Move entity hider logic to plugin

This commit is contained in:
Adam
2022-06-08 14:19:22 -04:00
parent 8be3210b87
commit 82d92b9953
5 changed files with 411 additions and 137 deletions

View File

@@ -36,6 +36,7 @@ import java.awt.event.MouseEvent;
import java.awt.event.MouseWheelEvent;
import java.awt.image.BufferedImage;
import java.awt.image.VolatileImage;
import java.util.ArrayList;
import java.util.List;
import javax.inject.Inject;
import javax.inject.Singleton;
@@ -43,6 +44,7 @@ import lombok.extern.slf4j.Slf4j;
import net.runelite.api.Client;
import net.runelite.api.MainBufferProvider;
import net.runelite.api.RenderOverview;
import net.runelite.api.Renderable;
import net.runelite.api.Skill;
import net.runelite.api.WorldMapManager;
import net.runelite.api.events.BeforeRender;
@@ -108,6 +110,14 @@ public class Hooks implements Callbacks
private static MainBufferProvider lastMainBufferProvider;
private static Graphics2D lastGraphics;
@FunctionalInterface
public interface RenderableDrawListener
{
boolean draw(Renderable renderable, boolean ui);
}
private final List<RenderableDrawListener> renderableDrawListeners = new ArrayList<>();
/**
* Get the Graphics2D for the MainBufferProvider image
* This caches the Graphics2D instance so it can be reused
@@ -544,4 +554,27 @@ public class Hooks implements Callbacks
);
eventBus.post(fakeXpDrop);
}
public void registerRenderableDrawListener(RenderableDrawListener listener)
{
renderableDrawListeners.add(listener);
}
public void unregisterRenderableDrawListener(RenderableDrawListener listener)
{
renderableDrawListeners.remove(listener);
}
@Override
public boolean draw(Renderable renderable, boolean drawingUi)
{
for (RenderableDrawListener renderableDrawListener : renderableDrawListeners)
{
if (!renderableDrawListener.draw(renderable, drawingUi))
{
return false;
}
}
return true;
}
}

