Even more... you guessed it! REFACTORING. Removes the need for @Export for methods overriding base java methods

This commit is contained in:
Lucas
2019-07-07 21:30:17 +02:00
parent e2aac6d899
commit 83533475d4
116 changed files with 802 additions and 752 deletions

View File

@@ -57,23 +57,23 @@ public class class13 {
int var4 = 0;
int var5 = 0;
if (var0.type == 0) {
var1 = class65.scene.method290(var0.level, var0.x, var0.y);
var1 = class65.scene.getBoundaryObjectTag(var0.plane, var0.x, var0.y);
}
if (var0.type == 1) {
var1 = class65.scene.method291(var0.level, var0.x, var0.y);
var1 = class65.scene.getWallDecorationTag(var0.plane, var0.x, var0.y);
}
if (var0.type == 2) {
var1 = class65.scene.method292(var0.level, var0.x, var0.y);
var1 = class65.scene.getGameObjectTag(var0.plane, var0.x, var0.y);
}
if (var0.type == 3) {
var1 = class65.scene.getFloorDecorationTag(var0.level, var0.x, var0.y);
var1 = class65.scene.getFloorDecorationTag(var0.plane, var0.x, var0.y);
}
if (var1 != 0L) {
int var6 = class65.scene.getObjectFlags(var0.level, var0.x, var0.y, var1);
int var6 = class65.scene.getObjectFlags(var0.plane, var0.x, var0.y, var1);
var3 = HitSplatDefinition.method4972(var1);
var4 = var6 & 31;
var5 = var6 >> 6 & 3;