(MAGIC, perc(.15, 5)), heal(PRAYER, perc(.25, 8))), POTION_OF_POWER1, POTION_OF_POWER2, POTION_OF_POWER3, POTION_OF_POWER4);
|
add(combo(boost(ATTACK, perc(.15, 5)), boost(STRENGTH, perc(.15, 5)), boost(DEFENCE, perc(.15, 5)), boost(RANGED, perc(.15, 5)), boost(MAGIC, perc(.15, 5)), heal(PRAYER, perc(.25, 8))), POTION_OF_POWER1, POTION_OF_POWER2, POTION_OF_POWER3, POTION_OF_POWER4);
|
||||||
|
|
||||||
log.debug("{} items; {} behaviours loaded", effects.size(), new HashSet<>(effects.values()).size());
|
log.debug("{} items; {} behaviours loaded", effects.size(), new HashSet<>(effects.values()).size());
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user