mixins: update menu action printing, map new fields in player
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@@ -661,7 +661,7 @@ public class WorldMapScaleHandler {
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var0.isUnanimated = false; // L: 4274
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var0.tileHeight = WorldMapRegion.getTileHeight(var0.x, var0.y, class90.Client_plane); // L: 4275
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var0.playerCycle = Client.cycle; // L: 4276
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MilliClock.scene.addNullableObject(class90.Client_plane, var0.x, var0.y, var0.tileHeight, 60, var0, var0.rotation, var4, var0.field641, var0.field642, var0.field640, var0.field644); // L: 4277
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MilliClock.scene.addNullableObject(class90.Client_plane, var0.x, var0.y, var0.tileHeight, 60, var0, var0.rotation, var4, var0.minX, var0.minY, var0.maxX, var0.maxY); // L: 4277
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} else {
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if ((var0.x & 127) == 64 && (var0.y & 127) == 64) { // L: 4280
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if (Client.tileLastDrawnActor[var2][var3] == Client.viewportDrawCount) { // L: 4281
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