animation smoothing: don't interpolate hellhound defence animation

This commit is contained in:
Adam
2018-06-25 08:17:01 -04:00
parent 714a533735
commit 8247163fee
2 changed files with 4 additions and 1 deletions

View File

@@ -136,6 +136,7 @@ public final class AnimationID
// NPC animations
public static final int TZTOK_JAD_MAGIC_ATTACK = 2656;
public static final int TZTOK_JAD_RANGE_ATTACK = 2652;
public static final int HELLHOUND_DEFENCE = 6566;
// Farming
public static final int FARMING_HARVEST_FRUIT_TREE = 2280;