WidgetOverlay: make nightmare pillar health widget moveable
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@@ -95,6 +95,7 @@ public class WidgetID
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public static final int PUZZLE_BOX_GROUP_ID = 306;
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public static final int LIGHT_BOX_GROUP_ID = 322;
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public static final int NIGHTMARE_ZONE_GROUP_ID = 202;
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public static final int NIGHTMARE_PILLAR_HEALTH_GROUP_ID = 413;
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public static final int BLAST_FURNACE_GROUP_ID = 474;
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public static final int WORLD_MAP_GROUP_ID = 595;
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public static final int PYRAMID_PLUNDER_GROUP_ID = 428;
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@@ -430,6 +430,8 @@ public enum WidgetInfo
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NIGHTMARE_ZONE(WidgetID.NIGHTMARE_ZONE_GROUP_ID, 0),
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NIGHTMARE_PILLAR_HEALTH(WidgetID.NIGHTMARE_PILLAR_HEALTH_GROUP_ID, 1),
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RAIDS_POINTS_INFOBOX(WidgetID.RAIDS_GROUP_ID, WidgetID.Raids.POINTS_INFOBOX),
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TOB_PARTY_INTERFACE(WidgetID.TOB_PARTY_GROUP_ID, WidgetID.Tob.PARTY_INTERFACE),
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