Remove GPU debug messages on startup, lets be real we aint fixing that
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@@ -243,11 +243,6 @@ public class GpuPlugin extends Plugin implements DrawCallbacks
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canvas = client.getCanvas();
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canvas = client.getCanvas();
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canvas.setIgnoreRepaint(true);
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canvas.setIgnoreRepaint(true);
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if (log.isDebugEnabled())
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{
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System.setProperty("jogl.debug", "true");
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}
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GLProfile.initSingleton();
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GLProfile.initSingleton();
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GLProfile glProfile = GLProfile.get(GLProfile.GL4);
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GLProfile glProfile = GLProfile.get(GLProfile.GL4);
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@@ -264,11 +259,6 @@ public class GpuPlugin extends Plugin implements DrawCallbacks
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glDrawable.setRealized(true);
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glDrawable.setRealized(true);
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glContext = glDrawable.createContext(null);
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glContext = glDrawable.createContext(null);
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if (log.isDebugEnabled())
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{
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// Debug config on context needs to be set before .makeCurrent call
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glContext.enableGLDebugMessage(true);
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}
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int res = glContext.makeCurrent();
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int res = glContext.makeCurrent();
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if (res == GLContext.CONTEXT_NOT_CURRENT)
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if (res == GLContext.CONTEXT_NOT_CURRENT)
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@@ -285,15 +275,6 @@ public class GpuPlugin extends Plugin implements DrawCallbacks
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this.gl = glContext.getGL().getGL4();
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this.gl = glContext.getGL().getGL4();
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gl.setSwapInterval(0);
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gl.setSwapInterval(0);
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if (log.isDebugEnabled())
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{
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gl.glEnable(gl.GL_DEBUG_OUTPUT);
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// Suppress warning messages which flood the log on NVIDIA systems.
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gl.getContext().glDebugMessageControl(gl.GL_DEBUG_SOURCE_API, gl.GL_DEBUG_TYPE_OTHER,
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gl.GL_DEBUG_SEVERITY_NOTIFICATION, 0, null, 0, false);
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}
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initVao();
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initVao();
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initProgram();
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initProgram();
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initInterfaceTexture();
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initInterfaceTexture();
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