From 7b7a0018b07ab4b90ec6e482ba994d9182487b9d Mon Sep 17 00:00:00 2001 From: Jordan Atwood Date: Sat, 8 Dec 2018 17:43:44 -0800 Subject: [PATCH] timers plugin: Update SDMM teleblock handling [Per the updates for the upcoming seasonal](https://www.runescape.com/oldschool/deadman/season), similar to previous tournaments: > Teleblock will now last for 150 seconds, or for 75 seconds with Protect from Magic active. --- .../java/net/runelite/client/plugins/timers/TimersPlugin.java | 1 + 1 file changed, 1 insertion(+) diff --git a/runelite-client/src/main/java/net/runelite/client/plugins/timers/TimersPlugin.java b/runelite-client/src/main/java/net/runelite/client/plugins/timers/TimersPlugin.java index 388e1c9124..c0dc594407 100644 --- a/runelite-client/src/main/java/net/runelite/client/plugins/timers/TimersPlugin.java +++ b/runelite-client/src/main/java/net/runelite/client/plugins/timers/TimersPlugin.java @@ -439,6 +439,7 @@ public class TimersPlugin extends Plugin if (config.showTeleblock() && event.getMessage().equals(HALF_TELEBLOCK_MESSAGE)) { if (client.getWorldType().contains(WorldType.DEADMAN) + && !client.getWorldType().contains(WorldType.SEASONAL_DEADMAN) && !client.getWorldType().contains(WorldType.DEADMAN_TOURNAMENT)) { createGameTimer(DMM_FULLTB);