Add back support for regular overload (NMZ)
Support for this overload was removed for unknown reason, so add it back. Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
This commit is contained in:
@@ -129,6 +129,9 @@ public class ItemStatChanges
|
|||||||
add(boost(RANGED, perc(.15, 5)), SUPER_RANGING_1, SUPER_RANGING_2, SUPER_RANGING_3, SUPER_RANGING_4);
|
add(boost(RANGED, perc(.15, 5)), SUPER_RANGING_1, SUPER_RANGING_2, SUPER_RANGING_3, SUPER_RANGING_4);
|
||||||
add(boost(MAGIC, perc(.15, 5)), SUPER_MAGIC_POTION_1, SUPER_MAGIC_POTION_2, SUPER_MAGIC_POTION_3, SUPER_MAGIC_POTION_4);
|
add(boost(MAGIC, perc(.15, 5)), SUPER_MAGIC_POTION_1, SUPER_MAGIC_POTION_2, SUPER_MAGIC_POTION_3, SUPER_MAGIC_POTION_4);
|
||||||
|
|
||||||
|
// Regular overload (NMZ)
|
||||||
|
add(combo(5, boost(ATTACK, perc(.15, 5)), boost(STRENGTH, perc(.15, 5)), boost(DEFENCE, perc(.15, 5)), boost(RANGED, perc(.15, 5)), boost(MAGIC, perc(.15, 5)), heal(HITPOINTS, -50)), OVERLOAD_1, OVERLOAD_2, OVERLOAD_3, OVERLOAD_4);
|
||||||
|
|
||||||
// Recovery potions
|
// Recovery potions
|
||||||
add(combo(5, heal(ATTACK, perc(.30, 10)), heal(STRENGTH, perc(.30, 10)), heal(DEFENCE, perc(.30, 10)), heal(RANGED, perc(.30, 10)), heal(MAGIC, perc(.30, 10))), RESTORE_POTION1, RESTORE_POTION2, RESTORE_POTION3, RESTORE_POTION4);
|
add(combo(5, heal(ATTACK, perc(.30, 10)), heal(STRENGTH, perc(.30, 10)), heal(DEFENCE, perc(.30, 10)), heal(RANGED, perc(.30, 10)), heal(MAGIC, perc(.30, 10))), RESTORE_POTION1, RESTORE_POTION2, RESTORE_POTION3, RESTORE_POTION4);
|
||||||
add(heal(RUN_ENERGY, 10), ENERGY_POTION1, ENERGY_POTION2, ENERGY_POTION3, ENERGY_POTION4);
|
add(heal(RUN_ENERGY, 10), ENERGY_POTION1, ENERGY_POTION2, ENERGY_POTION3, ENERGY_POTION4);
|
||||||
|
|||||||
Reference in New Issue
Block a user