API addons/cleanup
Hydra animations/projectiles Cleanup on isle varbits n shit
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@@ -213,4 +213,26 @@ public final class AnimationID
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public static final int LOW_LEVEL_MAGIC_ATTACK = 1162;
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public static final int LOW_LEVEL_MAGIC_ATTACK = 1162;
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public static final int HIGH_LEVEL_MAGIC_ATTACK = 1167;
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public static final int HIGH_LEVEL_MAGIC_ATTACK = 1167;
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public static final int BLOWPIPE_ATTACK = 5061;
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public static final int BLOWPIPE_ATTACK = 5061;
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// Hydra
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public static final int HYDRA_POISON_1 = 8234;
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public static final int HYDRA_RANGED_1 = 8235;
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public static final int HYDRA_MAGIC_1 = 8236;
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public static final int HYDRA_1_1 = 8237;
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public static final int HYDRA_1_2 = 8238;
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public static final int HYDRA_LIGHTNING = 8241;
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public static final int HYDRA_RANGED_2 = 8242;
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public static final int HYDRA_MAGIC_2 = 8243;
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public static final int HYDRA_2_1 = 8244;
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public static final int HYDRA_2_2 = 8245;
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public static final int HYDRA_FIRE = 8248;
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public static final int HYDRA_RANGED_3 = 8249;
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public static final int HYDRA_MAGIC_3 = 8250;
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public static final int HYDRA_3_1 = 8251;
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public static final int HYDRA_3_2 = 8252;
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public static final int HYDRA_MAGIC_4 = 8254;
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public static final int HYDRA_POISON_4 = 8254;
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public static final int HYDRA_RANGED_4 = 8255;
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public static final int HYDRA_4_1 = 8257;
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public static final int HYDRA_4_2 = 8258;
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}
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}
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@@ -53,14 +53,14 @@ public enum InventoryID
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* Monkey madness puzzle box inventory.
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* Monkey madness puzzle box inventory.
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*/
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*/
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MONKEY_MADNESS_PUZZLE_BOX(221),
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MONKEY_MADNESS_PUZZLE_BOX(221),
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/**
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* Chambers of Xeric chest inventory.
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*/
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CHAMBERS_OF_XERIC_CHEST(581),
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/**
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/**
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* Looting Bag inventory
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* Looting Bag inventory
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*/
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*/
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LOOTING_BAG(516),
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LOOTING_BAG(516),
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/**
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* Chambers of Xeric chest inventory.
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*/
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CHAMBERS_OF_XERIC_CHEST(581),
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/**
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/**
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* Theater of Blood reward chest inventory (Raids 2)
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* Theater of Blood reward chest inventory (Raids 2)
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*/
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*/
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@@ -84,4 +84,10 @@ public class ProjectileID
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public static final int VORKATH_PRAYER_DISABLE = 1471;
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public static final int VORKATH_PRAYER_DISABLE = 1471;
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public static final int VORKATH_VENOM = 1470;
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public static final int VORKATH_VENOM = 1470;
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public static final int VORKATH_ICE = 350;
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public static final int VORKATH_ICE = 350;
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public static final int HYDRA_MAGIC = 1662;
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public static final int HYDRA_RANGED = 1663;
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public static final int HYDRA_POISON = 1644;
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public static final int HYDRA_LIGHTNING = 1664;
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public static final int HYDRA_LIGHTNING_2 = 1665;
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}
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}
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@@ -431,7 +431,7 @@ public final class SpriteID
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public static final int SPELL_FIRE_SURGE_DISABLED = 415;
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public static final int SPELL_FIRE_SURGE_DISABLED = 415;
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/* Unmapped: 416, 417, 418 */
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/* Unmapped: 416, 417, 418 */
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public static final int UNKNOWN_STANCE_ICON_1 = 419;
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public static final int UNKNOWN_STANCE_ICON_1 = 419;
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public static final int UNKNOWN_STANCE_ICON_2 = 320;
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public static final int UNKNOWN_STANCE_ICON_2 = 420;
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public static final int UNKNOWN_STANCE_ICON_3 = 421;
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public static final int UNKNOWN_STANCE_ICON_3 = 421;
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public static final int MINIMAP_DESTINATION_FLAG = 422;
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public static final int MINIMAP_DESTINATION_FLAG = 422;
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public static final int CHATBOX_BADGE_CROWN_PLAYER_MODERATOR = 423;
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public static final int CHATBOX_BADGE_CROWN_PLAYER_MODERATOR = 423;
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@@ -32,7 +32,8 @@ import lombok.Getter;
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*/
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*/
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@AllArgsConstructor
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@AllArgsConstructor
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@Getter
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@Getter
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public enum Varbits {
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public enum Varbits
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{
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/*
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/*
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* If chatbox is transparent or not
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* If chatbox is transparent or not
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*/
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*/
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@@ -484,10 +485,9 @@ public enum Varbits {
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GE_OFFER_CREATION_TYPE(4397),
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GE_OFFER_CREATION_TYPE(4397),
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/*
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/**
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* Spells being auto-casted
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* Spells being auto-casted
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*
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*/
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* */
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AUTO_CAST_SPELL(276),
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AUTO_CAST_SPELL(276),
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