gpu: add UI bicubic & xBR rescaling
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@@ -76,6 +76,7 @@ import net.runelite.client.plugins.PluginInstantiationException;
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import net.runelite.client.plugins.PluginManager;
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import static net.runelite.client.plugins.gpu.GLUtil.*;
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import net.runelite.client.plugins.gpu.config.AntiAliasingMode;
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import net.runelite.client.plugins.gpu.config.UIScalingMode;
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import net.runelite.client.plugins.gpu.template.Template;
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import net.runelite.client.ui.DrawManager;
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import net.runelite.client.util.OSType;
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@@ -239,6 +240,9 @@ public class GpuPlugin extends Plugin implements DrawCallbacks
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private int uniProjectionMatrix;
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private int uniBrightness;
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private int uniTex;
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private int uniTexSamplingMode;
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private int uniTexSourceDimensions;
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private int uniTexTargetDimensions;
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private int uniTextures;
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private int uniTextureOffsets;
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private int uniBlockSmall;
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@@ -476,6 +480,9 @@ public class GpuPlugin extends Plugin implements DrawCallbacks
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uniDrawDistance = gl.glGetUniformLocation(glProgram, "drawDistance");
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uniTex = gl.glGetUniformLocation(glUiProgram, "tex");
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uniTexSamplingMode = gl.glGetUniformLocation(glUiProgram, "samplingMode");
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uniTexTargetDimensions = gl.glGetUniformLocation(glUiProgram, "targetDimensions");
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uniTexSourceDimensions = gl.glGetUniformLocation(glUiProgram, "sourceDimensions");
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uniTextures = gl.glGetUniformLocation(glProgram, "textures");
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uniTextureOffsets = gl.glGetUniformLocation(glProgram, "textureOffsets");
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@@ -623,8 +630,8 @@ public class GpuPlugin extends Plugin implements DrawCallbacks
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{
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interfaceTexture = glGenTexture(gl);
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gl.glBindTexture(gl.GL_TEXTURE_2D, interfaceTexture);
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gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_S, gl.GL_REPEAT);
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gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_T, gl.GL_REPEAT);
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gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_S, gl.GL_CLAMP_TO_EDGE);
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gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_WRAP_T, gl.GL_CLAMP_TO_EDGE);
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gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR);
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gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR);
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gl.glBindTexture(gl.GL_TEXTURE_2D, 0);
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@@ -1132,26 +1139,32 @@ public class GpuPlugin extends Plugin implements DrawCallbacks
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gl.glTexSubImage2D(gl.GL_TEXTURE_2D, 0, 0, 0, width, height, gl.GL_BGRA, gl.GL_UNSIGNED_INT_8_8_8_8_REV, interfaceBuffer);
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}
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// Use the texture bound in the first pass
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final UIScalingMode uiScalingMode = config.uiScalingMode();
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gl.glUseProgram(glUiProgram);
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gl.glUniform1i(uniTex, 0);
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gl.glUniform1i(uniTexSamplingMode, uiScalingMode.getMode());
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gl.glUniform2i(uniTexSourceDimensions, canvasWidth, canvasHeight);
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if (client.isStretchedEnabled())
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{
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Dimension dim = client.getStretchedDimensions();
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glDpiAwareViewport(0, 0, dim.width, dim.height);
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gl.glUniform2i(uniTexTargetDimensions, dim.width, dim.height);
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}
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else
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{
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glDpiAwareViewport(0, 0, canvasWidth, canvasHeight);
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gl.glUniform2i(uniTexTargetDimensions, canvasWidth, canvasHeight);
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}
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// Use the texture bound in the first pass
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gl.glUseProgram(glUiProgram);
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gl.glUniform1i(uniTex, 0);
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// Set the sampling function used when stretching the UI.
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// This is probably better done with sampler objects instead of texture parameters, but this is easier and likely more portable.
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// See https://www.khronos.org/opengl/wiki/Sampler_Object for details.
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if (client.isStretchedEnabled())
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{
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final int function = client.isStretchedFast() ? gl.GL_NEAREST : gl.GL_LINEAR;
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// GL_NEAREST makes sampling for bicubic/xBR simpler, so it should be used whenever linear isn't
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final int function = uiScalingMode == UIScalingMode.LINEAR ? gl.GL_LINEAR : gl.GL_NEAREST;
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gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, function);
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gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, function);
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}
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@@ -31,6 +31,7 @@ import net.runelite.client.config.Range;
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import static net.runelite.client.plugins.gpu.GpuPlugin.MAX_FOG_DEPTH;
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import net.runelite.client.plugins.gpu.config.AntiAliasingMode;
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import static net.runelite.client.plugins.gpu.GpuPlugin.MAX_DISTANCE;
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import net.runelite.client.plugins.gpu.config.UIScalingMode;
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@ConfigGroup("gpu")
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public interface GpuPluginConfig extends Config
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@@ -71,6 +72,17 @@ public interface GpuPluginConfig extends Config
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return AntiAliasingMode.DISABLED;
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}
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@ConfigItem(
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keyName = "uiScalingMode",
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name = "UI scaling mode",
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description = "Sampling function to use for the UI in stretched mode",
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position = 4
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)
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default UIScalingMode uiScalingMode()
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{
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return UIScalingMode.LINEAR;
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}
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@Range(
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max = MAX_FOG_DEPTH
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)
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@@ -78,7 +90,7 @@ public interface GpuPluginConfig extends Config
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keyName = "fogDepth",
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name = "Fog depth",
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description = "Distance from the scene edge the fog starts",
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position = 4
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position = 5
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)
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default int fogDepth()
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{
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@@ -0,0 +1,48 @@
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/*
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* Copyright (c) 2019 logarrhytmic <https://github.com/logarrhythmic>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.gpu.config;
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import lombok.Getter;
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import lombok.RequiredArgsConstructor;
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@Getter
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@RequiredArgsConstructor
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public enum UIScalingMode
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{
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NEAREST("Nearest Neighbor", 0),
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LINEAR("Bilinear", 0),
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MITCHELL("Bicubic (Mitchell)", 1),
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CATMULL_ROM("Bicubic (Catmull-Rom)", 2),
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XBR("xBR", 3);
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private final String name;
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private final int mode;
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@Override
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public String toString()
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{
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return name;
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}
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}
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