stretchedfixedmode: add resizable interface scaling
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@@ -1103,9 +1103,9 @@ public interface Client extends GameEngine
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RenderOverview getRenderOverview();
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/**
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* Checked whether the client is in stretched mode.
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* Checks whether the client is in stretched mode.
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*
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* @return true if the client is in stretched, false otherwise
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* @return true if the client is in stretched mode, false otherwise
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*/
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boolean isStretchedEnabled();
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@@ -1117,16 +1117,16 @@ public interface Client extends GameEngine
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void setStretchedEnabled(boolean state);
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/**
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* Checks whether the client is using fast rendering techniques when
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* stretching the client in fixed mode.
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* Checks whether the client is using fast
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* rendering techniques when stretching the canvas.
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*
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* @return true if client is fast rendering, false otherwise
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* @return true if stretching is fast rendering, false otherwise
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*/
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boolean isStretchedFast();
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/**
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* Sets whether to use fast rendering techniques when in stretch
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* fixed mode.
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* Sets whether to use fast rendering techniques
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* when stretching the canvas.
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*
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* @param state new fast rendering state
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*/
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@@ -1134,19 +1134,36 @@ public interface Client extends GameEngine
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/**
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* Sets whether to force integer scale factor by rounding scale
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* factors towards {@code zero} when stretching fixed mode.
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* factors towards {@code zero} when stretching.
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*
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* @param state new integer scaling state
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*/
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void setStretchedIntegerScaling(boolean state);
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/**
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* Sets whether to keep aspect ratio when stretching fixed mode.
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* Sets whether to keep aspect ratio when stretching.
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*
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* @param state new keep aspect ratio state
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*/
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void setStretchedKeepAspectRatio(boolean state);
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/**
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* Sets the scaling factor when scaling resizable mode.
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*
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* @param factor new scaling factor
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*/
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void setScalingFactor(int factor);
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/**
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* Invalidates cached dimensions that are
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* used for stretching and scaling.
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*
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* @param resize true to tell the game to
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* resize the canvas on the next frame,
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* false otherwise.
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*/
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void invalidateStretching(boolean resize);
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/**
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* Gets the current stretched dimensions of the client.
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*
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@@ -0,0 +1,32 @@
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/*
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* Copyright (c) 2018, Lotto <https://github.com/devLotto>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.api.events;
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/**
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* An event posted when the canvas size might have changed.
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*/
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public class CanvasSizeChanged
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{
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}
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@@ -29,13 +29,13 @@ package net.runelite.api.events;
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import lombok.Data;
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/**
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* An event where the client window has been resized.
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* An event where the game has changed from fixed to resizable mode or vice versa.
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*/
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@Data
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public class ResizeableChanged
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{
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/**
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* Whether the window is resized.
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* Whether the game is in resizable mode.
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*/
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private boolean isResized;
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}
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