Move entity hider logic to plugin
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@@ -36,6 +36,7 @@ import java.awt.event.MouseEvent;
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import java.awt.event.MouseWheelEvent;
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import java.awt.image.BufferedImage;
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import java.awt.image.VolatileImage;
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import java.util.ArrayList;
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import java.util.List;
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import javax.inject.Inject;
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import javax.inject.Singleton;
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@@ -43,6 +44,7 @@ import lombok.extern.slf4j.Slf4j;
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import net.runelite.api.Client;
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import net.runelite.api.MainBufferProvider;
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import net.runelite.api.RenderOverview;
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import net.runelite.api.Renderable;
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import net.runelite.api.Skill;
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import net.runelite.api.WorldMapManager;
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import net.runelite.api.events.BeforeRender;
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@@ -108,6 +110,14 @@ public class Hooks implements Callbacks
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private static MainBufferProvider lastMainBufferProvider;
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private static Graphics2D lastGraphics;
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@FunctionalInterface
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public interface RenderableDrawListener
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{
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boolean draw(Renderable renderable, boolean ui);
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}
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private final List<RenderableDrawListener> renderableDrawListeners = new ArrayList<>();
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/**
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* Get the Graphics2D for the MainBufferProvider image
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* This caches the Graphics2D instance so it can be reused
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@@ -544,4 +554,27 @@ public class Hooks implements Callbacks
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);
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eventBus.post(fakeXpDrop);
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}
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public void registerRenderableDrawListener(RenderableDrawListener listener)
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{
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renderableDrawListeners.add(listener);
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}
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public void unregisterRenderableDrawListener(RenderableDrawListener listener)
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{
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renderableDrawListeners.remove(listener);
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}
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@Override
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public boolean draw(Renderable renderable, boolean drawingUi)
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{
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for (RenderableDrawListener renderableDrawListener : renderableDrawListeners)
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{
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if (!renderableDrawListener.draw(renderable, drawingUi))
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{
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return false;
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}
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}
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return true;
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}
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}
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@@ -25,9 +25,16 @@
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*/
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package net.runelite.client.plugins.entityhider;
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import com.google.common.annotations.VisibleForTesting;
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import com.google.inject.Provides;
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import javax.inject.Inject;
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import net.runelite.api.Client;
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import net.runelite.api.NPC;
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import net.runelite.api.Player;
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import net.runelite.api.Projectile;
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import net.runelite.api.Renderable;
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import net.runelite.api.Varbits;
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import net.runelite.client.callback.Hooks;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.client.eventbus.Subscribe;
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import net.runelite.client.events.ConfigChanged;
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@@ -48,6 +55,25 @@ public class EntityHiderPlugin extends Plugin
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@Inject
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private EntityHiderConfig config;
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@Inject
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private Hooks hooks;
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private boolean hideOthers;
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private boolean hideOthers2D;
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private boolean hideFriends;
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private boolean hideFriendsChatMembers;
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private boolean hideClanMembers;
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private boolean hideIgnoredPlayers;
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private boolean hideLocalPlayer;
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private boolean hideLocalPlayer2D;
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private boolean hideNPCs;
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private boolean hideNPCs2D;
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private boolean hidePets;
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private boolean hideAttackers;
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private boolean hideProjectiles;
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private final Hooks.RenderableDrawListener drawListener = this::shouldDraw;
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@Provides
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EntityHiderConfig provideConfig(ConfigManager configManager)
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{
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@@ -58,6 +84,14 @@ public class EntityHiderPlugin extends Plugin
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protected void startUp()
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{
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updateConfig();
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hooks.registerRenderableDrawListener(drawListener);
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}
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@Override
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protected void shutDown()
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{
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hooks.unregisterRenderableDrawListener(drawListener);
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}
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@Subscribe
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@@ -71,52 +105,107 @@ public class EntityHiderPlugin extends Plugin
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private void updateConfig()
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{
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client.setIsHidingEntities(true);
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hideOthers = config.hideOthers();
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hideOthers2D = config.hideOthers2D();
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client.setOthersHidden(config.hideOthers());
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client.setOthersHidden2D(config.hideOthers2D());
