npcstatus: Add custom attack speed option. Some fixes/improvements.
Implement custom attack speed as config option, useful because the npc stats data we have from wiki isn't 100% correct, or isn't even there. Add minimum attackrange of 1. Enable timer when the player is interacting with their target. Add default attack speed of 4 when wiki doesn't provide the data. Fix splash flinching while using a better method to implement it, using the function "onSpotAnimationChanged". Remove deprecated variable "lastspotanimation". Remove unused variable "lastTickUpdate".
This commit is contained in:
@@ -52,8 +52,6 @@ class MemorizedNPC
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private WorldArea lastnpcarea;
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private WorldArea lastnpcarea;
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@Setter(AccessLevel.PACKAGE)
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@Setter(AccessLevel.PACKAGE)
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private Actor lastinteracted;
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private Actor lastinteracted;
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@Setter(AccessLevel.PACKAGE)
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private int lastspotanimation;
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MemorizedNPC(final NPC npc, final int attackSpeed, final WorldArea worldArea)
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MemorizedNPC(final NPC npc, final int attackSpeed, final WorldArea worldArea)
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{
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{
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@@ -67,7 +65,6 @@ class MemorizedNPC
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this.status = Status.OUT_OF_COMBAT;
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this.status = Status.OUT_OF_COMBAT;
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this.lastnpcarea = worldArea;
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this.lastnpcarea = worldArea;
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this.lastinteracted = null;
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this.lastinteracted = null;
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this.lastspotanimation = -1;
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}
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}
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@Getter(AccessLevel.PACKAGE)
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@Getter(AccessLevel.PACKAGE)
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@@ -27,17 +27,49 @@ package net.runelite.client.plugins.npcstatus;
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import net.runelite.client.config.Config;
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import net.runelite.client.config.Config;
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import net.runelite.client.config.ConfigGroup;
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import net.runelite.client.config.ConfigGroup;
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import net.runelite.client.config.ConfigItem;
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import net.runelite.client.config.ConfigItem;
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import net.runelite.client.config.Range;
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@ConfigGroup("npcstatus")
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@ConfigGroup("npcstatus")
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public interface NpcStatusConfig extends Config
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public interface NpcStatusConfig extends Config
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{
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{
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@Range(
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min = 1
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)
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@ConfigItem(
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@ConfigItem(
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keyName = "AttackRange",
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keyName = "AttackRange",
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name = "NPC Attack range",
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name = "NPC attack range",
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description = "The attack range of the NPC"
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description = "The attack range of the NPC.",
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position = 1
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)
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)
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default int getRange()
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default int getRange()
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{
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{
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return 1;
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return 1;
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}
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}
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@ConfigItem(
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keyName = "CustomAttSpeedEnabled",
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name = "Custom attack speed",
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description = "Use this if the timer is wrong.",
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position = 2
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)
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default boolean isCustomAttSpeed()
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{
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return false;
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}
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@Range(
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min = 1
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)
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@ConfigItem(
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keyName = "CustomAttSpeed",
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name = "Custom NPC att speed",
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description = "The attack speed of the NPC (amount of ticks between their attacks).",
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position = 3,
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hidden = true,
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unhide = "CustomAttSpeedEnabled"
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)
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default int getCustomAttSpeed()
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{
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return 4;
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}
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}
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}
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@@ -55,7 +55,7 @@ public class NpcStatusOverlay extends Overlay
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{
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{
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for (MemorizedNPC npc : plugin.getMemorizedNPCs())
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for (MemorizedNPC npc : plugin.getMemorizedNPCs())
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{
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{
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if (npc.getNpc().getInteracting() == null)
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if ((npc.getNpc().getInteracting() == null && client.getLocalPlayer().getInteracting() == null))
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{
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{
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continue;
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continue;
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}
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}
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@@ -25,7 +25,6 @@
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package net.runelite.client.plugins.npcstatus;
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package net.runelite.client.plugins.npcstatus;
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import com.google.inject.Provides;
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import com.google.inject.Provides;
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import java.time.Instant;
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import java.util.Arrays;
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import java.util.Arrays;
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import java.util.HashSet;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.Set;
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@@ -46,6 +45,7 @@ import net.runelite.api.events.GameTick;
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import net.runelite.api.events.HitsplatApplied;
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import net.runelite.api.events.HitsplatApplied;
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import net.runelite.api.events.NpcDespawned;
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import net.runelite.api.events.NpcDespawned;
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import net.runelite.api.events.NpcSpawned;
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import net.runelite.api.events.NpcSpawned;
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import net.runelite.api.events.SpotAnimationChanged;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.client.eventbus.Subscribe;
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import net.runelite.client.eventbus.Subscribe;
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import net.runelite.client.game.NPCManager;
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import net.runelite.client.game.NPCManager;
