Isolate graphics for each overlay (#267)
Clone graphics before rendering overlay, then use the cloned graphics for the overlay and dispose it afterwards to prevent any unwanted side effects from overlay. Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
This commit is contained in:
@@ -28,11 +28,9 @@ import com.google.common.base.MoreObjects;
|
||||
import com.google.common.eventbus.Subscribe;
|
||||
import java.awt.Color;
|
||||
import java.awt.Dimension;
|
||||
import java.awt.Font;
|
||||
import java.awt.Graphics2D;
|
||||
import java.awt.Point;
|
||||
import java.awt.Rectangle;
|
||||
import java.awt.geom.AffineTransform;
|
||||
import java.awt.image.BufferedImage;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
@@ -261,11 +259,9 @@ public class OverlayRenderer
|
||||
|
||||
private Dimension safeRender(RenderableEntity entity, Graphics2D graphics, Point point)
|
||||
{
|
||||
final Font font = graphics.getFont();
|
||||
final AffineTransform transform = graphics.getTransform();
|
||||
final Dimension dimension = entity.render(graphics, point);
|
||||
graphics.setFont(font);
|
||||
graphics.setTransform(transform);
|
||||
final Graphics2D subGraphics = (Graphics2D) graphics.create();
|
||||
final Dimension dimension = entity.render(subGraphics, point);
|
||||
subGraphics.dispose();
|
||||
return dimension;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user