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hideFriends = config.hideFriends();
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hideFriendsChatMembers = config.hideFriendsChatMembers();
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hideClanMembers = config.hideClanChatMembers();
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hideIgnoredPlayers = config.hideIgnores();
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client.setFriendsHidden(config.hideFriends());
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client.setFriendsChatMembersHidden(config.hideFriendsChatMembers());
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client.setClanChatMembersHidden(config.hideClanChatMembers());
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client.setIgnoresHidden(config.hideIgnores());
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hideLocalPlayer = config.hideLocalPlayer();
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hideLocalPlayer2D = config.hideLocalPlayer2D();
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client.setLocalPlayerHidden(config.hideLocalPlayer());
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client.setLocalPlayerHidden2D(config.hideLocalPlayer2D());
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hideNPCs = config.hideNPCs();
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hideNPCs2D = config.hideNPCs2D();
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client.setNPCsHidden(config.hideNPCs());
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client.setNPCsHidden2D(config.hideNPCs2D());
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hidePets = config.hidePets();
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client.setPetsHidden(config.hidePets());
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hideAttackers = config.hideAttackers();
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client.setAttackersHidden(config.hideAttackers());
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client.setProjectilesHidden(config.hideProjectiles());
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hideProjectiles = config.hideProjectiles();
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}
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@Override
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protected void shutDown() throws Exception
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@VisibleForTesting
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boolean shouldDraw(Renderable renderable, boolean drawingUI)
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{
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client.setIsHidingEntities(false);
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if (renderable instanceof Player)
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{
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Player player = (Player) renderable;
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Player local = client.getLocalPlayer();
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client.setOthersHidden(false);
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client.setOthersHidden2D(false);
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if (player.getName() == null)
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{
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// player.isFriend() and player.isFriendsChatMember() npe when the player has a null name
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return true;
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}
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client.setFriendsHidden(false);
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client.setFriendsChatMembersHidden(false);
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client.setClanChatMembersHidden(false);
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client.setIgnoresHidden(false);
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// Allow hiding local self in pvp, which is an established meta.
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// It is more advantageous than renderself due to being able to still render local player 2d
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if (player == local)
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{
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return !(drawingUI ? hideLocalPlayer2D : hideLocalPlayer);
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}
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client.setLocalPlayerHidden(false);
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client.setLocalPlayerHidden2D(false);
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final boolean inPvp = client.getVarbitValue(Varbits.PVP_SPEC_ORB) == 1;
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if (inPvp)
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{
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// In PVP we only allow hiding everyone or no one
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return !(drawingUI ? hideOthers2D : hideOthers);
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}
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client.setNPCsHidden(false);
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client.setNPCsHidden2D(false);
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if (hideAttackers && player.getInteracting() == local)
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{
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return false; // hide
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}
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client.setPetsHidden(false);
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if (player.isFriend())
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{
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return !hideFriends;
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}
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if (player.isFriendsChatMember())
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{
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return !hideFriendsChatMembers;
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}
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if (player.isClanMember())
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{
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return !hideClanMembers;
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}
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if (client.getIgnoreContainer().findByName(player.getName()) != null)
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{
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return !hideIgnoredPlayers;
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}
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client.setAttackersHidden(false);
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return !(drawingUI ? hideOthers2D : hideOthers);
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}
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else if (renderable instanceof NPC)
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{
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NPC npc = (NPC) renderable;
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client.setProjectilesHidden(false);
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if (npc.getComposition().isFollower() && npc == client.getFollower())
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{
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return !hidePets;
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}
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if (npc.getInteracting() == client.getLocalPlayer())
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{
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boolean b = hideAttackers;
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// Kludge to make hide attackers only affect 2d or 3d if the 2d or 3d hide is on
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// This allows hiding 2d for all npcs, including attackers.
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if (hideNPCs2D || hideNPCs)
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{
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b &= drawingUI ? hideNPCs2D : hideNPCs;
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}
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return !b;
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}
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return !(drawingUI ? hideNPCs2D : hideNPCs);
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}
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else if (renderable instanceof Projectile)
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{
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return !hideProjectiles;
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}
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return true;
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}
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}
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