Fix LootManager zulrah location
We pack scene x/y and not world x/y, so create world point from scene. Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
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@@ -263,7 +263,7 @@ public class LootManager
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int packed = entry.getKey();
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int packed = entry.getKey();
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int unpackedX = packed >> 8;
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int unpackedX = packed >> 8;
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int unpackedY = packed & 0xFF;
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int unpackedY = packed & 0xFF;
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worldLocation = new WorldPoint(unpackedX, unpackedY, worldLocation.getPlane());
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worldLocation = WorldPoint.fromScene(client, unpackedX, unpackedY, worldLocation.getPlane());
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break;
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break;
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}
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}
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}
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}
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