Remove deprecated GameObjectQuery class
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@@ -1,69 +0,0 @@
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/*
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* Copyright (c) 2017, Devin French <https://github.com/devinfrench>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.api.queries;
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import net.runelite.api.Client;
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import net.runelite.api.GameObject;
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import net.runelite.api.Tile;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collection;
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import java.util.Objects;
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/**
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* Used for getting game objects in view,deprecated as of existence of GameObject spawn events
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*
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* @see net.runelite.api.events.GameObjectSpawned
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* @see net.runelite.api.events.GameObjectDespawned
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* @see net.runelite.api.events.GameObjectChanged
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*/
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@Deprecated
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public class GameObjectQuery extends TileObjectQuery<GameObject, GameObjectQuery>
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{
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@Override
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public GameObject[] result(Client client)
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{
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return getGameObjects(client).stream()
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.filter(Objects::nonNull)
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.filter(predicate)
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.distinct()
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.toArray(GameObject[]::new);
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}
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private Collection<GameObject> getGameObjects(Client client)
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{
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Collection<GameObject> objects = new ArrayList<>();
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for (Tile tile : getTiles(client))
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{
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GameObject[] gameObjects = tile.getGameObjects();
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if (gameObjects != null)
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{
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objects.addAll(Arrays.asList(gameObjects));
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}
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}
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return objects;
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}
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}
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