View File

@@ -25,9 +25,16 @@
*/
package net.runelite.client.plugins.entityhider;
import com.google.common.annotations.VisibleForTesting;
import com.google.inject.Provides;
import javax.inject.Inject;
import net.runelite.api.Client;
import net.runelite.api.NPC;
import net.runelite.api.Player;
import net.runelite.api.Projectile;
import net.runelite.api.Renderable;
import net.runelite.api.Varbits;
import net.runelite.client.callback.Hooks;
import net.runelite.client.config.ConfigManager;
import net.runelite.client.eventbus.Subscribe;
import net.runelite.client.events.ConfigChanged;
@@ -48,6 +55,25 @@ public class EntityHiderPlugin extends Plugin
@Inject
private EntityHiderConfig config;
@Inject
private Hooks hooks;
private boolean hideOthers;
private boolean hideOthers2D;
private boolean hideFriends;
private boolean hideFriendsChatMembers;
private boolean hideClanMembers;
private boolean hideIgnoredPlayers;
private boolean hideLocalPlayer;
private boolean hideLocalPlayer2D;
private boolean hideNPCs;
private boolean hideNPCs2D;
private boolean hidePets;
private boolean hideAttackers;
private boolean hideProjectiles;
private final Hooks.RenderableDrawListener drawListener = this::shouldDraw;
@Provides
EntityHiderConfig provideConfig(ConfigManager configManager)
{
@@ -58,6 +84,14 @@ public class EntityHiderPlugin extends Plugin
protected void startUp()
{
updateConfig();
hooks.registerRenderableDrawListener(drawListener);
}
@Override
protected void shutDown()
{
hooks.unregisterRenderableDrawListener(drawListener);
}
@Subscribe
@@ -71,52 +105,107 @@ public class EntityHiderPlugin extends Plugin
private void updateConfig()
{
client.setIsHidingEntities(true);
hideOthers = config.hideOthers();
hideOthers2D = config.hideOthers2D();
client.setOthersHidden(config.hideOthers());
client.setOthersHidden2D(config.hideOthers2D());
hideFriends = config.hideFriends();
hideFriendsChatMembers = config.hideFriendsChatMembers();
hideClanMembers = config.hideClanChatMembers();
hideIgnoredPlayers = config.hideIgnores();
client.setFriendsHidden(config.hideFriends());
client.setFriendsChatMembersHidden(config.hideFriendsChatMembers());
client.setClanChatMembersHidden(config.hideClanChatMembers());
client.setIgnoresHidden(config.hideIgnores());
hideLocalPlayer = config.hideLocalPlayer();
hideLocalPlayer2D = config.hideLocalPlayer2D();
client.setLocalPlayerHidden(config.hideLocalPlayer());
client.setLocalPlayerHidden2D(config.hideLocalPlayer2D());
hideNPCs = config.hideNPCs();
hideNPCs2D = config.hideNPCs2D();
client.setNPCsHidden(config.hideNPCs());
client.setNPCsHidden2D(config.hideNPCs2D());
hidePets = config.hidePets();
client.setPetsHidden(config.hidePets());
hideAttackers = config.hideAttackers();
client.setAttackersHidden(config.hideAttackers());
client.setProjectilesHidden(config.hideProjectiles());
hideProjectiles = config.hideProjectiles();
}
@Override
protected void shutDown() throws Exception
@VisibleForTesting
boolean shouldDraw(Renderable renderable, boolean drawingUI)
{
client.setIsHidingEntities(false);
if (renderable instanceof Player)
{
Player player = (Player) renderable;
Player local = client.getLocalPlayer();
client.setOthersHidden(false);
client.setOthersHidden2D(false);
if (player.getName() == null)
{
// player.isFriend() and player.isFriendsChatMember() npe when the player has a null name
return true;
}
client.setFriendsHidden(false);
client.setFriendsChatMembersHidden(false);
client.setClanChatMembersHidden(false);
client.setIgnoresHidden(false);
// Allow hiding local self in pvp, which is an established meta.
// It is more advantageous than renderself due to being able to still render local player 2d
if (player == local)
{
return !(drawingUI ? hideLocalPlayer2D : hideLocalPlayer);
}
client.setLocalPlayerHidden(false);
client.setLocalPlayerHidden2D(false);
final boolean inPvp = client.getVarbitValue(Varbits.PVP_SPEC_ORB) == 1;
if (inPvp)
{
// In PVP we only allow hiding everyone or no one
return !(drawingUI ? hideOthers2D : hideOthers);
}
client.setNPCsHidden(false);
client.setNPCsHidden2D(false);
if (hideAttackers && player.getInteracting() == local)
{
return false; // hide
}
client.setPetsHidden(false);
if (player.isFriend())
{
return !hideFriends;
}
if (player.isFriendsChatMember())
{
return !hideFriendsChatMembers;
}
if (player.isClanMember())
{
return !hideClanMembers;
}
if (client.getIgnoreContainer().findByName(player.getName()) != null)
{
return !hideIgnoredPlayers;
}
client.setAttackersHidden(false);
return !(drawingUI ? hideOthers2D : hideOthers);
}
else if (renderable instanceof NPC)
{
NPC npc = (NPC) renderable;
client.setProjectilesHidden(false);
if (npc.getComposition().isFollower() && npc == client.getFollower())
{
return !hidePets;
}
if (npc.getInteracting() == client.getLocalPlayer())
{
boolean b = hideAttackers;
// Kludge to make hide attackers only affect 2d or 3d if the 2d or 3d hide is on
// This allows hiding 2d for all npcs, including attackers.
if (hideNPCs2D || hideNPCs)
{
b &= drawingUI ? hideNPCs2D : hideNPCs;
}
return !b;
}
return !(drawingUI ? hideNPCs2D : hideNPCs);
}
else if (renderable instanceof Projectile)
{
return !hideProjectiles;
}
return true;
}
}