Properly name Perspective methods, remove unused

- Properly rename world->local Perspective methods and force them to
accept LocalPoint to prevent confusion
- Remove unused params from Perspective methods

Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
This commit is contained in:
Tomas Slusny
2018-07-30 17:38:40 +02:00
parent 40637f8f92
commit 73dbea874a
24 changed files with 95 additions and 117 deletions

View File

@@ -181,24 +181,22 @@ public interface Actor extends Renderable
* Gets the point at which an image should be drawn, relative to the
* current location with the given z-axis offset.
*
* @param graphics engine graphics
* @param image the image to draw
* @param zOffset the z-axis offset
* @return the image drawing location
*/
Point getCanvasImageLocation(Graphics2D graphics, BufferedImage image, int zOffset);
Point getCanvasImageLocation(BufferedImage image, int zOffset);
/**
* Gets the point at which a sprite should be drawn, relative to the
* current location with the given z-axis offset.
*
* @param graphics engine graphics
* @param sprite the sprite to draw
* @param zOffset the z-axis offset
* @return the sprite drawing location
*/
Point getCanvasSpriteLocation(Graphics2D graphics, SpritePixels sprite, int zOffset);
Point getCanvasSpriteLocation(SpritePixels sprite, int zOffset);
/**
* Gets a point on the canvas of where this actors mini-map indicator