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@@ -65,9 +65,6 @@ import net.runelite.client.ui.overlay.OverlayManager;
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@Singleton
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@Singleton
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public class NpcStatusPlugin extends Plugin
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public class NpcStatusPlugin extends Plugin
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{
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{
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@Getter(AccessLevel.PACKAGE)
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private final Set<MemorizedNPC> memorizedNPCs = new HashSet<>();
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@Inject
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@Inject
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private Client client;
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private Client client;
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@@ -84,12 +81,17 @@ public class NpcStatusPlugin extends Plugin
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private NpcStatusOverlay npcStatusOverlay;
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private NpcStatusOverlay npcStatusOverlay;
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@Getter(AccessLevel.PACKAGE)
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@Getter(AccessLevel.PACKAGE)
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private Instant lastTickUpdate;
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private final Set<MemorizedNPC> memorizedNPCs = new HashSet<>();
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private WorldArea lastPlayerLocation;
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@Getter(AccessLevel.PACKAGE)
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private boolean isCustomAttSpeed;
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private int getCustomAttSpeed;
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private int getRange;
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private int getRange;
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private WorldArea lastPlayerLocation;
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@Provides
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@Provides
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NpcStatusConfig provideConfig(ConfigManager configManager)
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NpcStatusConfig provideConfig(ConfigManager configManager)
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{
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{
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@@ -120,7 +122,12 @@ public class NpcStatusPlugin extends Plugin
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{
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{
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return;
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return;
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}
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}
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memorizedNPCs.add(new MemorizedNPC(npc, npcManager.getAttackSpeed(npc.getId()), npc.getWorldArea()));
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int AttackSpeed = npcManager.getAttackSpeed(npc.getId());
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if (AttackSpeed == 0)
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{
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AttackSpeed = 4;
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}
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memorizedNPCs.add(new MemorizedNPC(npc, AttackSpeed, npc.getWorldArea()));
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}
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}
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@Subscribe
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@Subscribe
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@@ -156,18 +163,48 @@ public class NpcStatusPlugin extends Plugin
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{
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{
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mn.setStatus(MemorizedNPC.Status.FLINCHING);
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mn.setStatus(MemorizedNPC.Status.FLINCHING);
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mn.setCombatTimerEnd(-1);
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mn.setCombatTimerEnd(-1);
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mn.setFlinchTimerEnd(client.getTickCount() + mn.getAttackSpeed() / 2 + 1);
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if (isCustomAttSpeed())
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{
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mn.setFlinchTimerEnd(client.getTickCount() + getCustomAttSpeed / 2 + 1);
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}
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else
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{
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mn.setFlinchTimerEnd(client.getTickCount() + mn.getAttackSpeed() / 2 + 1);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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@Subscribe
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public void onSpotAnimationChanged(SpotAnimationChanged event)
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{
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if ((event.getActor().getSpotAnimation() == GraphicID.SPLASH) && event.getActor() instanceof NPC)
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{
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for (MemorizedNPC mn : memorizedNPCs)
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{
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if (mn.getStatus() == MemorizedNPC.Status.OUT_OF_COMBAT || (mn.getStatus() == MemorizedNPC.Status.IN_COMBAT && mn.getCombatTimerEnd() - client.getTickCount() < 2) || mn.getLastinteracted() == null)
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{
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mn.setStatus(MemorizedNPC.Status.FLINCHING);
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mn.setCombatTimerEnd(-1);
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if (isCustomAttSpeed())
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{
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mn.setFlinchTimerEnd(client.getTickCount() + getCustomAttSpeed / 2 + 2);
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}
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else
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{
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mn.setFlinchTimerEnd(client.getTickCount() + mn.getAttackSpeed() / 2 + 2);
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}
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}
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}
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}
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}
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private void checkStatus()
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private void checkStatus()
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{
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{
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for (MemorizedNPC npc : memorizedNPCs)
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for (MemorizedNPC npc : memorizedNPCs)
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{
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{
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final int ATTACK_SPEED = npc.getAttackSpeed();
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final double CombatTime = npc.getCombatTimerEnd() - client.getTickCount();
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final double CombatTime = npc.getCombatTimerEnd() - client.getTickCount();
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final double FlinchTime = npc.getFlinchTimerEnd() - client.getTickCount();
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final double FlinchTime = npc.getFlinchTimerEnd() - client.getTickCount();
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if (npc.getNpc().getWorldArea() == null)
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if (npc.getNpc().getWorldArea() == null)
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@@ -176,19 +213,6 @@ public class NpcStatusPlugin extends Plugin
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}
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}
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if (npc.getNpc().getInteracting() == client.getLocalPlayer())
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if (npc.getNpc().getInteracting() == client.getLocalPlayer())
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{
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{
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if (npc.getLastspotanimation() == GraphicID.SPLASH && npc.getNpc().getSpotAnimation() == GraphicID.SPLASH) //For splash flinching
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{
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npc.setLastspotanimation(-1);
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if ((npc.getStatus() == MemorizedNPC.Status.OUT_OF_COMBAT) || npc.getLastinteracted() == null)
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{
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npc.setStatus(MemorizedNPC.Status.FLINCHING);
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npc.setCombatTimerEnd(-1);
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npc.setFlinchTimerEnd(client.getTickCount() + ATTACK_SPEED / 2 + 1);
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npc.setLastnpcarea(npc.getNpc().getWorldArea());
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npc.setLastinteracted(npc.getNpc().getInteracting());
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continue;
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}
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}
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//Checks: will the NPC attack this tick?
