Revert #2530 "Make VarbitChanged only fire once..."
This broke the speccounter plugin, and is moderately incorrect because client scripts can update varbits before a tick has happened, and the event should reflect that.
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@@ -192,8 +192,6 @@ public interface Client extends GameEngine
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@VisibleForDevtools
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void setVarbitValue(int varbit, int value);
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boolean shouldPostVarbitEvent();
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HashTable getWidgetFlags();
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HashTable getComponentTable();
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