cache: unify jagex hsl conversion

This commit is contained in:
Max Weber
2021-10-15 17:48:00 -06:00
committed by Adam
parent 1f5ca21546
commit 7cbef5edaa
7 changed files with 21 additions and 169 deletions

View File

@@ -47,8 +47,8 @@ import net.runelite.cache.fs.FSFile;
import net.runelite.cache.fs.Index;
import net.runelite.cache.fs.Storage;
import net.runelite.cache.fs.Store;
import net.runelite.cache.item.ColorPalette;
import net.runelite.cache.item.RSTextureProvider;
import net.runelite.cache.models.JagexColor;
import net.runelite.cache.region.Location;
import net.runelite.cache.region.Region;
import net.runelite.cache.region.RegionLoader;
@@ -65,7 +65,7 @@ public class MapImageDumper
private static final int MAPICON_MAX_HEIGHT = 6;
private static final int BLEND = 5; // number of surrounding tiles for ground blending
private static int[] colorPalette = new ColorPalette(0.9d, 0, 512).getColorPalette();
private static int[] colorPalette = JagexColor.createPalette(JagexColor.BRIGHTNESS_MIN);
private static int[][] TILE_SHAPE_2D = new int[][]{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1}, {1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1}, {0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0}, {1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1}, {1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1}};
private static int[][] TILE_ROTATION_2D = new int[][]{{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}, {12, 8, 4, 0, 13, 9, 5, 1, 14, 10, 6, 2, 15, 11, 7, 3}, {15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0}, {3, 7, 11, 15, 2, 6, 10, 14, 1, 5, 9, 13, 0, 4, 8, 12}};

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@@ -1,161 +0,0 @@
/*
* Copyright (c) 2018, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.cache.item;
import lombok.Getter;
public class ColorPalette
{
@Getter
private final int[] colorPalette;
public ColorPalette(double brightness, int var2, int var3)
{
colorPalette = buildColorPalettee(brightness, var2, var3);
}
private int[] buildColorPalettee(double brightness, int var2, int var3)
{
int[] colorPalette = new int[65536];
int var4 = var2 * 128;
for (int var5 = var2; var5 < var3; ++var5)
{
double var6 = (double) (var5 >> 3) / 64.0D + 0.0078125D;
double var8 = (double) (var5 & 7) / 8.0D + 0.0625D;
for (int var10 = 0; var10 < 128; ++var10)
{
double var11 = (double) var10 / 128.0D;
double var13 = var11;
double var15 = var11;
double var17 = var11;
if (var8 != 0.0D)
{
double var19;
if (var11 < 0.5D)
{
var19 = var11 * (1.0D + var8);
}
else
{
var19 = var11 + var8 - var11 * var8;
}
double var21 = 2.0D * var11 - var19;
double var23 = var6 + 0.3333333333333333D;
if (var23 > 1.0D)
{
--var23;
}
double var27 = var6 - 0.3333333333333333D;
if (var27 < 0.0D)
{
++var27;
}
if (6.0D * var23 < 1.0D)
{
var13 = var21 + (var19 - var21) * 6.0D * var23;
}
else if (2.0D * var23 < 1.0D)
{
var13 = var19;
}
else if (3.0D * var23 < 2.0D)
{
var13 = var21 + (var19 - var21) * (0.6666666666666666D - var23) * 6.0D;
}
else
{
var13 = var21;
}
if (6.0D * var6 < 1.0D)
{
var15 = var21 + (var19 - var21) * 6.0D * var6;
}
else if (2.0D * var6 < 1.0D)
{
var15 = var19;
}
else if (3.0D * var6 < 2.0D)
{
var15 = var21 + (var19 - var21) * (0.6666666666666666D - var6) * 6.0D;
}
else
{
var15 = var21;
}
if (6.0D * var27 < 1.0D)
{
var17 = var21 + (var19 - var21) * 6.0D * var27;
}
else if (2.0D * var27 < 1.0D)
{
var17 = var19;
}
else if (3.0D * var27 < 2.0D)
{
var17 = var21 + (var19 - var21) * (0.6666666666666666D - var27) * 6.0D;
}
else
{
var17 = var21;
}
}
int var29 = (int) (var13 * 256.0D);
int var20 = (int) (var15 * 256.0D);
int var30 = (int) (var17 * 256.0D);
int var22 = var30 + (var20 << 8) + (var29 << 16);
var22 = adjustRGB(var22, brightness);
if (var22 == 0)
{
var22 = 1;
}
colorPalette[var4++] = var22;
}
}
return colorPalette;
}
private static int adjustRGB(int var0, double var1)
{
double var3 = (double) (var0 >> 16) / 256.0D;
double var5 = (double) (var0 >> 8 & 255) / 256.0D;
double var7 = (double) (var0 & 255) / 256.0D;
var3 = Math.pow(var3, var1);
var5 = Math.pow(var5, var1);
var7 = Math.pow(var7, var1);
int var9 = (int) (var3 * 256.0D);
int var10 = (int) (var5 * 256.0D);
int var11 = (int) (var7 * 256.0D);
return var11 + (var10 << 8) + (var9 << 16);
}
}

