Revert #2530 "Make VarbitChanged only fire once..."

This broke the speccounter plugin, and is moderately incorrect because client scripts can update varbits before a tick has happened, and the event should reflect that.
This commit is contained in:
Max Weber
2018-05-15 03:36:16 -06:00
parent b61b77a44c
commit 669b0a0ab9
3 changed files with 3 additions and 22 deletions

View File

@@ -192,8 +192,6 @@ public interface Client extends GameEngine
@VisibleForDevtools
void setVarbitValue(int varbit, int value);
boolean shouldPostVarbitEvent();
HashTable getWidgetFlags();
HashTable getComponentTable();