Update world types for seasonal deadman
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@@ -34,10 +34,10 @@ enum ServiceWorldType
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SKILL_TOTAL(WorldType.SKILL_TOTAL, 1 << 7),
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HIGH_RISK(WorldType.HIGH_RISK, 1 << 10),
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LAST_MAN_STANDING(WorldType.LAST_MAN_STANDING, 1 << 14),
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TOURNAMENT(WorldType.TOURNAMENT, 1 << 25),
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DEADMAN_TOURNAMENT(WorldType.DEADMAN_TOURNAMENT, 1 << 26),
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NOSAVE_MODE(WorldType.NOSAVE_MODE, 1 << 25),
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TOURNAMENT(WorldType.TOURNAMENT, 1 << 26),
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DEADMAN(WorldType.DEADMAN, 1 << 29),
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LEAGUE(WorldType.LEAGUE, 1 << 30);
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SEASONAL(WorldType.SEASONAL, 1 << 30);
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private final WorldType apiType;
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private final int mask;
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