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@@ -24,6 +24,8 @@
*/
package net.runelite.cache.item;
import net.runelite.cache.models.JagexColor;
class Graphics3D extends Rasterizer2D
{
private static final double UNIT = Math.PI / 1024d; // How much of the circle each unit of SINE/COSINE is
@@ -132,9 +134,9 @@ class Graphics3D extends Rasterizer2D
Rasterizer3D_clipMidY2 = Rasterizer3D_clipHeight - centerY;
}
public final void setBrightness(double var0)
public final void setBrightness(double brightness)
{
colorPalette = new ColorPalette(var0, 0, 512).getColorPalette();
colorPalette = JagexColor.createPalette(brightness);
}
final void rasterGouraud(int var0, int var1, int var2, int var3, int var4, int var5, int var6, int var7, int var8)

View File

@@ -33,6 +33,7 @@ import net.runelite.cache.definitions.providers.ModelProvider;
import net.runelite.cache.definitions.providers.SpriteProvider;
import net.runelite.cache.definitions.providers.TextureProvider;
import net.runelite.cache.models.FaceNormal;
import net.runelite.cache.models.JagexColor;
import net.runelite.cache.models.VertexNormal;
public class ItemSpriteFactory
@@ -111,7 +112,7 @@ public class ItemSpriteFactory
SpritePixels spritePixels = new SpritePixels(36, 32);
Graphics3D graphics = new Graphics3D(rsTextureProvider);
graphics.setBrightness(0.6d);
graphics.setBrightness(JagexColor.BRIGHTNESS_MAX);
graphics.setRasterBuffer(spritePixels.pixels, 36, 32);
graphics.reset();
graphics.setRasterClipping();

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@@ -29,7 +29,7 @@ public final class JagexColor
public static final double BRIGHTNESS_MAX = .6;
public static final double BRIGHTNESS_HIGH = .7;
public static final double BRIGHTNESS_LOW = .8;
public static final double BRIGTHNESS_MIN = .9;
public static final double BRIGHTNESS_MIN = .9;
private static final double HUE_OFFSET = (.5 / 64.D);
private static final double SATURATION_OFFSET = (.5 / 8.D);
@@ -133,4 +133,14 @@ public final class JagexColor
| ((int) (g * 256.0D) << 8)
| (int) (b * 256.0D);
}
public static int[] createPalette(double brightness)
{
int[] colorPalette = new int[65536];
for (int i = 0; i < colorPalette.length; i++)
{
colorPalette[i] = HSLtoRGB((short) i, brightness);
}
return colorPalette;
}
}

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@@ -31,7 +31,7 @@ import net.runelite.cache.definitions.TextureDefinition;
public class ObjExporter
{
private static final double BRIGHTNESS = JagexColor.BRIGTHNESS_MIN;
private static final double BRIGHTNESS = JagexColor.BRIGHTNESS_MIN;
private final TextureManager textureManager;
private final ModelDefinition model;

View File

@@ -30,7 +30,7 @@ import org.junit.Test;
public class JagexColorTest
{
private static final double[] BRIGHTNESS_LEVELS = {
JagexColor.BRIGTHNESS_MIN,
JagexColor.BRIGHTNESS_MIN,
JagexColor.BRIGHTNESS_LOW,
JagexColor.BRIGHTNESS_HIGH,
JagexColor.BRIGHTNESS_MAX,