mixins: Fix low detail
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@@ -649,6 +649,9 @@ public interface RSClient extends RSGameEngine, Client
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@Override
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boolean[] getPressedKeys();
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@Import("isLowDetail")
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boolean isLowMemory();
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@Import("isLowDetail")
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void setLowMemory(boolean lowMemory);
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@@ -1201,6 +1204,9 @@ public interface RSClient extends RSGameEngine, Client
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@Import("VarpDefinition_get")
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RSVarpDefinition getVarpDefinition(int id);
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@Construct
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RSFloorOverlayDefinition newFloorOverlayDefinition();
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@Construct
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RSTileItem newTileItem();
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@@ -1500,6 +1506,9 @@ public interface RSClient extends RSGameEngine, Client
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@Import("FloorUnderlayDefinition_cached")
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RSEvictingDualNodeHashTable getFloorUnderlayDefinitionCache();
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@Import("FloorOverlayDefinition_archive")
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RSAbstractArchive getFloorOverlayDefinitionArchive();
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@Import("FloorOverlayDefinition_cached")
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RSEvictingDualNodeHashTable getFloorOverlayDefinitionCache();
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@@ -1,3 +1,19 @@
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package net.runelite.rs.api;
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public interface RSFloorOverlayDefinition {}
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import net.runelite.mapping.Import;
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public interface RSFloorOverlayDefinition
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{
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@Import("primaryRgb")
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int getPrimaryRgb();
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@Import("texture")
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int getTexture();
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@Import("decode")
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void decode(RSBuffer var1, int var2);
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@Import("postDecode")
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void postDecode();
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}
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