Move entity hider logic to plugin
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/*
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* Copyright (c) 2022, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.entityhider;
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import com.google.inject.Guice;
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import com.google.inject.testing.fieldbinder.Bind;
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import com.google.inject.testing.fieldbinder.BoundFieldModule;
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import javax.inject.Inject;
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import net.runelite.api.Client;
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import net.runelite.api.Ignore;
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import net.runelite.api.NPC;
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import net.runelite.api.NPCComposition;
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import net.runelite.api.NameableContainer;
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import net.runelite.api.Player;
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import net.runelite.client.callback.Hooks;
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import net.runelite.client.events.ConfigChanged;
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import static org.junit.Assert.assertFalse;
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import static org.junit.Assert.assertTrue;
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import org.junit.Before;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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import org.mockito.Mock;
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import static org.mockito.Mockito.mock;
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import static org.mockito.Mockito.when;
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import org.mockito.junit.MockitoJUnitRunner;
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@RunWith(MockitoJUnitRunner.class)
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public class EntityHiderPluginTest
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{
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@Inject
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EntityHiderPlugin plugin;
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@Mock
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@Bind
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Client client;
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@Mock
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@Bind
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EntityHiderConfig config;
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@Mock
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@Bind
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Hooks hooks;
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@Mock
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NameableContainer<Ignore> ignoreNameableContainer;
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@Before
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public void before()
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{
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Guice.createInjector(BoundFieldModule.of(this)).injectMembers(this);
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when(client.getIgnoreContainer()).thenReturn(ignoreNameableContainer);
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}
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@Test
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public void testHideFriendsPositive()
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{
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when(config.hideOthers()).thenReturn(true);
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when(config.hideFriends()).thenReturn(true);
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ConfigChanged configChanged = new ConfigChanged();
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configChanged.setGroup(EntityHiderConfig.GROUP);
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plugin.onConfigChanged(configChanged);
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Player player = mock(Player.class);
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when(player.getName()).thenReturn("Adam");
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when(player.isFriend()).thenReturn(true);
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assertFalse(plugin.shouldDraw(player, false));
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player = mock(Player.class);
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when(player.getName()).thenReturn("Adam");
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when(player.isFriend()).thenReturn(false);
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assertFalse(plugin.shouldDraw(player, false));
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}
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@Test
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public void testHideFriendsNegative()
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{
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when(config.hideOthers()).thenReturn(true);
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ConfigChanged configChanged = new ConfigChanged();
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configChanged.setGroup(EntityHiderConfig.GROUP);
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plugin.onConfigChanged(configChanged);
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Player player = mock(Player.class);
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when(player.getName()).thenReturn("Adam");
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when(player.isFriend()).thenReturn(false);
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assertFalse(plugin.shouldDraw(player, false));
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player = mock(Player.class);
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when(player.getName()).thenReturn("Adam");
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when(player.isFriend()).thenReturn(true);
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assertTrue(plugin.shouldDraw(player, false));
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}
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@Test
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public void testHideClansPositivie()
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{
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when(config.hideOthers()).thenReturn(true);
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when(config.hideFriendsChatMembers()).thenReturn(true);
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ConfigChanged configChanged = new ConfigChanged();
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configChanged.setGroup(EntityHiderConfig.GROUP);
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plugin.onConfigChanged(configChanged);
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Player player = mock(Player.class);
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when(player.getName()).thenReturn("Adam");
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when(player.isFriendsChatMember()).thenReturn(true);
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assertFalse(plugin.shouldDraw(player, false));
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player = mock(Player.class);
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when(player.getName()).thenReturn("Adam");
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when(player.isFriendsChatMember()).thenReturn(false);
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assertFalse(plugin.shouldDraw(player, false));
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}
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@Test
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public void testHideClansNegative()
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{
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when(config.hideOthers()).thenReturn(true);
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ConfigChanged configChanged = new ConfigChanged();
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configChanged.setGroup(EntityHiderConfig.GROUP);
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plugin.onConfigChanged(configChanged);
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Player player = mock(Player.class);
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when(player.getName()).thenReturn("Adam");
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when(player.isFriendsChatMember()).thenReturn(false);
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assertFalse(plugin.shouldDraw(player, false));
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player = mock(Player.class);
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when(player.getName()).thenReturn("Adam");
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when(player.isFriendsChatMember()).thenReturn(true);
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assertTrue(plugin.shouldDraw(player, false));
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}
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// hidenpc hideattacker hidden?
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// t t t iif attacker would be hidden
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// t f f
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// f t t
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// f f f
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@Test
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public void testHideAndAttacker()
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{
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when(config.hideNPCs2D()).thenReturn(true);
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when(config.hideAttackers()).thenReturn(true);
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ConfigChanged configChanged = new ConfigChanged();
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configChanged.setGroup(EntityHiderConfig.GROUP);
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plugin.onConfigChanged(configChanged);
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NPCComposition composition = mock(NPCComposition.class);
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NPC npc = mock(NPC.class);
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when(npc.getComposition()).thenReturn(composition);
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Player player = mock(Player.class);
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when(client.getLocalPlayer()).thenReturn(player);
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when(npc.getInteracting()).thenReturn(player);
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assertFalse(plugin.shouldDraw(npc, true));
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assertTrue(plugin.shouldDraw(npc, false));
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}
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@Test
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public void testHideAndNoAttacker()
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{
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when(config.hideNPCs2D()).thenReturn(true);
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ConfigChanged configChanged = new ConfigChanged();
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configChanged.setGroup(EntityHiderConfig.GROUP);
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plugin.onConfigChanged(configChanged);
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NPCComposition composition = mock(NPCComposition.class);
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NPC npc = mock(NPC.class);
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when(npc.getComposition()).thenReturn(composition);
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Player player = mock(Player.class);
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when(client.getLocalPlayer()).thenReturn(player);
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when(npc.getInteracting()).thenReturn(player);
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assertTrue(plugin.shouldDraw(npc, true));
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assertTrue(plugin.shouldDraw(npc, false));
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}
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@Test
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public void testHideAttacker()
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{
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when(config.hideAttackers()).thenReturn(true);
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ConfigChanged configChanged = new ConfigChanged();
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configChanged.setGroup(EntityHiderConfig.GROUP);
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plugin.onConfigChanged(configChanged);
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NPCComposition composition = mock(NPCComposition.class);
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NPC npc = mock(NPC.class);
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when(npc.getComposition()).thenReturn(composition);
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Player player = mock(Player.class);
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when(client.getLocalPlayer()).thenReturn(player);
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when(npc.getInteracting()).thenReturn(player);
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assertFalse(plugin.shouldDraw(npc, true));
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assertFalse(plugin.shouldDraw(npc, false));
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}
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}
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