Add precise combat level plugin
This commit is contained in:
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/*
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* Copyright (c) 2017, Devin French <https://github.com/devinfrench>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.combatlevel;
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import net.runelite.api.Client;
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import net.runelite.api.Experience;
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import net.runelite.api.GameState;
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import net.runelite.api.Skill;
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import net.runelite.api.widgets.Widget;
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import net.runelite.api.widgets.WidgetInfo;
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import net.runelite.client.RuneLite;
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import net.runelite.client.plugins.Plugin;
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import net.runelite.client.plugins.PluginDescriptor;
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import net.runelite.client.task.Schedule;
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import java.time.temporal.ChronoUnit;
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@PluginDescriptor(
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name = "Combat level plugin"
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)
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public class CombatLevel extends Plugin
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{
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private final CombatLevelConfig config = RuneLite.getRunelite().getConfigManager().getConfig(CombatLevelConfig.class);
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private final Client client = RuneLite.getClient();
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@Override
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protected void startUp() throws Exception
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{
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}
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@Override
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protected void shutDown() throws Exception
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{
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}
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@Schedule(
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period = 600,
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unit = ChronoUnit.MILLIS
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)
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public void updateCombatLevel()
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{
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if (client == null || client.getGameState() != GameState.LOGGED_IN)
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{
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return;
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}
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Widget combatLevelWidget = client.getWidget(WidgetInfo.COMBAT_LEVEL);
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if (combatLevelWidget == null)
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{
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return;
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}
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if (config.enabled())
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{
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double combatLevelPrecise = Experience.getCombatLevelPrecise(
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client.getRealSkillLevel(Skill.ATTACK),
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client.getRealSkillLevel(Skill.STRENGTH),
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client.getRealSkillLevel(Skill.DEFENCE),
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client.getRealSkillLevel(Skill.HITPOINTS),
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client.getRealSkillLevel(Skill.MAGIC),
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client.getRealSkillLevel(Skill.RANGED),
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client.getRealSkillLevel(Skill.PRAYER)
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);
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combatLevelWidget.setText("Combat Lvl: " + combatLevelPrecise);
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}
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else
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{
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String widgetText = combatLevelWidget.getText();
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if (widgetText.contains("."))
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{
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combatLevelWidget.setText(widgetText.substring(0, widgetText.indexOf(".")));
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}
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}
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}
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}
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@@ -0,0 +1,46 @@
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/*
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* Copyright (c) 2017, Devin French <https://github.com/devinfrench>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.combatlevel;
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import net.runelite.client.config.ConfigGroup;
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import net.runelite.client.config.ConfigItem;
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@ConfigGroup(
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keyName = "combatlevel",
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name = "Combat Level",
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description = "Configuration for the precise combat level plugin"
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)
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public interface CombatLevelConfig
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{
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@ConfigItem(
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keyName = "enabled",
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name = "Enabled",
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description = "Configures whether or not precise combat level is displayed"
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)
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default boolean enabled()
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{
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return true;
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}
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}
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