View File

@@ -75,15 +75,14 @@ public class Perspective
* their corresponding coordinates on the game screen.
*
* @param client the game client
* @param x ground coordinate on the x axis
* @param y ground coordinate on the y axis
* @param point ground coordinate
* @param plane ground plane on the z axis
* @return a {@link Point} on screen corresponding to the position in
* 3D-space
*/
public static Point worldToCanvas(@Nonnull Client client, int x, int y, int plane)
public static Point localToCanvas(@Nonnull Client client, @Nonnull LocalPoint point, int plane)
{
return worldToCanvas(client, x, y, plane, 0);
return localToCanvas(client, point, plane, 0);
}
/**
@@ -91,17 +90,16 @@ public class Perspective
* their corresponding coordinates on the game screen.
*
* @param client the game client
* @param x ground coordinate on the x axis
* @param y ground coordinate on the y axis
* @param point ground coordinate
* @param plane ground plane on the z axis
* @param zOffset distance from ground on the z axis
* @return a {@link Point} on screen corresponding to the position in
* 3D-space
*/
public static Point worldToCanvas(@Nonnull Client client, int x, int y, int plane, int zOffset)
public static Point localToCanvas(@Nonnull Client client, @Nonnull LocalPoint point, int plane, int zOffset)
{
final int tileHeight = getTileHeight(client, x, y, plane);
return localToCanvas(client, x, y, tileHeight - zOffset);
final int tileHeight = getTileHeight(client, point, plane);
return localToCanvas(client, point.getX(), point.getY(), tileHeight - zOffset);
}
/**
@@ -154,15 +152,14 @@ public class Perspective
* their corresponding coordinates on the Minimap.
*
* @param client the game client
* @param x ground coordinate on the x axis
* @param y ground coordinate on the y axis
* @param point ground coordinate
* @return a {@link Point} on screen corresponding to the position in
* 3D-space
*/
@Nullable
public static Point worldToMiniMap(@Nonnull Client client, int x, int y)
public static Point localToMinimap(@Nonnull Client client, @Nonnull LocalPoint point)
{
return worldToMiniMap(client, x, y, 6400);
return localToMinimap(client, point, 6400);
}
/**
@@ -170,18 +167,17 @@ public class Perspective
* their corresponding coordinates on the Minimap.
*
* @param client the game client
* @param x ground coordinate on the x axis
* @param y ground coordinate on the y axis
* @param point ground coordinate
* @param distance max distance from local player to minimap point
* @return a {@link Point} on screen corresponding to the position in
* 3D-space
*/
@Nullable
public static Point worldToMiniMap(@Nonnull Client client, int x, int y, int distance)
public static Point localToMinimap(@Nonnull Client client, @Nonnull LocalPoint point, int distance)
{
LocalPoint localLocation = client.getLocalPlayer().getLocalLocation();
x = x / 32 - localLocation.getX() / 32;
y = y / 32 - localLocation.getY() / 32;
int x = point.getX() / 32 - localLocation.getX() / 32;
int y = point.getY() / 32 - localLocation.getY() / 32;
int dist = x * x + y * y;
if (dist < distance)
@@ -229,15 +225,14 @@ public class Perspective
* Calculates the above ground height of a tile point.
*
* @param client the game client
* @param localX the ground coordinate on the x axis
* @param localY the ground coordinate on the y axis
* @param point the local ground coordinate
* @param plane the client plane/ground level
* @return the offset from the ground of the tile
*/
public static int getTileHeight(@Nonnull Client client, int localX, int localY, int plane)
public static int getTileHeight(@Nonnull Client client, @Nonnull LocalPoint point, int plane)
{
int sceneX = localX >> LOCAL_COORD_BITS;
int sceneY = localY >> LOCAL_COORD_BITS;
int sceneX = point.getSceneX();
int sceneY = point.getSceneY();
if (sceneX >= 0 && sceneY >= 0 && sceneX < SCENE_SIZE && sceneY < SCENE_SIZE)
{
byte[][][] tileSettings = client.getTileSettings();
@@ -249,8 +244,8 @@ public class Perspective
z1 = plane + 1;
}
int x = localX & (LOCAL_TILE_SIZE - 1);
int y = localY & (LOCAL_TILE_SIZE - 1);
int x = point.getX() & (LOCAL_TILE_SIZE - 1);
int y = point.getY() & (LOCAL_TILE_SIZE - 1);
int var8 = x * tileHeights[z1][sceneX + 1][sceneY] + (LOCAL_TILE_SIZE - x) * tileHeights[z1][sceneX][sceneY] >> LOCAL_COORD_BITS;
int var9 = tileHeights[z1][sceneX][sceneY + 1] * (LOCAL_TILE_SIZE - x) + x * tileHeights[z1][sceneX + 1][sceneY + 1] >> LOCAL_COORD_BITS;
return (LOCAL_TILE_SIZE - y) * var8 + y * var9 >> LOCAL_COORD_BITS;
@@ -388,7 +383,7 @@ public class Perspective
int plane = client.getPlane();
Point p = worldToCanvas(client, localLocation.getX(), localLocation.getY(), plane, zOffset);
Point p = localToCanvas(client, localLocation, plane, zOffset);
if (p == null)
{
@@ -406,7 +401,6 @@ public class Perspective
* Calculates image position and centers depending on image size.
*
* @param client the game client
* @param graphics the game graphics
* @param localLocation local location of the tile
