yad fix
This commit is contained in:
@@ -6,10 +6,10 @@
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* modification, are permitted provided that the following conditions are met:
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* modification, are permitted provided that the following conditions are met:
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*
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* and/or other materials provided with the distribution.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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@@ -28,26 +28,26 @@ import net.runelite.api.AnimationID;
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import net.runelite.api.Prayer;
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import net.runelite.api.Prayer;
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public enum InfernoJadAttack
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public enum InfernoJadAttack
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{
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{
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MAGIC(AnimationID.JALTOK_JAD_MAGE_ATTACK, Prayer.PROTECT_FROM_MAGIC),
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MAGIC(AnimationID.JALTOK_JAD_MAGE_ATTACK, Prayer.PROTECT_FROM_MAGIC),
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RANGE(AnimationID.JALTOK_JAD_RANGE_ATTACK, Prayer.PROTECT_FROM_MISSILES);
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RANGE(AnimationID.JALTOK_JAD_RANGE_ATTACK, Prayer.PROTECT_FROM_MISSILES);
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private final int animation;
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private final int animation;
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private final Prayer prayer;
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private final Prayer prayer;
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InfernoJadAttack(int animation, Prayer prayer)
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InfernoJadAttack(int animation, Prayer prayer)
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{
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{
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this.animation = animation;
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this.animation = animation;
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this.prayer = prayer;
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this.prayer = prayer;
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}
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}
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public int getAnimation()
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public int getAnimation()
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{
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{
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return animation;
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return animation;
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}
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}
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public Prayer getPrayer()
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public Prayer getPrayer()
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{
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{
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return prayer;
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return prayer;
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}
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}
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}
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}
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