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//Checks: will the NPC attack this tick?
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if (((npc.getNpc().getWorldArea().canMelee(client, lastPlayerLocation) && this.getRange == 1) //Separate mechanics for meleerange-only NPC's because they have extra collisiondata checks (fences etc.) and can't attack diagonally
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if (((npc.getNpc().getWorldArea().canMelee(client, lastPlayerLocation) && this.getRange == 1) //Separate mechanics for meleerange-only NPC's because they have extra collisiondata checks (fences etc.) and can't attack diagonally
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|| (lastPlayerLocation.hasLineOfSightTo(client, npc.getNpc().getWorldArea()) && npc.getNpc().getWorldArea().distanceTo(lastPlayerLocation) <= this.getRange && this.getRange > 1))
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|| (lastPlayerLocation.hasLineOfSightTo(client, npc.getNpc().getWorldArea()) && npc.getNpc().getWorldArea().distanceTo(lastPlayerLocation) <= this.getRange && this.getRange > 1))
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@@ -196,11 +220,17 @@ public class NpcStatusPlugin extends Plugin
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&& npc.getNpc().getAnimation() != -1 //Failsafe, attacking NPC's always have an animation.
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&& npc.getNpc().getAnimation() != -1 //Failsafe, attacking NPC's always have an animation.
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&& !(npc.getLastnpcarea().distanceTo(lastPlayerLocation) == 0 && npc.getLastnpcarea() != npc.getNpc().getWorldArea())) //Weird mechanic: NPC's can't attack on the tick they do a random move
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&& !(npc.getLastnpcarea().distanceTo(lastPlayerLocation) == 0 && npc.getLastnpcarea() != npc.getNpc().getWorldArea())) //Weird mechanic: NPC's can't attack on the tick they do a random move
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{
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{
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npc.setCombatTimerEnd(client.getTickCount() + ATTACK_SPEED + 8);
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npc.setStatus(MemorizedNPC.Status.IN_COMBAT_DELAY);
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npc.setStatus(MemorizedNPC.Status.IN_COMBAT_DELAY);
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npc.setLastnpcarea(npc.getNpc().getWorldArea());
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npc.setLastnpcarea(npc.getNpc().getWorldArea());
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npc.setLastspotanimation(npc.getNpc().getSpotAnimation());
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npc.setLastinteracted(npc.getNpc().getInteracting());
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npc.setLastinteracted(npc.getNpc().getInteracting());
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if (isCustomAttSpeed())
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{
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npc.setCombatTimerEnd(client.getTickCount() + getCustomAttSpeed + 8);
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}
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else
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{
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npc.setCombatTimerEnd(client.getTickCount() + npc.getAttackSpeed() + 8);
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}
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continue;
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continue;
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}
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}
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}
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}
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@@ -226,7 +256,6 @@ public class NpcStatusPlugin extends Plugin
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}
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}
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}
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}
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npc.setLastnpcarea(npc.getNpc().getWorldArea());
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npc.setLastnpcarea(npc.getNpc().getWorldArea());
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npc.setLastspotanimation(npc.getNpc().getSpotAnimation());
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npc.setLastinteracted(npc.getNpc().getInteracting());
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npc.setLastinteracted(npc.getNpc().getInteracting());
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}
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}
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}
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}
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@@ -234,7 +263,6 @@ public class NpcStatusPlugin extends Plugin
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@Subscribe
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@Subscribe
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public void onGameTick(GameTick event)
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public void onGameTick(GameTick event)
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{
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{
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lastTickUpdate = Instant.now();
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checkStatus();
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checkStatus();
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lastPlayerLocation = client.getLocalPlayer().getWorldArea();
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lastPlayerLocation = client.getLocalPlayer().getWorldArea();
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}
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}
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@@ -248,5 +276,7 @@ public class NpcStatusPlugin extends Plugin
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}
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}
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this.getRange = config.getRange();
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this.getRange = config.getRange();
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this.isCustomAttSpeed = config.isCustomAttSpeed();
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this.getCustomAttSpeed = config.getCustomAttSpeed();
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}
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}
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}
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}
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Reference in New Issue
Block a user