animation smoothing: don't interpolate hellhound defence animation
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@@ -136,6 +136,7 @@ public final class AnimationID
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// NPC animations
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public static final int TZTOK_JAD_MAGIC_ATTACK = 2656;
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public static final int TZTOK_JAD_RANGE_ATTACK = 2652;
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public static final int HELLHOUND_DEFENCE = 6566;
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// Farming
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public static final int FARMING_HARVEST_FRUIT_TREE = 2280;
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