Annotations: signature -> descriptor; use linkedhashmap
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@@ -9,7 +9,7 @@ import net.runelite.mapping.ObfuscatedSignature;
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public final class Tile extends Node {
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@ObfuscatedName("df")
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@ObfuscatedSignature(
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signature = "Lig;"
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descriptor = "Lig;"
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)
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@Export("archive9")
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static Archive archive9;
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@@ -39,37 +39,37 @@ public final class Tile extends Node {
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int originalPlane;
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@ObfuscatedName("p")
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@ObfuscatedSignature(
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signature = "Lex;"
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descriptor = "Lex;"
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)
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@Export("paint")
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TilePaint paint;
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@ObfuscatedName("g")
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@ObfuscatedSignature(
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signature = "Lej;"
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descriptor = "Lej;"
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)
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@Export("model")
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TileModel model;
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@ObfuscatedName("n")
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@ObfuscatedSignature(
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signature = "Lez;"
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descriptor = "Lez;"
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)
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@Export("boundaryObject")
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BoundaryObject boundaryObject;
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@ObfuscatedName("u")
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@ObfuscatedSignature(
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signature = "Lep;"
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descriptor = "Lep;"
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)
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@Export("wallDecoration")
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WallDecoration wallDecoration;
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@ObfuscatedName("a")
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@ObfuscatedSignature(
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signature = "Leu;"
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descriptor = "Leu;"
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)
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@Export("floorDecoration")
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FloorDecoration floorDecoration;
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@ObfuscatedName("z")
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@ObfuscatedSignature(
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signature = "Ldj;"
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descriptor = "Ldj;"
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)
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@Export("tileItemPile")
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TileItemPile tileItemPile;
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@@ -81,7 +81,7 @@ public final class Tile extends Node {
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int gameObjectsCount;
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@ObfuscatedName("y")
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@ObfuscatedSignature(
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signature = "[Lev;"
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descriptor = "[Lev;"
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)
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@Export("gameObjects")
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GameObject[] gameObjects;
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@@ -132,7 +132,7 @@ public final class Tile extends Node {
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int field1692;
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@ObfuscatedName("x")
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@ObfuscatedSignature(
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signature = "Lea;"
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descriptor = "Lea;"
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)
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@Export("linkedBelowTile")
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Tile linkedBelowTile;
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@@ -148,7 +148,7 @@ public final class Tile extends Node {
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@ObfuscatedName("o")
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@ObfuscatedSignature(
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signature = "(B)Lgj;",
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descriptor = "(B)Lgj;",
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garbageValue = "3"
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)
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public static PacketBufferNode method2990() {
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