* @param image image for size measurement
* @param zOffset offset from ground plane
@@ -415,14 +409,13 @@ public class Perspective
*/
public static Point getCanvasImageLocation(
@Nonnull Client client,
@Nonnull Graphics2D graphics,
@Nonnull LocalPoint localLocation,
@Nonnull BufferedImage image,
int zOffset)
{
int plane = client.getPlane();
Point p = worldToCanvas(client, localLocation.getX(), localLocation.getY(), plane, zOffset);
Point p = localToCanvas(client, localLocation, plane, zOffset);
if (p == null)
{
@@ -449,7 +442,7 @@ public class Perspective
@Nonnull LocalPoint localLocation,
@Nonnull BufferedImage image)
{
Point p = Perspective.worldToMiniMap(client, localLocation.getX(), localLocation.getY());
Point p = Perspective.localToMinimap(client, localLocation);
if (p == null)
{
@@ -466,7 +459,6 @@ public class Perspective
* Calculates sprite position and centers depending on sprite size.
*
* @param client the game client
* @param graphics the game graphics
* @param localLocation local location of the tile
* @param sprite SpritePixel for size measurement
* @param zOffset offset from ground plane
@@ -474,14 +466,13 @@ public class Perspective
*/
public static Point getCanvasSpriteLocation(
@Nonnull Client client,
@Nonnull Graphics2D graphics,
@Nonnull LocalPoint localLocation,
@Nonnull SpritePixels sprite,
int zOffset)
{
int plane = client.getPlane();
Point p = worldToCanvas(client, localLocation.getX(), localLocation.getY(), plane, zOffset);
Point p = localToCanvas(client, localLocation, plane, zOffset);
if (p == null)
{
@@ -504,11 +495,10 @@ public class Perspective
* @param client the game client
* @param model the model to calculate a clickbox for
* @param orientation the orientation of the model (0-2048, where 0 is north)
* @param localX the x-axis coordinate of the tile
* @param localY the y-axis coordinate of the tile
* @param point the coordinate of the tile
* @return the clickable area of the model
*/
public static Area getClickbox(@Nonnull Client client, Model model, int orientation, int localX, int localY)
public static Area getClickbox(@Nonnull Client client, Model model, int orientation, @Nonnull LocalPoint point)
{
if (model == null)
{
@@ -523,8 +513,8 @@ public class Perspective
.map(v -> v.rotate(orientation))
.collect(Collectors.toList());
Area clickBox = get2DGeometry(client, triangles, orientation, localX, localY);
Area visibleAABB = getAABB(client, vertices, orientation, localX, localY);
Area clickBox = get2DGeometry(client, triangles, point);
Area visibleAABB = getAABB(client, vertices, point);
if (visibleAABB == null || clickBox == null)
{
@@ -551,22 +541,20 @@ public class Perspective
private static Area get2DGeometry(
@Nonnull Client client,
@Nonnull List<Triangle> triangles,
int orientation,
int localX,
int localY
@Nonnull LocalPoint point
)
{
int radius = 5;
Area geometry = new Area();
final int tileHeight = getTileHeight(client, localX, localY, client.getPlane());
final int tileHeight = getTileHeight(client, point, client.getPlane());
for (Triangle triangle : triangles)
{
Vertex _a = triangle.getA();
Point a = localToCanvas(client,
localX - _a.getX(),
localY - _a.getZ(),
point.getX() - _a.getX(),
point.getY() - _a.getZ(),
tileHeight + _a.getY());
if (a == null)
{
@@ -575,8 +563,8 @@ public class Perspective
Vertex _b = triangle.getB();
Point b = localToCanvas(client,
localX - _b.getX(),
localY - _b.getZ(),
point.getX() - _b.getX(),
point.getY() - _b.getZ(),
tileHeight + _b.getY());
if (b == null)
{
@@ -585,8 +573,8 @@ public class Perspective
Vertex _c = triangle.getC();
Point c = localToCanvas(client,
localX - _c.getX(),
localY - _c.getZ(),
point.getX() - _c.getX(),
point.getY() - _c.getZ(),
tileHeight + _c.getY());
if (c == null)
{
@@ -633,9 +621,7 @@ public class Perspective
private static Area getAABB(
@Nonnull Client client,
@Nonnull List<Vertex> vertices,
int orientation,
int localX,
int localY
@Nonnull LocalPoint point
)
{
int maxX = 0;
@@ -697,15 +683,15 @@ public class Perspective
extremeZ = 32;
}
int x1 = localX - (centerX - extremeX);
int x1 = point.getX() - (centerX - extremeX);
int y1 = centerY - extremeY;
int z1 = localY - (centerZ - extremeZ);
int z1 = point.getY() - (centerZ - extremeZ);
int x2 = localX - (centerX + extremeX);
int x2 = point.getX() - (centerX + extremeX);
int y2 = centerY + extremeY;
int z2 = localY - (centerZ + extremeZ);
int z2 = point.getY() - (centerZ + extremeZ);
final int tileHeight = getTileHeight(client, localX, localY, client.getPlane());
final int tileHeight = getTileHeight(client, point, client.getPlane());
Point p1 = localToCanvas(client, x1, z1, tileHeight + y1);
Point p2 = localToCanvas(client, x1, z2, tileHeight + y1);
@@ -770,7 +756,7 @@ public class Perspective
@Nonnull LocalPoint localLocation,
@Nonnull String text)
{
Point p = Perspective.worldToMiniMap(client, localLocation.getX(), localLocation.getY());
Point p = Perspective.localToMinimap(client, localLocation);
if (p == null)
{